Use Modified attribute values to derive magicka and fatigue (Fixes #1760)

This commit is contained in:
scrawl 2014-08-06 02:19:32 +02:00
parent c5a9cd0aa1
commit a9a7a7ec73

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@ -290,11 +290,11 @@ namespace MWMechanics
{
CreatureStats& creatureStats = ptr.getClass().getCreatureStats (ptr);
int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
int intelligence = creatureStats.getAttribute(ESM::Attribute::Intelligence).getBase();
int willpower = creatureStats.getAttribute(ESM::Attribute::Willpower).getBase();
int agility = creatureStats.getAttribute(ESM::Attribute::Agility).getBase();
int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getModified();
int intelligence = creatureStats.getAttribute(ESM::Attribute::Intelligence).getModified();
int willpower = creatureStats.getAttribute(ESM::Attribute::Willpower).getModified();
int agility = creatureStats.getAttribute(ESM::Attribute::Agility).getModified();
int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getModified();
double magickaFactor =
creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude * 0.1 + 0.5;