forked from teamnwah/openmw-tes3coop
Fix the rig bounds being updated twice per frame
Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.openmw-38
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e49bce7b40
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ac366f1603
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