@ -80,18 +80,24 @@ namespace MWScript
/*
/*
Start of tes3mp change ( major )
Start of tes3mp change ( major )
Disable unilateral item addition on this client and expect the server ' s reply to our
Allow unilateral item removal on this client from client scripts and dialogue ( but not console commands )
packet to do it instead , except for changes to player inventories which still require
to prevent infinite loops in certain mods . Otherwise , expect the server ' s reply to our packet to do the
the PlayerInventory to be reworked
removal instead , except for changes to player inventories which still require the PlayerInventory to be
reworked .
*/
*/
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
unsigned char packetOrigin = ScriptController : : getPacketOriginFromContextType ( runtime . getContext ( ) . getContextType ( ) ) ;
if ( ptr = = MWBase : : Environment : : get ( ) . getWorld ( ) - > getPlayerPtr ( ) )
{
MWWorld : : Ptr itemPtr ;
MWWorld : : Ptr itemPtr = * ptr . getClass ( ) . getContainerStore ( ptr ) . add ( item , count , ptr ) ;
if ( ptr = = MWBase : : Environment : : get ( ) . getWorld ( ) - > getPlayerPtr ( ) | | packetOrigin ! = mwmp : : CLIENT_CONSOLE )
itemPtr = * ptr . getClass ( ) . getContainerStore ( ptr ) . add ( item , count , ptr ) ;
/*
/*
End of tes3mp change ( major )
End of tes3mp change ( major )
*/
*/
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
if ( ptr = = MWBase : : Environment : : get ( ) . getWorld ( ) - > getPlayerPtr ( ) )
{
// The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory
// The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory
std : : string msgBox ;
std : : string msgBox ;
std : : string itemName = itemPtr . getClass ( ) . getName ( itemPtr ) ;
std : : string itemName = itemPtr . getClass ( ) . getName ( itemPtr ) ;
@ -118,7 +124,7 @@ namespace MWScript
{
{
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
objectList - > reset ( ) ;
objectList - > reset ( ) ;
objectList - > packetOrigin = Scri ptController: : getP acketOriginFromContextType( runtime . getContext ( ) . getContextType ( ) ) ;
objectList - > packetOrigin = packetOrigin;
objectList - > cell = * ptr . getCell ( ) - > getCell ( ) ;
objectList - > cell = * ptr . getCell ( ) - > getCell ( ) ;
objectList - > action = mwmp : : BaseObjectList : : ADD ;
objectList - > action = mwmp : : BaseObjectList : : ADD ;
objectList - > containerSubAction = mwmp : : BaseObjectList : : NONE ;
objectList - > containerSubAction = mwmp : : BaseObjectList : : NONE ;
@ -203,13 +209,15 @@ namespace MWScript
/*
/*
Start of tes3mp change ( major )
Start of tes3mp change ( major )
Disable unilateral item removal on this client and expect the server ' s reply to our
Allow unilateral item removal on this client from client scripts and dialogue ( but not console commands )
packet to do it instead , except for changes to player inventories which still require
to prevent infinite loops in certain mods . Otherwise , expect the server ' s reply to our packet to do the
the PlayerInventory to be reworked
removal instead , except for changes to player inventories which still require the PlayerInventory to be
reworked .
*/
*/
unsigned char packetOrigin = ScriptController : : getPacketOriginFromContextType ( runtime . getContext ( ) . getContextType ( ) ) ;
int numRemoved = 0 ;
int numRemoved = 0 ;
if ( ptr = = MWMechanics : : getPlayer ( ) )
if ( ptr = = MWMechanics : : getPlayer ( ) | | packetOrigin ! = mwmp : : CLIENT_CONSOLE )
numRemoved = store . remove ( item , count , ptr ) ;
numRemoved = store . remove ( item , count , ptr ) ;
// Spawn a messagebox (only for items removed from player's inventory)
// Spawn a messagebox (only for items removed from player's inventory)
@ -246,7 +254,7 @@ namespace MWScript
{
{
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
objectList - > reset ( ) ;
objectList - > reset ( ) ;
objectList - > packetOrigin = Scri ptController: : getP acketOriginFromContextType( runtime . getContext ( ) . getContextType ( ) ) ;
objectList - > packetOrigin = packetOrigin;
objectList - > cell = * ptr . getCell ( ) - > getCell ( ) ;
objectList - > cell = * ptr . getCell ( ) - > getCell ( ) ;
objectList - > action = mwmp : : BaseObjectList : : REMOVE ;
objectList - > action = mwmp : : BaseObjectList : : REMOVE ;
objectList - > containerSubAction = mwmp : : BaseObjectList : : NONE ;
objectList - > containerSubAction = mwmp : : BaseObjectList : : NONE ;