Remove a really unnecessary method

openmw-38
Chris Robinson 9 years ago
parent 73448c72f6
commit aac903484c

@ -127,9 +127,6 @@ namespace MWBase
virtual void stopSound3D(const MWWorld::Ptr &reference) = 0;
///< Stop the given object from playing all sounds.
virtual void stopSound(MWBase::SoundPtr sound) = 0;
///< Stop the given sound handle
virtual void stopSound(const MWWorld::CellStore *cell) = 0;
///< Stop all sounds for the given cell.

@ -600,11 +600,6 @@ namespace MWSound
return sound;
}
void SoundManager::stopSound (MWBase::SoundPtr sound)
{
sound->stop();
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr);

@ -181,9 +181,6 @@ namespace MWSound
virtual void stopSound3D(const MWWorld::Ptr &reference);
///< Stop the given object from playing all sounds.
virtual void stopSound(MWBase::SoundPtr sound);
///< Stop the given sound handle
virtual void stopSound(const MWWorld::CellStore *cell);
///< Stop all sounds for the given cell.

@ -190,8 +190,7 @@ namespace MWWorld
{
MWBase::Environment::get().getWorld()->explodeSpell(pos, it->mEffects, caster, ESM::RT_Target, it->mSpellId, it->mSourceName);
MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
it->mSound->stop();
mParent->removeChild(it->mNode);
it = mMagicBolts.erase(it);
@ -265,7 +264,7 @@ namespace MWWorld
for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
{
mParent->removeChild(it->mNode);
MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
it->mSound->stop();
}
mMagicBolts.clear();
}

@ -735,11 +735,9 @@ void WeatherManager::update(float duration, bool paused)
void WeatherManager::stopSounds()
{
if (mAmbientSound.get())
{
MWBase::Environment::get().getSoundManager()->stopSound(mAmbientSound);
mAmbientSound.reset();
mPlayingSoundID.clear();
}
mAmbientSound->stop();
mAmbientSound.reset();
mPlayingSoundID.clear();
}
float WeatherManager::getWindSpeed() const

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