forked from teamnwah/openmw-tes3coop
Fix incorrect multiplication order of TBN matrix (Bug #3440)
parent
693d3cea4a
commit
aa5a643e3b
@ -1,8 +1,8 @@
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#define PARALLAX_SCALE 0.04
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#define PARALLAX_BIAS -0.02
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vec2 getParallaxOffset(vec3 eyeDir, mat3 tbn, float height)
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vec2 getParallaxOffset(vec3 eyeDir, mat3 tbnTranspose, float height)
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{
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vec3 TSeyeDir = normalize((vec4(normalize(tbn * eyeDir),0)).xyz);
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vec3 TSeyeDir = normalize(eyeDir * tbnTranspose);
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return TSeyeDir.xy * ( height * PARALLAX_SCALE + PARALLAX_BIAS );
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}
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