From abaa8cac724d370ff1f9f8ac3b539d036f1b24ab Mon Sep 17 00:00:00 2001 From: David Cernat Date: Wed, 24 Aug 2016 06:23:32 +0300 Subject: [PATCH] Spawn players in Pelagiad on startup --- apps/openmw/mwworld/worldimp.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 5e3779f80..f46e7acff 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -257,6 +257,9 @@ namespace MWWorld if (!getPlayerPtr().isInCell()) { ESM::Position pos; + + /* Disabled by tes3mp + const int cellSize = 8192; pos.pos[0] = cellSize/2; pos.pos[1] = cellSize/2; @@ -265,6 +268,11 @@ namespace MWWorld pos.rot[1] = 0; pos.rot[2] = 0; mWorldScene->changeToExteriorCell(pos, true); + */ + + findExteriorPosition("Pelagiad", pos); + changeToExteriorCell(pos, true); + fixPosition(getPlayerPtr()); } }