diff --git a/CHANGELOG.md b/CHANGELOG.md index b390169c6..ac2a5472e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,140 @@ +0.43.0 +------ + + Bug #815: Different settings cause inconsistent underwater visibility + Bug #1452: autosave is not executed when waiting + Bug #1555: Closing containers with spacebar doesn't work after touching an item + Bug #1692: Can't close container when item is "held" + Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect + Bug #2445: Spellcasting can be interrupted + Bug #2489: Keeping map open not persisted between saves + Bug #2594: 1st person view uses wrong body texture with Better bodies + Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game + Bug #2639: Attacking flag isn't reset upon reloading + Bug #2698: Snow and rain VFX move with the player + Bug #2704: Some creature swim animations not being used + Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature + Bug #3045: Settings containing '#' cannot be loaded + Bug #3097: Drop() doesn't work when an item is held (with the mouse) + Bug #3110: GetDetected doesn't work without a reference + Bug #3126: Framerate nosedives when adjusting dialogue window size + Bug #3243: Ampersand in configuration files isn't escaped automatically + Bug #3365: Wrong water reflection along banks + Bug #3441: Golden saint always dispelling soul trap / spell priority issue + Bug #3528: Disposing of corpses breaks quests + Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg + Bug #3647: Multi-effect spells play audio louder than in Vanilla + Bug #3656: NPCs forget where their place in the world is + Bug #3665: Music transitions are too abrupt + Bug #3679: Spell cast effect should disappear after using rest command + Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones. + Bug #3694: Wrong magicka bonus applied on character creation + Bug #3706: Guards don't try to arrest the player if attacked + Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode + Bug #3720: Death counter not cleaned of non-existing IDs when loading a game + Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped + Bug #3749: Yagrum Bagarn moves to different position on encountering + Bug #3766: DisableLevitation does not remove visuals of preexisting effect + Bug #3787: Script commands in result box for voiced dialogue are ignored + Bug #3793: OpenMW tries to animate animated references even when they are disabled + Bug #3794: Default sound buffer size is too small for mods + Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything + Bug #3798: tgm command behaviour differs from vanilla + Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly + Bug #3805: Slight enchant miscalculation + Bug #3826: Rendering problems with an image in a letter + Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game + Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly + Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID + Bug #3843: Wrong jumping fatigue loss calculations + Bug #3850: Boethiah's voice is distorted underwater + Bug #3851: NPCs and player say things while underwater + Bug #3864: Crash when exiting to Khartag point from Ilunibi + Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem + Bug #3879: Dialogue option: Go to jail, persists beyond quickload + Bug #3891: Journal displays empty entries + Bug #3892: Empty space before dialogue entry display + Bug #3898: (mod) PositionCell in dialogue results closes dialogue window + Bug #3906: "Could not find Data Files location" dialog can appear multiple times + Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD + Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window + Bug #3910: Launcher window can be resized so that it cuts off the scroll + Bug #3915: NC text key on nifs doesn't work + Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound + Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells + Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key + Bug #3935: Incorrect attack strength for AI actors + Bug #3937: Combat AI: enchanted weapons have too high rating + Bug #3942: UI sounds are distorted underwater + Bug #3943: CPU/GPU usage should stop when the game is minimised + Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory + Bug #3955: Player's avatar rendering issues + Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly + Bug #3957: Weird bodypart rendering if a node has reserved name + Bug #3960: Clothes with high cost (> 32768) are not handled properly + Bug #3963: When on edge of being burdened the condition doesn't lower as you run. + Bug #3971: Editor: Incorrect colour field in cell table + Bug #3974: Journal page turning doesn't produce sounds + Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers + Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt + Bug #3982: Down sounds instead of Up ones are played when trading + Bug #3987: NPCs attack after some taunting with no "Goodbye" + Bug #3991: Journal can still be opened at main menu + Bug #3995: Dispel cancels every temporary magic effect + Bug #4002: Build broken on OpenBSD with clang + Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border + Bug #4004: Manis Virmaulese attacks without saying anything + Bug #4010: AiWander: "return to the spawn position" feature does not work properly + Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards + Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving + Bug #4024: Poor music track distribution + Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list + Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS + Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon + Bug #4037: Editor: New greetings do not work in-game. + Bug #4049: Reloading a saved game while falling prevents damage + Bug #4056: Draw animation should not be played when player equips a new weapon + Bug #4074: Editor: Merging of LAND/LTEX records + Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue + Bug #4079: Alchemy skill increases do not take effect until next batch + Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla + Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used + Bug #4095: Error in framelistener when take all items from a dead corpse + Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision + Bug #4104: Cycling through weapons does not skip broken ones + Bug #4105: birthsign generation menu does not show full details + Bug #4107: Editor: Left pane in Preferences window is too narrow + Bug #4112: Inventory sort order is inconsistent + Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient + Bug #4131: Pickpocketing behaviour is different from vanilla + Bug #4155: NPCs don't equip a second ring in some cases + Bug #4156: Snow doesn't create water ripples + Bug #4165: NPCs autoequip new clothing with the same price + Feature #452: Rain-induced water ripples + Feature #824: Fading for doors and teleport commands + Feature #933: Editor: LTEX record table + Feature #936: Editor: LAND record table + Feature #1374: AI: Resurface to breathe + Feature #2320: ess-Importer: convert projectiles + Feature #2509: Editor: highlighting occurrences of a word in a script + Feature #2748: Editor: Should use one resource manager per document + Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots. + Feature #2923: Option to show the damage of the arrows through tooltip. + Feature #3099: Disabling inventory while dragging an item forces you to drop it + Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively + Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all) + Feature #3400: Add keyboard shortcuts for menus + Feature #3492: Show success rate while enchanting + Feature #3530: Editor: Reload data files + Feature #3682: Editor: Default key binding reset + Feature #3921: Combat AI: aggro priorities + Feature #3941: Allow starting at an unnamed exterior cell with --start + Feature #3952: Add Visual Studio 2017 support + Feature #3953: Combat AI: use "WhenUsed" enchantments + Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion + Task #2258: Windows installer: launch OpenMW tickbox + Task #4152: The Windows CI script is moving files around that CMake should be dealing with + 0.42.0 ------ diff --git a/CI/before_script.msvc.sh b/CI/before_script.msvc.sh index 39cb37bed..9f6051863 100644 --- a/CI/before_script.msvc.sh +++ b/CI/before_script.msvc.sh @@ -320,9 +320,9 @@ if [ -z $SKIP_DOWNLOAD ]; then "ffmpeg-3.2.4-dev-win${BITS}.zip" # MyGUI - download "MyGUI 3.2.3-git" \ - "http://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z" \ - "MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z" + download "MyGUI 3.2.2" \ + "http://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \ + "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" # OpenAL download "OpenAL-Soft 1.17.2" \ @@ -474,20 +474,20 @@ cd $DEPS echo # MyGUI -printf "MyGUI 3.2.3-git... " +printf "MyGUI 3.2.2... " { cd $DEPS_INSTALL if [ -d MyGUI ] && \ grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \ grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \ - grep "MYGUI_VERSION_PATCH 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null + grep "MYGUI_VERSION_PATCH 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null then printf "Exists. " elif [ -z $SKIP_EXTRACT ]; then rm -rf MyGUI - eval 7z x -y "${DEPS}/MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP - mv "MyGUI-3.2.3-git-msvc${MSVC_YEAR}-win${BITS}" MyGUI + eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP + mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI fi export MYGUI_HOME="$(real_pwd)/MyGUI" diff --git a/CMakeLists.txt b/CMakeLists.txt index c5cbdd821..1593dda2b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -54,7 +54,7 @@ endif() message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 42) +set(OPENMW_VERSION_MINOR 43) set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") @@ -435,15 +435,18 @@ if(WIN32) FILE(GLOB dll_files_release "${OpenMW_BINARY_DIR}/Release/*.dll") INSTALL(FILES ${dll_files_debug} DESTINATION "." CONFIGURATIONS Debug) INSTALL(FILES ${dll_files_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) - INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg") + INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Debug) + INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) INSTALL(FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt") INSTALL(FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt") INSTALL(FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "." RENAME "LICENSE.txt") INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/mygui/DejaVu Font License.txt" - "${OpenMW_BINARY_DIR}/settings-default.cfg" - "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION ".") + INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/settings-default.cfg" DESTINATION "." CONFIGURATIONS Debug) + INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/settings-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) + INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Debug) + INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) if(BUILD_MYGUI_PLUGIN) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Debug/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Debug) @@ -455,7 +458,9 @@ if(WIN32) INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/platforms" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) ENDIF() - INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".") + INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/resources" DESTINATION "." CONFIGURATIONS Debug) + INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/resources" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) + FILE(GLOB plugin_dir_debug "${OpenMW_BINARY_DIR}/Debug/osgPlugins-*") FILE(GLOB plugin_dir_release "${OpenMW_BINARY_DIR}/Release/osgPlugins-*") INSTALL(DIRECTORY ${plugin_dir_debug} DESTINATION "." CONFIGURATIONS Debug) diff --git a/README.md b/README.md index 3e5556cb4..0b5f63f93 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ OpenMW is a recreation of the engine for the popular role-playing game Morrowind OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set. -* Version: 0.42.0 +* Version: 0.43.0 * License: GPLv3 (see [LICENSE](https://github.com/OpenMW/openmw/blob/master/LICENSE) for more information) * Website: http://www.openmw.org * IRC: #openmw on irc.freenode.net diff --git a/apps/opencs/CMakeLists.txt b/apps/opencs/CMakeLists.txt index 777bb2d52..b9279bf91 100644 --- a/apps/opencs/CMakeLists.txt +++ b/apps/opencs/CMakeLists.txt @@ -252,7 +252,8 @@ endif() if (WIN32) target_link_libraries(openmw-cs ${Boost_LOCALE_LIBRARY}) INSTALL(TARGETS openmw-cs RUNTIME DESTINATION ".") - INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION ".") + INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Debug) + INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) endif() if (MSVC) diff --git a/components/settings/settings.cpp b/components/settings/settings.cpp index e93642ee2..2e7b5a8ae 100644 --- a/components/settings/settings.cpp +++ b/components/settings/settings.cpp @@ -292,7 +292,7 @@ public: ostream << "# to its default, simply remove it from this file. For available" << std::endl; ostream << "# settings, see the file 'settings-default.cfg' or the documentation at:" << std::endl; ostream << "#" << std::endl; - ostream << "# https://wiki.openmw.org/index.php?title=Settings" << std::endl; + ostream << "# http://openmw.readthedocs.io/en/master/reference/modding/settings/index.html" << std::endl; } // We still have one more thing to do before we're completely done writing the file. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index aec667a9c..253883402 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -6,9 +6,9 @@ # ranges of recommended values. For detailed explanations of the # significance of each setting, interaction with other settings, hard # limits on value ranges and more information in general, please read -# the detailed documentation at the OpenMW Wiki page: +# the detailed documentation at: # -# https://wiki.openmw.org/index.php?title=Settings +# http://openmw.readthedocs.io/en/master/reference/modding/settings/index.html # [Camera]