forked from teamnwah/openmw-tes3coop
Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
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1 changed files with 1 additions and 1 deletions
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@ -1490,7 +1490,7 @@ namespace MWMechanics
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{
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{
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int disposition = 50;
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int disposition = 50;
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if (ptr.getClass().isNpc())
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if (ptr.getClass().isNpc())
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disposition = getDerivedDisposition(ptr, false);
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disposition = getDerivedDisposition(ptr, true);
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int fight = std::max(0, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified()
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int fight = std::max(0, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified()
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+ static_cast<int>(getFightDistanceBias(ptr, target) + getFightDispositionBias(static_cast<float>(disposition))));
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+ static_cast<int>(getFightDistanceBias(ptr, target) + getFightDispositionBias(static_cast<float>(disposition))));
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