forked from teamnwah/openmw-tes3coop
replaced creature stats in ref data with new custom data implementation
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parent
c6761e3470
commit
aa87bd4030
5 changed files with 71 additions and 62 deletions
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@ -8,12 +8,55 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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namespace
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{
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::CreatureStats mCreatureStats;
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virtual MWWorld::CustomData *clone() const;
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};
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MWWorld::CustomData *CustomData::clone() const
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{
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return new CustomData (*this);
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}
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}
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namespace MWClass
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{
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void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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{
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std::auto_ptr<CustomData> data (new CustomData);
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
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// creature stats
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data->mCreatureStats.mAttributes[0].set (ref->base->data.strength);
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data->mCreatureStats.mAttributes[1].set (ref->base->data.intelligence);
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data->mCreatureStats.mAttributes[2].set (ref->base->data.willpower);
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data->mCreatureStats.mAttributes[3].set (ref->base->data.agility);
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data->mCreatureStats.mAttributes[4].set (ref->base->data.speed);
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data->mCreatureStats.mAttributes[5].set (ref->base->data.endurance);
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data->mCreatureStats.mAttributes[6].set (ref->base->data.personality);
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data->mCreatureStats.mAttributes[7].set (ref->base->data.luck);
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data->mCreatureStats.mDynamic[0].set (ref->base->data.health);
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data->mCreatureStats.mDynamic[1].set (ref->base->data.mana);
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data->mCreatureStats.mDynamic[2].set (ref->base->data.fatigue);
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data->mCreatureStats.mLevel = ref->base->data.level;
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// store
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ptr.getRefData().setCustomData (data.release());
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}
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}
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std::string Creature::getId (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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@ -72,31 +115,9 @@ namespace MWClass
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MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCreatureStats().get())
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ensureCustomData (ptr);
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
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stats->mAttributes[0].set (ref->base->data.strength);
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stats->mAttributes[1].set (ref->base->data.intelligence);
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stats->mAttributes[2].set (ref->base->data.willpower);
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stats->mAttributes[3].set (ref->base->data.agility);
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stats->mAttributes[4].set (ref->base->data.speed);
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stats->mAttributes[5].set (ref->base->data.endurance);
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stats->mAttributes[6].set (ref->base->data.personality);
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stats->mAttributes[7].set (ref->base->data.luck);
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stats->mDynamic[0].set (ref->base->data.health);
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stats->mDynamic[1].set (ref->base->data.mana);
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stats->mDynamic[2].set (ref->base->data.fatigue);
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stats->mLevel = ref->base->data.level;
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ptr.getRefData().getCreatureStats() = stats;
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}
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return *ptr.getRefData().getCreatureStats();
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
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}
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boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
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@ -10,6 +10,8 @@ namespace MWClass
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{
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class Creature : public MWWorld::Class
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{
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
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@ -24,6 +24,7 @@ namespace
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::NpcStats mNpcStats;
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MWMechanics::CreatureStats mCreatureStats;
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virtual MWWorld::CustomData *clone() const;
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};
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@ -44,6 +45,7 @@ namespace MWClass
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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// NPC stats
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if (!ref->base->faction.empty())
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{
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// TODO research how initial rank is stored. The information in loadnpc.hpp are at
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@ -54,6 +56,22 @@ namespace MWClass
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for (int i=0; i<27; ++i)
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data->mNpcStats.mSkill[i].setBase (ref->base->npdt52.skills[i]);
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// creature stats
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data->mCreatureStats.mAttributes[0].set (ref->base->npdt52.strength);
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data->mCreatureStats.mAttributes[1].set (ref->base->npdt52.intelligence);
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data->mCreatureStats.mAttributes[2].set (ref->base->npdt52.willpower);
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data->mCreatureStats.mAttributes[3].set (ref->base->npdt52.agility);
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data->mCreatureStats.mAttributes[4].set (ref->base->npdt52.speed);
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data->mCreatureStats.mAttributes[5].set (ref->base->npdt52.endurance);
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data->mCreatureStats.mAttributes[6].set (ref->base->npdt52.personality);
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data->mCreatureStats.mAttributes[7].set (ref->base->npdt52.luck);
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data->mCreatureStats.mDynamic[0].set (ref->base->npdt52.health);
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data->mCreatureStats.mDynamic[1].set (ref->base->npdt52.mana);
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data->mCreatureStats.mDynamic[2].set (ref->base->npdt52.fatigue);
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data->mCreatureStats.mLevel = ref->base->npdt52.level;
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// store
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ptr.getRefData().setCustomData (data.release());
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}
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}
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@ -113,31 +131,9 @@ namespace MWClass
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MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCreatureStats().get())
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ensureCustomData (ptr);
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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stats->mAttributes[0].set (ref->base->npdt52.strength);
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stats->mAttributes[1].set (ref->base->npdt52.intelligence);
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stats->mAttributes[2].set (ref->base->npdt52.willpower);
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stats->mAttributes[3].set (ref->base->npdt52.agility);
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stats->mAttributes[4].set (ref->base->npdt52.speed);
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stats->mAttributes[5].set (ref->base->npdt52.endurance);
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stats->mAttributes[6].set (ref->base->npdt52.personality);
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stats->mAttributes[7].set (ref->base->npdt52.luck);
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stats->mDynamic[0].set (ref->base->npdt52.health);
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stats->mDynamic[1].set (ref->base->npdt52.mana);
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stats->mDynamic[2].set (ref->base->npdt52.fatigue);
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stats->mLevel = ref->base->npdt52.level;
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ptr.getRefData().getCreatureStats() = stats;
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}
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return *ptr.getRefData().getCreatureStats();
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
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}
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MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
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@ -14,7 +14,6 @@ namespace MWWorld
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mCount = refData.mCount;
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mPosition = refData.mPosition;
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mCreatureStats = refData.mCreatureStats;
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mMovement = refData.mMovement;
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mContainerStore = refData.mContainerStore;
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@ -128,11 +127,6 @@ namespace MWWorld
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mEnabled = true;
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}
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boost::shared_ptr<MWMechanics::CreatureStats>& RefData::getCreatureStats()
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{
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return mCreatureStats;
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}
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boost::shared_ptr<MWMechanics::Movement>& RefData::getMovement()
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{
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return mMovement;
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@ -9,7 +9,6 @@
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#include "../mwscript/locals.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "containerstore.hpp"
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@ -43,7 +42,6 @@ namespace MWWorld
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// assignment operator and destructor. As a consequence though copying a RefData object
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// manually will probably give unexcepted results. This is not a problem since RefData
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// are never copied outside of container operations.
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boost::shared_ptr<MWMechanics::CreatureStats> mCreatureStats;
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boost::shared_ptr<MWMechanics::Movement> mMovement;
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boost::shared_ptr<ContainerStore<RefData> > mContainerStore;
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@ -88,8 +86,6 @@ namespace MWWorld
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void disable();
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boost::shared_ptr<MWMechanics::CreatureStats>& getCreatureStats();
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boost::shared_ptr<MWMechanics::Movement>& getMovement();
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boost::shared_ptr<ContainerStore<RefData> >& getContainerStore();
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