Improve MyGUI texture updates

c++11
scrawl 10 years ago
parent fd3d49c171
commit a18663c8b3

@ -1098,11 +1098,7 @@ namespace MWGui
else if (it->first == "GUI" && it->second == "subtitles")
mSubtitlesEnabled = Settings::Manager::getBool ("subtitles", "GUI");
else if (it->first == "GUI" && it->second == "menu transparency")
{
mViewer->stopThreading();
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
mViewer->startThreading();
}
}
}

@ -141,11 +141,21 @@ namespace osgMyGUI
if (!mLockedImage.valid())
throw std::runtime_error("Texture not locked");
// mTexture might be in use by the draw thread, so create a new texture instead and use that.
osg::ref_ptr<osg::Texture2D> newTexture = new osg::Texture2D;
newTexture->setTextureSize(getWidth(), getHeight());
newTexture->setSourceFormat(mTexture->getSourceFormat());
newTexture->setSourceType(mTexture->getSourceType());
newTexture->setFilter(osg::Texture::MIN_FILTER, mTexture->getFilter(osg::Texture::MIN_FILTER));
newTexture->setFilter(osg::Texture::MAG_FILTER, mTexture->getFilter(osg::Texture::MAG_FILTER));
newTexture->setWrap(osg::Texture::WRAP_S, mTexture->getWrap(osg::Texture::WRAP_S));
newTexture->setWrap(osg::Texture::WRAP_T, mTexture->getWrap(osg::Texture::WRAP_T));
newTexture->setImage(mLockedImage.get());
// Tell the texture it can get rid of the image for static textures (since
// they aren't expected to update much at all).
mTexture->setImage(mLockedImage.get());
mTexture->setUnRefImageDataAfterApply(mUsage.isValue(MyGUI::TextureUsage::Static) ? true : false);
mTexture->dirtyTextureObject();
newTexture->setUnRefImageDataAfterApply(mUsage.isValue(MyGUI::TextureUsage::Static) ? true : false);
mTexture = newTexture;
mLockedImage = nullptr;
}

@ -42,8 +42,6 @@ namespace osgMyGUI
virtual void destroy();
/// @warning If you intend to change a texture during the frame update, you must either declare the texture with DataVariance::DYNAMIC
/// or temporarily stop the viewer threading, to prevent race conditions with the draw thread.
virtual void* lock(MyGUI::TextureUsage access);
virtual void unlock();
virtual bool isLocked();

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