forked from teamnwah/openmw-tes3coop
Support lights that do not have a model (Fixes #1361)
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95b3026c7e
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a6788cfb0e
3 changed files with 87 additions and 76 deletions
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@ -50,10 +50,10 @@ namespace MWClass
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void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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const std::string model = getModel(ptr);
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if(!model.empty()) {
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// Insert even if model is empty, so that the light is added
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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@ -1256,6 +1256,8 @@ Ogre::Vector3 Animation::getEnchantmentColor(MWWorld::Ptr item)
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ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
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: Animation(ptr, ptr.getRefData().getBaseNode())
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{
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if (!model.empty())
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{
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setObjectRoot(model, false);
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@ -1274,6 +1276,12 @@ ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &mod
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(small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
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RQG_Main, RQG_Alpha, dist, !ptr.getClass().getEnchantment(ptr).empty(), &col);
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}
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else
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{
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// No model given. Create an object root anyway, so that lights can be added to it if needed.
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mObjectRoot = NifOgre::ObjectScenePtr (new NifOgre::ObjectScene(mInsert->getCreator()));
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}
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}
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void ObjectAnimation::addLight(const ESM::Light *light)
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{
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@ -79,6 +79,11 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
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std::auto_ptr<ObjectAnimation> anim(new ObjectAnimation(ptr, mesh));
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if(ptr.getTypeName() == typeid(ESM::Light).name())
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anim->addLight(ptr.get<ESM::Light>()->mBase);
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if (!mesh.empty())
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{
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Ogre::AxisAlignedBox bounds = anim->getWorldBounds();
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Ogre::Vector3 extents = bounds.getSize();
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extents *= ptr.getRefData().getBaseNode()->getScale();
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@ -94,9 +99,6 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
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mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
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mBounds[ptr.getCell()].merge(bounds);
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if(ptr.getTypeName() == typeid(ESM::Light).name())
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anim->addLight(ptr.get<ESM::Light>()->mBase);
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if(ptr.getTypeName() == typeid(ESM::Static).name() &&
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Settings::Manager::getBool("use static geometry", "Objects") &&
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anim->canBatch())
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@ -153,6 +155,7 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
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* it. Would require associating the Ptr with the StaticGeometry. */
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anim.reset();
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}
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}
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if(anim.get() != NULL)
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mObjects.insert(std::make_pair(ptr, anim.release()));
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