Warning fix

celladd
scrawl 10 years ago
parent f09cbfb167
commit a8cb4e807b

@ -816,7 +816,7 @@ namespace MWInput
setPlayerControlsEnabled(!guiMode);
//esc, to leave inital movie screen
//esc, to leave initial movie screen
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(SDLK_ESCAPE);
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
setPlayerControlsEnabled(!guiFocus);
@ -843,7 +843,7 @@ namespace MWInput
else
mInputBinder->buttonReleased(deviceID, arg);
//to escape inital movie
//to escape initial movie
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(SDLK_ESCAPE);
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
}
@ -1236,11 +1236,11 @@ namespace MWInput
bool controlExists = mInputBinder->getChannel(i)->getControlsCount () != 0;
if (!controlExists)
{
int inital;
float initial;
if (defaultButtonBindings.find(i) != defaultButtonBindings.end())
inital = 0.0f;
else inital = 0.5f;
control = new ICS::Control(boost::lexical_cast<std::string>(i), false, true, inital, ICS::ICS_MAX, ICS::ICS_MAX);
initial = 0.0f;
else initial = 0.5f;
control = new ICS::Control(boost::lexical_cast<std::string>(i), false, true, initial, ICS::ICS_MAX, ICS::ICS_MAX);
mInputBinder->addControl(control);
control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT);
}

@ -17,7 +17,7 @@ namespace Config
/// \return names of all Content Lists in the launcher's .cfg file.
QStringList getContentLists();
/// Set initally selected content list to match values from openmw.cfg, creating if necessary
/// Set initially selected content list to match values from openmw.cfg, creating if necessary
void setContentList(const GameSettings& gameSettings);
/// Create a Content List (or replace if it already exists)

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