forked from teamnwah/openmw-tes3coop
Merge pull request #336 from TES3MP/master
Add master commits up to 12 Nov 2017
This commit is contained in:
commit
a21f5d18d6
18 changed files with 323 additions and 182 deletions
|
@ -150,7 +150,7 @@ namespace MWBase
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/// Utility to check if taking this item is illegal and calling commitCrime if so
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/// @param container The container the item is in; may be empty for an item in the world
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virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
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int count) = 0;
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int count, bool alarm = true) = 0;
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/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
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virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item) = 0;
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/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
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@ -248,6 +248,7 @@ namespace MWBase
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/// Has the player stolen this item from the given owner?
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virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid) = 0;
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virtual bool isBoundItem(const MWWorld::Ptr& item) = 0;
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virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
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/// Turn actor into werewolf or normal form.
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@ -260,7 +261,6 @@ namespace MWBase
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virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0;
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virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0;
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virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr) = 0;
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virtual bool isRunning(const MWWorld::Ptr& ptr) = 0;
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virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0;
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@ -22,12 +22,10 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/pickpocket.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "countdialog.hpp"
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@ -47,7 +45,6 @@ namespace MWGui
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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: WindowBase("openmw_container_window.layout")
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, mDragAndDrop(dragAndDrop)
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, mPickpocketDetected(false)
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, mSortModel(NULL)
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, mModel(NULL)
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, mSelectedItem(-1)
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@ -69,9 +66,8 @@ namespace MWGui
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void ContainerWindow::onItemSelected(int index)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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{
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if (mModel && mModel->allowedToInsertItems())
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dropItem();
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return;
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}
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@ -151,32 +147,15 @@ namespace MWGui
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void ContainerWindow::dropItem()
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{
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if (mPtr.getTypeName() == typeid(ESM::Container).name())
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{
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// check container organic flag
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MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
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if (ref->mBase->mFlags & ESM::Container::Organic)
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{
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MWBase::Environment::get().getWindowManager()->
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messageBox("#{sContentsMessage2}");
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return;
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}
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// check that we don't exceed container capacity
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MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
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float weight = item.getClass().getWeight(item) * mDragAndDrop->mDraggedCount;
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if (mPtr.getClass().getCapacity(mPtr) < mPtr.getClass().getEncumbrance(mPtr) + weight)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
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return;
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}
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}
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bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
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/*
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Start of tes3mp addition
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Send an ID_CONTAINER packet every time an item is dropped in a container
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*/
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if (success)
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{
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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worldEvent->reset();
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worldEvent->cell = *mPtr.getCell()->getCell();
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@ -206,16 +185,18 @@ namespace MWGui
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s, %i\n- cell: %s\n- item: %s, %i",
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worldObject.refId.c_str(), worldObject.refNumIndex, worldEvent->cell.getDescription().c_str(),
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containerItem.refId.c_str(), containerItem.count);
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}
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/*
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End of tes3mp addition
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*/
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if (success)
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mDragAndDrop->drop(mModel, mItemView);
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}
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void ContainerWindow::onBackgroundSelected()
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{
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if (mDragAndDrop->mIsOnDragAndDrop && mModel && mModel->allowedToInsertItems())
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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dropItem();
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}
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@ -231,7 +212,6 @@ namespace MWGui
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End of tes3mp addition
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*/
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mPickpocketDetected = false;
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mPtr = container;
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bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
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@ -241,8 +221,7 @@ namespace MWGui
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if (mPtr.getClass().isNpc() && !loot)
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{
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// we are stealing stuff
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MWWorld::Ptr player = MWMechanics::getPlayer();
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mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
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mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
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!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
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}
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else
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@ -287,24 +266,7 @@ namespace MWGui
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WindowBase::onClose();
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
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&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
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// If it was already detected while taking an item, no need to check now
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&& !mPickpocketDetected
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)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.finish())
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{
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MWBase::Environment::get().getMechanicsManager()->commitCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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mPickpocketDetected = true;
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return;
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}
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}
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mModel->onClose();
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}
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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@ -422,32 +384,7 @@ namespace MWGui
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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// TODO: move to ItemModels
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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&& !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown())
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{
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.pick(item.mBase, count))
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{
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MWBase::Environment::get().getMechanicsManager()->commitCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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mPickpocketDetected = true;
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return false;
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}
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else
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
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}
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else
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{
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// Looting a dead corpse is considered OK
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if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead())
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return true;
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else
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, mPtr, count);
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}
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return true;
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return mModel->onTakeItem(item.mBase, count);
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}
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}
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@ -44,8 +44,6 @@ namespace MWGui
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private:
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DragAndDrop* mDragAndDrop;
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bool mPickpocketDetected;
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MWGui::ItemView* mItemView;
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SortFilterItemModel* mSortModel;
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ItemModel* mModel;
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@ -2,12 +2,16 @@
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#include <algorithm>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/actorutil.hpp"
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@ -185,5 +189,51 @@ void ContainerItemModel::update()
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}
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}
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}
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bool ContainerItemModel::onDropItem(const MWWorld::Ptr &item, int count)
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{
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if (mItemSources.empty())
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return false;
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MWWorld::Ptr target = mItemSources[0];
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if (target.getTypeName() != typeid(ESM::Container).name())
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return true;
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// check container organic flag
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MWWorld::LiveCellRef<ESM::Container>* ref = target.get<ESM::Container>();
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if (ref->mBase->mFlags & ESM::Container::Organic)
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{
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MWBase::Environment::get().getWindowManager()->
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messageBox("#{sContentsMessage2}");
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return false;
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}
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// check that we don't exceed container capacity
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float weight = item.getClass().getWeight(item) * count;
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if (target.getClass().getCapacity(target) < target.getClass().getEncumbrance(target) + weight)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
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return false;
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}
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return true;
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}
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bool ContainerItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
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{
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if (mItemSources.empty())
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return false;
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MWWorld::Ptr target = mItemSources[0];
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// Looting a dead corpse is considered OK
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if (target.getClass().isActor() && target.getClass().getCreatureStats(target).isDead())
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return true;
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, target, count);
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return true;
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}
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}
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@ -18,6 +18,10 @@ namespace MWGui
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ContainerItemModel (const MWWorld::Ptr& source);
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virtual bool allowedToUseItems() const;
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virtual bool onDropItem(const MWWorld::Ptr &item, int count);
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virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
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virtual ItemStack getItem (ModelIndex index);
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virtual ModelIndex getIndex (ItemStack item);
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virtual size_t getItemCount();
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|
|
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@ -9,6 +9,9 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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namespace MWGui
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{
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@ -116,4 +119,16 @@ void InventoryItemModel::update()
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}
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}
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bool InventoryItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
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{
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// Looting a dead corpse is considered OK
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if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead())
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return true;
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count);
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return true;
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}
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}
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|
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@ -15,6 +15,8 @@ namespace MWGui
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virtual ModelIndex getIndex (ItemStack item);
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virtual size_t getItemCount();
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virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
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virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
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virtual void removeItem (const ItemStack& item, size_t count);
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|
|
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@ -9,6 +9,7 @@
|
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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namespace MWGui
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{
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|
@ -23,38 +24,7 @@ namespace MWGui
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if (base.getClass().getEnchantment(base) != "")
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mFlags |= Flag_Enchanted;
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static std::set<std::string> boundItemIDCache;
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|
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// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
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if (boundItemIDCache.empty())
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{
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// Build a list of known bound item ID's
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const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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|
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for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
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{
|
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const ESM::GameSetting ¤tSetting = *currentIteration;
|
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std::string currentGMSTID = currentSetting.mId;
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Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
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|
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// Don't bother checking this GMST if it's not a sMagicBound* one.
|
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const std::string& toFind = "smagicbound";
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if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
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continue;
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|
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// All sMagicBound* GMST's should be of type string
|
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std::string currentGMSTValue = currentSetting.getString();
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Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
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|
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boundItemIDCache.insert(currentGMSTValue);
|
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}
|
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}
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|
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// Perform bound item check and assign the Flag_Bound bit if it passes
|
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std::string tempItemID = base.getCellRef().getRefId();
|
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Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
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|
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if (boundItemIDCache.count(tempItemID) != 0)
|
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if (MWBase::Environment::get().getMechanicsManager()->isBoundItem(base))
|
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mFlags |= Flag_Bound;
|
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}
|
||||
|
||||
|
@ -124,7 +94,12 @@ namespace MWGui
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ItemModel::allowedToInsertItems() const
|
||||
bool ItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -198,4 +173,18 @@ namespace MWGui
|
|||
mSourceModel = sourceModel;
|
||||
}
|
||||
|
||||
void ProxyItemModel::onClose()
|
||||
{
|
||||
mSourceModel->onClose();
|
||||
}
|
||||
|
||||
bool ProxyItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onDropItem(item, count);
|
||||
}
|
||||
|
||||
bool ProxyItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,9 +72,11 @@ namespace MWGui
|
|||
|
||||
/// Is the player allowed to use items from this item model? (default true)
|
||||
virtual bool allowedToUseItems() const;
|
||||
|
||||
/// Is the player allowed to insert items into this model? (default true)
|
||||
virtual bool allowedToInsertItems() const;
|
||||
virtual void onClose()
|
||||
{
|
||||
}
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
private:
|
||||
ItemModel(const ItemModel&);
|
||||
|
@ -91,6 +93,10 @@ namespace MWGui
|
|||
|
||||
bool allowedToUseItems() const;
|
||||
|
||||
virtual void onClose();
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
||||
virtual void removeItem (const ItemStack& item, size_t count);
|
||||
virtual ModelIndex getIndex (ItemStack item);
|
||||
|
|
|
@ -3,15 +3,26 @@
|
|||
#include <components/misc/rng.hpp>
|
||||
#include <components/esm/loadskil.hpp>
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/pickpocket.hpp"
|
||||
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& thief, ItemModel *sourceModel, bool hideItems)
|
||||
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& actor, ItemModel *sourceModel, bool hideItems)
|
||||
: mActor(actor), mPickpocketDetected(false)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
mSourceModel = sourceModel;
|
||||
int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
|
||||
int chance = player.getClass().getSkill(player, ESM::Skill::Sneak);
|
||||
|
||||
mSourceModel->update();
|
||||
|
||||
|
@ -66,13 +77,63 @@ namespace MWGui
|
|||
void PickpocketItemModel::removeItem (const ItemStack &item, size_t count)
|
||||
{
|
||||
ProxyItemModel::removeItem(item, count);
|
||||
/// \todo check if player is detected
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::allowedToInsertItems() const
|
||||
bool PickpocketItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
// don't allow "reverse pickpocket" (yet)
|
||||
// don't allow "reverse pickpocket" (it will be handled by scripts after 1.0)
|
||||
return false;
|
||||
}
|
||||
|
||||
void PickpocketItemModel::onClose()
|
||||
{
|
||||
// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
|
||||
if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
|
||||
// If it was already detected while taking an item, no need to check now
|
||||
|| mPickpocketDetected)
|
||||
return;
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||
if (pickpocket.finish())
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
if (mActor.getClass().getCreatureStats(mActor).getKnockedDown())
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
|
||||
bool success = stealItem(item, count);
|
||||
if (success)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count, false);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool PickpocketItemModel::stealItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||
if (pickpocket.pick(item, count))
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||
mPickpocketDetected = true;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,14 @@ namespace MWGui
|
|||
virtual size_t getItemCount();
|
||||
virtual void update();
|
||||
virtual void removeItem (const ItemStack& item, size_t count);
|
||||
virtual bool allowedToInsertItems() const;
|
||||
virtual void onClose();
|
||||
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
protected:
|
||||
MWWorld::Ptr mActor;
|
||||
bool mPickpocketDetected;
|
||||
bool stealItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> mHiddenItems;
|
||||
|
|
|
@ -311,4 +311,18 @@ namespace MWGui
|
|||
std::sort(mItems.begin(), mItems.end(), cmp);
|
||||
}
|
||||
|
||||
void SortFilterItemModel::onClose()
|
||||
{
|
||||
mSourceModel->onClose();
|
||||
}
|
||||
|
||||
bool SortFilterItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onDropItem(item, count);
|
||||
}
|
||||
|
||||
bool SortFilterItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||
{
|
||||
return mSourceModel->onTakeItem(item, count);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,10 @@ namespace MWGui
|
|||
/// Use ItemStack::Type for sorting?
|
||||
void setSortByType(bool sort) { mSortByType = sort; }
|
||||
|
||||
void onClose();
|
||||
bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||
bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||
|
||||
static const int Category_Weapon = (1<<1);
|
||||
static const int Category_Apparel = (1<<2);
|
||||
static const int Category_Misc = (1<<3);
|
||||
|
|
|
@ -1381,8 +1381,13 @@ namespace MWMechanics
|
|||
float sqrHeadTrackDistance = std::numeric_limits<float>::max();
|
||||
MWWorld::Ptr headTrackTarget;
|
||||
|
||||
MWMechanics::CreatureStats& stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||
|
||||
// Unconsious actor can not track target
|
||||
if (!iter->first.getClass().getCreatureStats(iter->first).getKnockedDown())
|
||||
// Also actors in combat and pursue mode do not bother to headtrack
|
||||
if (!stats.getKnockedDown() &&
|
||||
!stats.getAiSequence().isInCombat() &&
|
||||
!stats.getAiSequence().hasPackage(AiPackage::TypeIdPursue))
|
||||
{
|
||||
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
||||
{
|
||||
|
@ -1390,8 +1395,9 @@ namespace MWMechanics
|
|||
continue;
|
||||
updateHeadTracking(iter->first, it->first, headTrackTarget, sqrHeadTrackDistance);
|
||||
}
|
||||
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
||||
}
|
||||
|
||||
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
||||
}
|
||||
|
||||
if (iter->first.getClass().isNpc() && iter->first != player && (isLocalActor || isAIActive))
|
||||
|
|
|
@ -557,17 +557,8 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
|
||||
{
|
||||
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
||||
{
|
||||
mTimerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
|
||||
mCombatMove = true;
|
||||
}
|
||||
// dodge movements (for NPCs and bipedal creatures)
|
||||
else if (actor.getClass().isBipedal(actor))
|
||||
{
|
||||
// get the range of the target's weapon
|
||||
float rangeAttackOfTarget = 0.f;
|
||||
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
||||
const MWWorld::Class& targetClass = target.getClass();
|
||||
|
||||
|
@ -580,14 +571,17 @@ namespace MWMechanics
|
|||
targetWeapon = *weaponSlot;
|
||||
}
|
||||
|
||||
std::shared_ptr<Action> targetWeaponAction (new ActionWeapon(targetWeapon));
|
||||
bool targetUsesRanged = false;
|
||||
float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(targetUsesRanged);
|
||||
|
||||
if (targetWeaponAction.get())
|
||||
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
||||
{
|
||||
bool isRangedCombat = false;
|
||||
rangeAttackOfTarget = targetWeaponAction->getCombatRange(isRangedCombat);
|
||||
mTimerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
|
||||
mCombatMove = true;
|
||||
}
|
||||
|
||||
// dodge movements (for NPCs and bipedal creatures)
|
||||
else if (actor.getClass().isBipedal(actor))
|
||||
{
|
||||
// apply sideway movement (kind of dodging) with some probability
|
||||
// if actor is within range of target's weapon
|
||||
if (distToTarget <= rangeAttackOfTarget && Misc::Rng::rollClosedProbability() < 0.25)
|
||||
|
@ -598,15 +592,17 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
// Below behavior for backing up during ranged combat differs from vanilla.
|
||||
// Vanilla is observed as backing up only as far as fCombatDistance or
|
||||
// opponent's weapon range, or not backing up if opponent is also using a ranged weapon
|
||||
if (isDistantCombat && distToTarget < rangeAttack / 4)
|
||||
// Backing up behaviour
|
||||
// Actor backs up slightly further away than opponent's weapon range
|
||||
// (in vanilla - only as far as oponent's weapon range),
|
||||
// or not at all if opponent is using a ranged weapon
|
||||
if (isDistantCombat)
|
||||
{
|
||||
// actor should not back up into water
|
||||
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.5f))
|
||||
return;
|
||||
|
||||
if (!targetUsesRanged && distToTarget <= rangeAttackOfTarget*1.5) // Don't back up if the target is wielding ranged weapon
|
||||
mMovement.mPosition[1] = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@ namespace MWMechanics
|
|||
isRanged = false;
|
||||
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
|
||||
|
||||
if (mWeapon.isEmpty())
|
||||
{
|
||||
|
@ -128,7 +129,7 @@ namespace MWMechanics
|
|||
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
|
||||
{
|
||||
isRanged = true;
|
||||
return 1000.f;
|
||||
return fProjectileMaxSpeed;
|
||||
}
|
||||
else
|
||||
return weapon->mData.mReach * fCombatDistance;
|
||||
|
|
|
@ -866,6 +866,45 @@ namespace MWMechanics
|
|||
mAI = true;
|
||||
}
|
||||
|
||||
bool MechanicsManager::isBoundItem(const MWWorld::Ptr& item)
|
||||
{
|
||||
static std::set<std::string> boundItemIDCache;
|
||||
|
||||
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
|
||||
if (boundItemIDCache.empty())
|
||||
{
|
||||
// Build a list of known bound item ID's
|
||||
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
|
||||
{
|
||||
const ESM::GameSetting ¤tSetting = *currentIteration;
|
||||
std::string currentGMSTID = currentSetting.mId;
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
||||
|
||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||
const std::string& toFind = "smagicbound";
|
||||
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||
continue;
|
||||
|
||||
// All sMagicBound* GMST's should be of type string
|
||||
std::string currentGMSTValue = currentSetting.getString();
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
||||
|
||||
boundItemIDCache.insert(currentGMSTValue);
|
||||
}
|
||||
}
|
||||
|
||||
// Perform bound item check and assign the Flag_Bound bit if it passes
|
||||
std::string tempItemID = item.getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
||||
|
||||
if (boundItemIDCache.count(tempItemID) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim)
|
||||
{
|
||||
if (target.isEmpty())
|
||||
|
@ -1050,7 +1089,7 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,
|
||||
int count)
|
||||
int count, bool alarm)
|
||||
{
|
||||
if (ptr != getPlayer())
|
||||
return;
|
||||
|
@ -1079,18 +1118,28 @@ namespace MWMechanics
|
|||
return;
|
||||
|
||||
Owner owner;
|
||||
owner.first = ownerCellRef->getOwner();
|
||||
owner.second = false;
|
||||
if (!container.isEmpty() && container.getClass().isActor())
|
||||
{
|
||||
// "container" is an actor inventory, so just take actor's ID
|
||||
owner.first = ownerCellRef->getRefId();
|
||||
}
|
||||
else
|
||||
{
|
||||
owner.first = ownerCellRef->getOwner();
|
||||
if (owner.first.empty())
|
||||
{
|
||||
owner.first = ownerCellRef->getFaction();
|
||||
owner.second = true;
|
||||
}
|
||||
}
|
||||
|
||||
Misc::StringUtils::lowerCaseInPlace(owner.first);
|
||||
|
||||
if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
||||
mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
|
||||
|
||||
if (alarm)
|
||||
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ namespace MWMechanics
|
|||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||
/// @param container The container the item is in; may be empty for an item in the world
|
||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
|
||||
int count);
|
||||
int count, bool alarm = true);
|
||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||
virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item);
|
||||
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
|
||||
|
@ -214,6 +214,8 @@ namespace MWMechanics
|
|||
/// Has the player stolen this item from the given owner?
|
||||
virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid);
|
||||
|
||||
virtual bool isBoundItem(const MWWorld::Ptr& item);
|
||||
|
||||
/// @return is \a ptr allowed to take/use \a target or is it a crime?
|
||||
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim);
|
||||
|
||||
|
|
Loading…
Reference in a new issue