forked from teamnwah/openmw-tes3coop
use fProjectileMaxSpeed for ranged weapons distance
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1 changed files with 2 additions and 1 deletions
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@ -115,6 +115,7 @@ namespace MWMechanics
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isRanged = false;
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isRanged = false;
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static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
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static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
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static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
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if (mWeapon.isEmpty())
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if (mWeapon.isEmpty())
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{
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{
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@ -128,7 +129,7 @@ namespace MWMechanics
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if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
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if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
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{
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{
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isRanged = true;
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isRanged = true;
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return 1000.f;
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return fProjectileMaxSpeed;
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}
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}
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else
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else
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return weapon->mData.mReach * fCombatDistance;
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return weapon->mData.mReach * fCombatDistance;
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