MWBase::Environment::get().getWindowManager()->messageBox("Player-made potions are not synchronized in multiplayer yet and they will not show up for other players.");
MWBase::Environment::get().getWindowManager()->messageBox("Player-made potions are not synchronized in multiplayer yet and they will not show up for the server or other players.");
MWBase::Environment::get().getWindowManager()->messageBox("You're trying to spawn a custom object, but those are not synchronized in multiplayer yet.");
return;
}
cell=*ptr.getCell()->getCell();
mwmp::WorldObjectworldObject;
@ -813,6 +836,9 @@ void WorldEvent::addScriptGlobalShort(std::string varName, int shortVal)
voidWorldEvent::sendObjectPlace()
{
if(worldObjects.size()==0)
return;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE,"Sending ID_OBJECT_PLACE about %s",cell.getDescription().c_str());