Fix tab indentations in apps/ and components/

sceneinput
scrawl 9 years ago
parent 4d94f38f4b
commit a47617c21f

@ -493,14 +493,14 @@ void Record<ESM::Book>::print()
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl; std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
if (mPrintPlain) if (mPrintPlain)
{ {
std::cout << " Text:" << std::endl; std::cout << " Text:" << std::endl;
std::cout << "START--------------------------------------" << std::endl; std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mText << std::endl; std::cout << mData.mText << std::endl;
std::cout << "END----------------------------------------" << std::endl; std::cout << "END----------------------------------------" << std::endl;
} }
else else
{ {
std::cout << " Text: [skipped]" << std::endl; std::cout << " Text: [skipped]" << std::endl;
} }
} }
@ -799,14 +799,14 @@ void Record<ESM::DialInfo>::print()
{ {
if (mPrintPlain) if (mPrintPlain)
{ {
std::cout << " Result Script:" << std::endl; std::cout << " Result Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl; std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mResultScript << std::endl; std::cout << mData.mResultScript << std::endl;
std::cout << "END----------------------------------------" << std::endl; std::cout << "END----------------------------------------" << std::endl;
} }
else else
{ {
std::cout << " Result Script: [skipped]" << std::endl; std::cout << " Result Script: [skipped]" << std::endl;
} }
} }
} }
@ -1201,14 +1201,14 @@ void Record<ESM::Script>::print()
if (mPrintPlain) if (mPrintPlain)
{ {
std::cout << " Script:" << std::endl; std::cout << " Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl; std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mScriptText << std::endl; std::cout << mData.mScriptText << std::endl;
std::cout << "END----------------------------------------" << std::endl; std::cout << "END----------------------------------------" << std::endl;
} }
else else
{ {
std::cout << " Script: [skipped]" << std::endl; std::cout << " Script: [skipped]" << std::endl;
} }
} }

@ -53,7 +53,7 @@ namespace EsmTool
} }
void setPrintPlain(bool plain) { void setPrintPlain(bool plain) {
mPrintPlain = plain; mPrintPlain = plain;
} }
virtual void load(ESM::ESMReader &esm) = 0; virtual void load(ESM::ESMReader &esm) = 0;

@ -16,7 +16,7 @@ namespace
CSMWorld::InfoTableProxyModel::InfoTableProxyModel(CSMWorld::UniversalId::Type type, QObject *parent) CSMWorld::InfoTableProxyModel::InfoTableProxyModel(CSMWorld::UniversalId::Type type, QObject *parent)
: IdTableProxyModel(parent), : IdTableProxyModel(parent),
mType(type), mType(type),
mInfoColumnId(type == UniversalId::Type_TopicInfos ? Columns::ColumnId_Topic : mInfoColumnId(type == UniversalId::Type_TopicInfos ? Columns::ColumnId_Topic :
Columns::ColumnId_Journal), Columns::ColumnId_Journal),
mInfoColumnIndex(-1), mInfoColumnIndex(-1),
mLastAddedSourceRow(-1) mLastAddedSourceRow(-1)

@ -35,7 +35,7 @@ void CSVWidget::DropLineEdit::dropEvent(QDropEvent *event)
if (CSVWorld::DragDropUtils::canAcceptData(*event, mDropType)) if (CSVWorld::DragDropUtils::canAcceptData(*event, mDropType))
{ {
CSMWorld::UniversalId id = CSVWorld::DragDropUtils::getAcceptedData(*event, mDropType); CSMWorld::UniversalId id = CSVWorld::DragDropUtils::getAcceptedData(*event, mDropType);
setText(QString::fromUtf8(id.getId().c_str())); setText(QString::fromUtf8(id.getId().c_str()));
emit tableMimeDataDropped(id, CSVWorld::DragDropUtils::getTableMimeData(*event)->getDocumentPtr()); emit tableMimeDataDropped(id, CSVWorld::DragDropUtils::getTableMimeData(*event)->getDocumentPtr());
} }
} }

@ -7,21 +7,21 @@ int argcData;
extern "C" void releaseArgv(); extern "C" void releaseArgv();
void releaseArgv() { void releaseArgv() {
delete[] argvData; delete[] argvData;
} }
JNIEXPORT void JNICALL Java_ui_activity_GameActivity_commandLine(JNIEnv *env, JNIEXPORT void JNICALL Java_ui_activity_GameActivity_commandLine(JNIEnv *env,
jobject obj, jint argc, jobjectArray stringArray) { jobject obj, jint argc, jobjectArray stringArray) {
jboolean iscopy; jboolean iscopy;
argcData = (int) argc; argcData = (int) argc;
argvData = new const char *[argcData + 1]; argvData = new const char *[argcData + 1];
argvData[0] = "openmw"; argvData[0] = "openmw";
for (int i = 1; i < argcData + 1; i++) { for (int i = 1; i < argcData + 1; i++) {
jstring string = (jstring) (env)->GetObjectArrayElement(stringArray, jstring string = (jstring) (env)->GetObjectArrayElement(stringArray,
i - 1); i - 1);
argvData[i] = (env)->GetStringUTFChars(string, &iscopy); argvData[i] = (env)->GetStringUTFChars(string, &iscopy);
(env)->DeleteLocalRef(string); (env)->DeleteLocalRef(string);
} }
(env)->DeleteLocalRef(stringArray); (env)->DeleteLocalRef(stringArray);
} }

@ -16,22 +16,22 @@ extern const char **argvData;
void releaseArgv(); void releaseArgv();
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
jobject obj) { jobject obj) {
SDL_Android_Init(env, cls); SDL_Android_Init(env, cls);
SDL_SetMainReady(); SDL_SetMainReady();
/* Run the application code! */ /* Run the application code! */
int status; int status;
status = main(argcData+1, argvData); status = main(argcData+1, argvData);
releaseArgv(); releaseArgv();
/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */ /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
/* exit(status); */ /* exit(status); */
return status; return status;
} }
#endif /* __ANDROID__ */ #endif /* __ANDROID__ */

@ -37,8 +37,8 @@ static const char pipe_err[] = "!!! Failed to create pipe\n";
static const char fork_err[] = "!!! Failed to fork debug process\n"; static const char fork_err[] = "!!! Failed to fork debug process\n";
static const char exec_err[] = "!!! Failed to exec debug process\n"; static const char exec_err[] = "!!! Failed to exec debug process\n";
#ifndef PATH_MAX /* Not all platforms (GNU Hurd) have this. */ #ifndef PATH_MAX /* Not all platforms (GNU Hurd) have this. */
# define PATH_MAX 256 # define PATH_MAX 256
#endif #endif
static char argv0[PATH_MAX]; static char argv0[PATH_MAX];

@ -18,9 +18,9 @@ namespace
float accumulated_time=0,parent_time = pit->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : pit->Get_Current_Parent_Total_Time(); float accumulated_time=0,parent_time = pit->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : pit->Get_Current_Parent_Total_Time();
int i,j; int i,j;
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
for (i=0;i<spacing;i++) os << "."; for (i=0;i<spacing;i++) os << ".";
os << "----------------------------------\n"; os << "----------------------------------\n";
for (i=0;i<spacing;i++) os << "."; for (i=0;i<spacing;i++) os << ".";
std::string s = "Profiling: "+ std::string s = "Profiling: "+
std::string(pit->Get_Current_Parent_Name())+" (total running time: "+MyGUI::utility::toString(parent_time,3)+" ms) ---\n"; std::string(pit->Get_Current_Parent_Name())+" (total running time: "+MyGUI::utility::toString(parent_time,3)+" ms) ---\n";
os << s; os << s;
@ -35,7 +35,7 @@ namespace
accumulated_time += current_total_time; accumulated_time += current_total_time;
float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
for (j=0;j<spacing;j++) os << "."; for (j=0;j<spacing;j++) os << ".";
double ms = (current_total_time / (double)frames_since_reset); double ms = (current_total_time / (double)frames_since_reset);
s = MyGUI::utility::toString(i)+" -- "+pit->Get_Current_Name()+" ("+MyGUI::utility::toString(fraction,2)+" %) :: "+MyGUI::utility::toString(ms,3)+" ms / frame ("+MyGUI::utility::toString(pit->Get_Current_Total_Calls())+" calls)\n"; s = MyGUI::utility::toString(i)+" -- "+pit->Get_Current_Name()+" ("+MyGUI::utility::toString(fraction,2)+" %) :: "+MyGUI::utility::toString(ms,3)+" ms / frame ("+MyGUI::utility::toString(pit->Get_Current_Total_Calls())+" calls)\n";
os << s; os << s;
@ -47,7 +47,7 @@ namespace
{ {
os << "what's wrong\n"; os << "what's wrong\n";
} }
for (i=0;i<spacing;i++) os << "."; for (i=0;i<spacing;i++) os << ".";
double unaccounted= parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f; double unaccounted= parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f;
s = "Unaccounted: ("+MyGUI::utility::toString(unaccounted,3)+" %) :: "+MyGUI::utility::toString(parent_time - accumulated_time,3)+" ms\n"; s = "Unaccounted: ("+MyGUI::utility::toString(unaccounted,3)+" %) :: "+MyGUI::utility::toString(parent_time - accumulated_time,3)+" ms\n";
os << s; os << s;

@ -109,7 +109,7 @@ namespace MWGui
static std::string sSchoolNames[6]; static std::string sSchoolNames[6];
int mHorizontalScrollIndex; int mHorizontalScrollIndex;
float mDelay; float mDelay;

@ -605,7 +605,7 @@ namespace MWGui
controller->eventRepeatClick += newDelegate(this, &MWScrollBar::repeatClick); controller->eventRepeatClick += newDelegate(this, &MWScrollBar::repeatClick);
controller->setEnabled(mEnableRepeat); controller->setEnabled(mEnableRepeat);
controller->setRepeat(mRepeatTriggerTime, mRepeatStepTime); controller->setRepeat(mRepeatTriggerTime, mRepeatStepTime);
MyGUI::ControllerManager::getInstance().addItem(this, controller); MyGUI::ControllerManager::getInstance().addItem(this, controller);
} }
void MWScrollBar::onDecreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) void MWScrollBar::onDecreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
@ -621,7 +621,7 @@ namespace MWGui
controller->eventRepeatClick += newDelegate(this, &MWScrollBar::repeatClick); controller->eventRepeatClick += newDelegate(this, &MWScrollBar::repeatClick);
controller->setEnabled(mEnableRepeat); controller->setEnabled(mEnableRepeat);
controller->setRepeat(mRepeatTriggerTime, mRepeatStepTime); controller->setRepeat(mRepeatTriggerTime, mRepeatStepTime);
MyGUI::ControllerManager::getInstance().addItem(this, controller); MyGUI::ControllerManager::getInstance().addItem(this, controller);
} }
void MWScrollBar::onIncreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) void MWScrollBar::onIncreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)

@ -102,9 +102,9 @@ namespace MWInput
mControlSwitch["playerviewswitch"] = true; mControlSwitch["playerviewswitch"] = true;
mControlSwitch["vanitymode"] = true; mControlSwitch["vanitymode"] = true;
/* Joystick Init */ /* Joystick Init */
//Load controller mappings // Load controller mappings
#if SDL_VERSION_ATLEAST(2,0,2) #if SDL_VERSION_ATLEAST(2,0,2)
if(controllerBindingsFile!="") if(controllerBindingsFile!="")
{ {
@ -112,10 +112,10 @@ namespace MWInput
} }
#endif #endif
//Open all presently connected sticks // Open all presently connected sticks
int numSticks = SDL_NumJoysticks(); int numSticks = SDL_NumJoysticks();
for(int i = 0; i < numSticks; i++) for(int i = 0; i < numSticks; i++)
{ {
if(SDL_IsGameController(i)) if(SDL_IsGameController(i))
{ {
SDL_ControllerDeviceEvent evt; SDL_ControllerDeviceEvent evt;
@ -126,7 +126,7 @@ namespace MWInput
{ {
//ICS_LOG(std::string("Unusable controller plugged in: ")+SDL_JoystickNameForIndex(i)); //ICS_LOG(std::string("Unusable controller plugged in: ")+SDL_JoystickNameForIndex(i));
} }
} }
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI"); float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
if (uiScale != 0.f) if (uiScale != 0.f)

@ -57,7 +57,7 @@ namespace
osg::Vec3f dir = to - from; osg::Vec3f dir = to - from;
dir.z() = 0; dir.z() = 0;
dir.normalize(); dir.normalize();
float verticalOffset = 200; // instead of '200' here we want the height of the actor float verticalOffset = 200; // instead of '200' here we want the height of the actor
osg::Vec3f _from = from + dir*offsetXY + osg::Vec3f(0,0,1) * verticalOffset; osg::Vec3f _from = from + dir*offsetXY + osg::Vec3f(0,0,1) * verticalOffset;
// cast up-down ray and find height in world space of hit // cast up-down ray and find height in world space of hit

@ -747,7 +747,7 @@ namespace MWPhysics
{ {
} }
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
{ {
if (rayResult.m_collisionObject == mMe) if (rayResult.m_collisionObject == mMe)
return 1.f; return 1.f;

@ -287,7 +287,7 @@ namespace MWWorld
if (mPlayer) if (mPlayer)
{ {
mPlayer->clear(); mPlayer->clear();
mPlayer->setCell(0); mPlayer->setCell(0);
mPlayer->getPlayer().getRefData() = RefData(); mPlayer->getPlayer().getRefData() = RefData();
mPlayer->set(mStore.get<ESM::NPC>().find ("player")); mPlayer->set(mStore.get<ESM::NPC>().find ("player"));

@ -31,9 +31,9 @@ struct MagicEffect
CastTouch = 0x80, // Allows range - cast on touch. CastTouch = 0x80, // Allows range - cast on touch.
CastTarget = 0x100, // Allows range - cast on target. CastTarget = 0x100, // Allows range - cast on target.
UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second. UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target. NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally. Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells. CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
// Originally modifiable flags // Originally modifiable flags
AllowSpellmaking = 0x200, // Can be used for spellmaking AllowSpellmaking = 0x200, // Can be used for spellmaking

@ -52,11 +52,11 @@ struct ConfigurationManager
typedef Files::FixedPath<> FixedPathType; typedef Files::FixedPath<> FixedPathType;
typedef const boost::filesystem::path& (FixedPathType::*path_type_f)() const; typedef const boost::filesystem::path& (FixedPathType::*path_type_f)() const;
#if defined HAVE_UNORDERED_MAP #if defined HAVE_UNORDERED_MAP
typedef std::unordered_map<std::string, path_type_f> TokensMappingContainer; typedef std::unordered_map<std::string, path_type_f> TokensMappingContainer;
#else #else
typedef std::tr1::unordered_map<std::string, path_type_f> TokensMappingContainer; typedef std::tr1::unordered_map<std::string, path_type_f> TokensMappingContainer;
#endif #endif
void loadConfig(const boost::filesystem::path& path, void loadConfig(const boost::filesystem::path& path,
boost::program_options::variables_map& variables, boost::program_options::variables_map& variables,

@ -30,8 +30,8 @@ namespace SDLUtil
void setControllerEventCallback(ControllerListener* listen) { mConListener = listen; } void setControllerEventCallback(ControllerListener* listen) { mConListener = listen; }
void capture(bool windowEventsOnly); void capture(bool windowEventsOnly);
bool isModifierHeld(SDL_Keymod mod); bool isModifierHeld(SDL_Keymod mod);
bool isKeyDown(SDL_Scancode key); bool isKeyDown(SDL_Scancode key);
void setMouseVisible (bool visible); void setMouseVisible (bool visible);
void setMouseRelative(bool relative); void setMouseRelative(bool relative);

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