forked from teamnwah/openmw-tes3coop
Update refraction scaling docs
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@ -98,10 +98,10 @@ refraction scale
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Simulates light rays refracting when transitioning from air to water, which causes the space under water look scaled down
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in height when viewed from above the water surface. Though adding realism, the setting can cause distortion which can
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make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0).
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make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0). To get a realistic
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look of real-life water, set the value to 0.75.
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This setting only applies if water shader is on and refractions are enabled. Note that if refractions are enabled and this
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setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant
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distortion.
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TODO: setting via GUI? Interation with rttsize?
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