Display 0 chance for spell if player does not have enought magic energy

new-script-api
Grigorii Latyshev 7 years ago
parent 02b37dc036
commit a7c953b318

@ -60,7 +60,7 @@ namespace MWGui
{
newSpell.mType = Spell::Type_Spell;
std::string cost = std::to_string(spell->mData.mCost);
std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor)));
std::string chance = std::to_string((stats.getMagicka().getCurrent() >= spell->mData.mCost) ? int(MWMechanics::getSpellSuccessChance(spell, mActor)) : 0);
newSpell.mCostColumn = cost + "/" + chance;
}
else

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