From a36f7babc1c219016d049f353a4aa20c0254b733 Mon Sep 17 00:00:00 2001 From: Allofich Date: Mon, 5 Sep 2016 02:14:37 +0900 Subject: [PATCH] Double scaling of spell explosions --- apps/openmw/mwworld/worldimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 5652b2d78..6c5fae014 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -3173,7 +3173,7 @@ namespace MWWorld else areaStatic = getStore().get().find ("VFX_DefaultArea"); - mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast(effectIt->mArea)); + mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast(effectIt->mArea * 2)); // Play explosion sound (make sure to use NoTrack, since we will delete the projectile now) static const std::string schools[] = {