forked from teamnwah/openmw-tes3coop
fix for a potential directx problem
parent
296dbce298
commit
a54e52586b
@ -1,67 +1,73 @@
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vertex_program depth_shadow_caster_vs cg
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{
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source depthshadowcaster.cg
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profiles vs_1_1 arbvp1
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entry_point main_vp
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source depthshadowcaster.cg
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profiles vs_1_1 arbvp1
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entry_point main_vp
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default_params
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{
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param_named_auto wvpMat worldviewproj_matrix
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}
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default_params
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{
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param_named_auto wvpMat worldviewproj_matrix
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}
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}
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fragment_program depth_shadow_caster_ps cg
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{
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source depthshadowcaster.cg
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profiles ps_2_0 arbfp1
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entry_point main_fp
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source depthshadowcaster.cg
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profiles ps_2_0 arbfp1
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entry_point main_fp
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default_params
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{
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}
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default_params
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{
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}
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}
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fragment_program depth_shadow_caster_ps_noalpha cg
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{
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source depthshadowcaster.cg
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profiles ps_2_0 arbfp1
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entry_point main_fp_noalpha
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source depthshadowcaster.cg
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profiles ps_2_0 arbfp1
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entry_point main_fp_noalpha
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default_params
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{
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}
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default_params
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{
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}
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}
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material depth_shadow_caster
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{
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technique
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{
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pass
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{
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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technique
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{
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pass
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{
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// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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fog_override true
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fragment_program_ref depth_shadow_caster_ps
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{
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}
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}
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}
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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fragment_program_ref depth_shadow_caster_ps
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{
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}
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}
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}
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}
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material depth_shadow_caster_noalpha
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{
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technique
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{
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pass
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{
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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technique
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{
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pass
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{
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// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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fog_override true
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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fragment_program_ref depth_shadow_caster_ps_noalpha
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{
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}
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}
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}
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fragment_program_ref depth_shadow_caster_ps_noalpha
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{
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}
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}
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}
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}
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