From ac2f20f983ca9be113e36d147e9fec9f226b0b91 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Fri, 8 Sep 2017 19:42:06 +0400 Subject: [PATCH] Update a disposition bar when a dialogue widget is disabled, but visible --- apps/openmw/mwgui/dialogue.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index f478dad7e..2e80301d2 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -634,7 +634,7 @@ namespace MWGui void DialogueWindow::onFrame() { - if(mMainWidget->getVisible() && mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name()) + if(mMainWidget->getVisible() && mPtr.getTypeName() == typeid(ESM::NPC).name()) { int disp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr); mDispositionBar->setProgressRange(100);