forked from teamnwah/openmw-tes3coop
[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
This commit is contained in:
parent
f527fe9ebe
commit
ad388c7e12
17 changed files with 380 additions and 168 deletions
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@ -104,9 +104,10 @@ source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
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set(PROCESSORS_ACTOR
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processors/actor/ProcessorActorAnimFlags.hpp processors/actor/ProcessorActorAnimPlay.hpp
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processors/actor/ProcessorActorAttack.hpp processors/actor/ProcessorActorAuthority.hpp
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processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorList.hpp
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processors/actor/ProcessorActorPosition.hpp processors/actor/ProcessorActorSpeech.hpp
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processors/actor/ProcessorActorStatsDynamic.hpp processors/actor/ProcessorActorTest.hpp
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processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorEquipment.hpp
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processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
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processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
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processors/actor/ProcessorActorTest.hpp
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)
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source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
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@ -118,10 +119,11 @@ set(PROCESSORS_PLAYER
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processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp
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processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
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processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerEquipment.hpp
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processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
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processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerPosition.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerSkill.hpp
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processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
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processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInventory.hpp
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processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerLevel.hpp
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processors/player/ProcessorPlayerPosition.hpp processors/player/ProcessorPlayerResurrect.hpp
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processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpellbook.hpp
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processors/player/ProcessorPlayerStatsDynamic.hpp
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)
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source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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@ -5,26 +5,27 @@
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#include "ProcessorInitializer.hpp"
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#include "PlayerProcessor.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorChatMsg.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorChatMsg.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerFaction.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "ActorProcessor.hpp"
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#include "processors/actor/ProcessorActorList.hpp"
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#include "processors/actor/ProcessorActorAuthority.hpp"
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@ -33,6 +34,7 @@
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#include "processors/actor/ProcessorActorAnimPlay.hpp"
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#include "processors/actor/ProcessorActorAttack.hpp"
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#include "processors/actor/ProcessorActorCellChange.hpp"
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#include "processors/actor/ProcessorActorEquipment.hpp"
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#include "processors/actor/ProcessorActorStatsDynamic.hpp"
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#include "processors/actor/ProcessorActorPosition.hpp"
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#include "processors/actor/ProcessorActorSpeech.hpp"
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@ -59,26 +61,27 @@ using namespace mwmp;
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void ProcessorInitializer()
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{
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorChatMsg());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorChatMsg());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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ActorProcessor::AddProcessor(new ProcessorActorList());
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ActorProcessor::AddProcessor(new ProcessorActorAuthority());
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@ -86,9 +89,10 @@ void ProcessorInitializer()
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ActorProcessor::AddProcessor(new ProcessorActorAnimPlay());
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ActorProcessor::AddProcessor(new ProcessorActorAttack());
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ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
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ActorProcessor::AddProcessor(new ProcessorActorEquipment());
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ActorProcessor::AddProcessor(new ProcessorActorPosition());
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ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
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ActorProcessor::AddProcessor(new ProcessorActorTest());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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@ -126,8 +126,9 @@ public:
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{"OnPlayerBountyChange", Function<void, unsigned short>()},
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{"OnPlayerEquipmentChange", Function<void, unsigned short>()},
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{"OnPlayerInventoryChange", Function<void, unsigned short>()},
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{"OnPlayerSpellbookChange", Function<void, unsigned short>()},
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{"OnPlayerJournalChange", Function<void, unsigned short>()},
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{"OnPlayerFactionChange", Function<void, unsigned short>()},
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{"OnPlayerSpellbookChange", Function<void, unsigned short>()},
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{"OnCellLoad", Function<void, unsigned short, const char*>()},
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{"OnCellUnload", Function<void, unsigned short, const char*>()},
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{"OnCellDeletion", Function<void, const char*>()},
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27
apps/openmw-mp/processors/actor/ProcessorActorEquipment.hpp
Normal file
27
apps/openmw-mp/processors/actor/ProcessorActorEquipment.hpp
Normal file
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@ -0,0 +1,27 @@
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#ifndef OPENMW_PROCESSORACTOREQUIPMENT_HPP
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#define OPENMW_PROCESSORACTOREQUIPMENT_HPP
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#include "apps/openmw-mp/ActorProcessor.hpp"
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namespace mwmp
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{
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class ProcessorActorEquipment : public ActorProcessor
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{
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public:
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ProcessorActorEquipment()
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{
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BPP_INIT(ID_ACTOR_EQUIPMENT)
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}
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void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override
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{
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// Send only to players who have the cell loaded
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Cell *serverCell = CellController::get()->getCell(&actorList.cell);
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if (serverCell != nullptr)
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serverCell->sendToLoaded(&packet, &actorList);
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}
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};
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}
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#endif //OPENMW_PROCESSORACTOREQUIPMENT_HPP
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26
apps/openmw-mp/processors/player/ProcessorPlayerFaction.hpp
Normal file
26
apps/openmw-mp/processors/player/ProcessorPlayerFaction.hpp
Normal file
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#ifndef OPENMW_PROCESSORPLAYERFACTION_HPP
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#define OPENMW_PROCESSORPLAYERFACTION_HPP
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#include "apps/openmw-mp/PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerFaction : public PlayerProcessor
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{
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public:
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ProcessorPlayerFaction()
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{
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BPP_INIT(ID_PLAYER_FACTION)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerFactionChange")>(player.getId());
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERFACTION_HPP
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@ -97,27 +97,28 @@ add_openmw_dir (mwbase
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)
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add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList WorldEvent
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Cell CellController MechanicsHelper GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList
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BaseClientPacketProcessor PlayerProcessor WorldProcessor ActorProcessor ProcessorInitializer)
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Cell CellController MechanicsHelper GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList
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BaseClientPacketProcessor PlayerProcessor WorldProcessor ActorProcessor ProcessorInitializer
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)
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add_openmw_dir (mwmp\\processors\\actor ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack
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ProcessorActorAuthority ProcessorActorCellChange ProcessorActorList ProcessorActorPosition ProcessorActorSpeech
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ProcessorActorStatsDynamic ProcessorActorTest
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)
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ProcessorActorAuthority ProcessorActorCellChange ProcessorActorEquipment ProcessorActorList ProcessorActorPosition
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ProcessorActorSpeech ProcessorActorStatsDynamic ProcessorActorTest
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)
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add_openmw_dir (mwmp\\processors\\player ProcessorChatMessage ProcessorGameConsole ProcessorGameTime ProcessorGUIMessageBox
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ProcessorHandshake ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBounty
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ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath
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ProcessorPlayerAnimFlags ProcessorPlayerStatsDynamic ProcessorPlayerEquipment ProcessorPlayerInventory
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ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPosition ProcessorPlayerResurrect ProcessorPlayerSkill
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ProcessorPlayerSpellbook ProcessorUserDisconnected ProcessorUserMyID
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)
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ProcessorHandshake ProcessorUserDisconnected ProcessorUserMyID ProcessorPlayerBaseInfo
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ProcessorPlayerAnimFlags ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBounty ProcessorPlayerCellChange
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ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath ProcessorPlayerEquipment
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ProcessorPlayerInventory ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPosition ProcessorPlayerResurrect
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ProcessorPlayerSkill ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic
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)
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add_openmw_dir (mwmp\\processors\\world BaseObjectProcessor ProcessorContainer ProcessorDoorState ProcessorMusicPlay
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ProcessorObjectAnimPlay ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
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ProcessorObjectRotate ProcessorObjectScale ProcessorObjectUnlock ProcessorScriptGlobalShort ProcessorScriptLocalFloat
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ProcessorScriptLocalShort ProcessorScriptMemberShort ProcessorVideoPlay
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)
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ProcessorObjectAnimPlay ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
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ProcessorObjectRotate ProcessorObjectScale ProcessorObjectUnlock ProcessorScriptGlobalShort ProcessorScriptLocalFloat
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ProcessorScriptLocalShort ProcessorScriptMemberShort ProcessorVideoPlay
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)
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# Main executable
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@ -5,32 +5,33 @@
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#include "ProcessorInitializer.hpp"
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#include "PlayerProcessor.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorChatMessage.hpp"
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#include "processors/player/ProcessorGameConsole.hpp"
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#include "processors/player/ProcessorGameTime.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorHandshake.hpp"
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#include "processors/player/ProcessorPlayerBaseInfo.hpp"
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#include "processors/player/ProcessorUserDisconnected.hpp"
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#include "processors/player/ProcessorUserMyID.hpp"
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#include "processors/player/ProcessorPlayerBaseInfo.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "WorldProcessor.hpp"
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#include "processors/world/ProcessorContainer.hpp"
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#include "processors/actor/ProcessorActorAttack.hpp"
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#include "processors/actor/ProcessorActorAuthority.hpp"
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#include "processors/actor/ProcessorActorCellChange.hpp"
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#include "processors/actor/ProcessorActorEquipment.hpp"
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#include "processors/actor/ProcessorActorList.hpp"
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#include "processors/actor/ProcessorActorPosition.hpp"
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#include "processors/actor/ProcessorActorSpeech.hpp"
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void ProcessorInitializer()
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{
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorChatMessage());
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PlayerProcessor::AddProcessor(new ProcessorGameConsole());
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PlayerProcessor::AddProcessor(new ProcessorGameTime());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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PlayerProcessor::AddProcessor(new ProcessorHandshake());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo());
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PlayerProcessor::AddProcessor(new ProcessorUserDisconnected());
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PlayerProcessor::AddProcessor(new ProcessorUserMyID());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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WorldProcessor::AddProcessor(new ProcessorDoorState());
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@ -114,6 +117,7 @@ void ProcessorInitializer()
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ActorProcessor::AddProcessor(new ProcessorActorAttack());
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ActorProcessor::AddProcessor(new ProcessorActorAuthority());
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ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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ActorProcessor::AddProcessor(new ProcessorActorEquipment());
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ActorProcessor::AddProcessor(new ProcessorActorList());
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ActorProcessor::AddProcessor(new ProcessorActorPosition());
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ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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@ -0,0 +1,26 @@
|
|||
#ifndef OPENMW_PROCESSORACTOREQUIPMENT_HPP
|
||||
#define OPENMW_PROCESSORACTOREQUIPMENT_HPP
|
||||
|
||||
|
||||
#include "apps/openmw/mwmp/ActorProcessor.hpp"
|
||||
#include "apps/openmw/mwmp/Main.hpp"
|
||||
#include "apps/openmw/mwmp/CellController.hpp"
|
||||
|
||||
namespace mwmp
|
||||
{
|
||||
class ProcessorActorEquipment : public ActorProcessor
|
||||
{
|
||||
public:
|
||||
ProcessorActorEquipment()
|
||||
{
|
||||
BPP_INIT(ID_ACTOR_EQUIPMENT);
|
||||
}
|
||||
|
||||
virtual void Do(ActorPacket &packet, ActorList &actorList)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif //OPENMW_PROCESSORACTOREQUIPMENT_HPP
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef OPENMW_PROCESSORPLAYERFACTION_HPP
|
||||
#define OPENMW_PROCESSORPLAYERFACTION_HPP
|
||||
|
||||
|
||||
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
|
||||
|
||||
namespace mwmp
|
||||
{
|
||||
class ProcessorPlayerFaction : public PlayerProcessor
|
||||
{
|
||||
public:
|
||||
ProcessorPlayerFaction()
|
||||
{
|
||||
BPP_INIT(ID_PLAYER_FACTION)
|
||||
}
|
||||
|
||||
virtual void Do(PlayerPacket &packet, BasePlayer *player)
|
||||
{
|
||||
if (!isLocal()) return;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //OPENMW_PROCESSORPLAYERFACTION_HPP
|
|
@ -170,16 +170,16 @@ add_component_dir (openmw-mp\\Packets
|
|||
add_component_dir (openmw-mp\\Packets\\Actor
|
||||
ActorPacket
|
||||
PacketActorList PacketActorAuthority PacketActorTest PacketActorAnimPlay PacketActorAttack PacketActorCellChange
|
||||
PacketActorAnimFlags PacketActorStatsDynamic PacketActorPosition PacketActorSpeech
|
||||
PacketActorAnimFlags PacketActorEquipment PacketActorPosition PacketActorSpeech PacketActorStatsDynamic
|
||||
)
|
||||
|
||||
add_component_dir (openmw-mp\\Packets\\Player
|
||||
PlayerPacket
|
||||
PacketHandshake PacketChatMessage PacketPlayerBaseInfo PacketPlayerPosition PacketPlayerEquipment
|
||||
PacketPlayerAttack PacketPlayerStatsDynamic PacketPlayerAnimFlags PacketPlayerCharGen PacketPlayerAttribute
|
||||
PacketPlayerSkill PacketPlayerLevel PacketPlayerBounty PacketPlayerClass PacketPlayerInventory
|
||||
PacketPlayerSpellbook PacketPlayerJournal PacketPlayerActiveSkills PacketPlayerCellChange PacketPlayerCellState
|
||||
PacketPlayerDeath PacketPlayerResurrect PacketGUIBoxes PacketTime
|
||||
PacketHandshake PacketChatMessage PacketPlayerBaseInfo PacketPlayerCharGen PacketPlayerAnimFlags PacketPlayerAttack
|
||||
PacketPlayerAttribute PacketPlayerBounty PacketPlayerCellChange PacketPlayerCellState PacketPlayerClass
|
||||
PacketPlayerDeath PacketPlayerEquipment PacketPlayerFaction PacketPlayerInventory PacketPlayerJournal PacketPlayerLevel
|
||||
PacketPlayerPosition PacketPlayerResurrect PacketPlayerSkill PacketPlayerSpellbook PacketPlayerStatsDynamic
|
||||
PacketPlayerActiveSkills PacketGUIBoxes PacketTime
|
||||
)
|
||||
|
||||
add_component_dir (openmw-mp\\Packets\\World
|
||||
|
|
|
@ -9,8 +9,9 @@
|
|||
#include "../Packets/Actor/PacketActorAnimPlay.hpp"
|
||||
#include "../Packets/Actor/PacketActorAttack.hpp"
|
||||
#include "../Packets/Actor/PacketActorCellChange.hpp"
|
||||
#include "../Packets/Actor/PacketActorStatsDynamic.hpp"
|
||||
#include "../Packets/Actor/PacketActorEquipment.hpp"
|
||||
#include "../Packets/Actor/PacketActorPosition.hpp"
|
||||
#include "../Packets/Actor/PacketActorStatsDynamic.hpp"
|
||||
#include "../Packets/Actor/PacketActorSpeech.hpp"
|
||||
|
||||
|
||||
|
@ -33,9 +34,10 @@ mwmp::ActorPacketController::ActorPacketController(RakNet::RakPeerInterface *pee
|
|||
AddPacket<PacketActorAnimPlay>(&packets, peer);
|
||||
AddPacket<PacketActorAttack>(&packets, peer);
|
||||
AddPacket<PacketActorCellChange>(&packets, peer);
|
||||
AddPacket<PacketActorStatsDynamic>(&packets, peer);
|
||||
AddPacket<PacketActorEquipment>(&packets, peer);
|
||||
AddPacket<PacketActorPosition>(&packets, peer);
|
||||
AddPacket<PacketActorSpeech>(&packets, peer);
|
||||
AddPacket<PacketActorStatsDynamic>(&packets, peer);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2,34 +2,35 @@
|
|||
#include <boost/foreach.hpp>
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
#include "../Packets/Player/PacketPlayerClass.hpp"
|
||||
#include "../Packets/Player/PacketPlayerPosition.hpp"
|
||||
#include "../Packets/Player/PacketPlayerCellChange.hpp"
|
||||
#include "../Packets/Player/PacketPlayerCellState.hpp"
|
||||
#include "../Packets/Player/PacketPlayerBaseInfo.hpp"
|
||||
#include "../Packets/Player/PacketPlayerEquipment.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAttack.hpp"
|
||||
#include "../Packets/Player/PacketPlayerStatsDynamic.hpp"
|
||||
#include "../Packets/Player/PacketPlayerResurrect.hpp"
|
||||
#include "../Packets/Player/PacketPlayerDeath.hpp"
|
||||
#include "../Packets/Player/PacketSendMyID.hpp"
|
||||
#include "../Packets/Player/PacketDisconnect.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAnimFlags.hpp"
|
||||
#include "../Packets/Player/PacketChatMessage.hpp"
|
||||
#include "../Packets/Player/PacketPlayerCharGen.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAttribute.hpp"
|
||||
#include "../Packets/Player/PacketPlayerSkill.hpp"
|
||||
#include "../Packets/Player/PacketPlayerLevel.hpp"
|
||||
#include "../Packets/Player/PacketPlayerBounty.hpp"
|
||||
#include "../Packets/Player/PacketHandshake.hpp"
|
||||
#include "../Packets/Player/PacketGUIBoxes.hpp"
|
||||
#include "../Packets/Player/PacketTime.hpp"
|
||||
#include "../Packets/Player/PacketLoaded.hpp"
|
||||
#include "../Packets/Player/PacketPlayerInventory.hpp"
|
||||
#include "../Packets/Player/PacketPlayerSpellbook.hpp"
|
||||
#include "../Packets/Player/PacketPlayerJournal.hpp"
|
||||
#include "../Packets/Player/PacketConsole.hpp"
|
||||
#include "../Packets/Player/PacketPlayerActiveSkills.hpp"
|
||||
#include "../Packets/Player/PacketPlayerBaseInfo.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAnimFlags.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAttack.hpp"
|
||||
#include "../Packets/Player/PacketPlayerAttribute.hpp"
|
||||
#include "../Packets/Player/PacketPlayerBounty.hpp"
|
||||
#include "../Packets/Player/PacketPlayerCellChange.hpp"
|
||||
#include "../Packets/Player/PacketPlayerCellState.hpp"
|
||||
#include "../Packets/Player/PacketPlayerClass.hpp"
|
||||
#include "../Packets/Player/PacketPlayerDeath.hpp"
|
||||
#include "../Packets/Player/PacketPlayerEquipment.hpp"
|
||||
#include "../Packets/Player/PacketPlayerFaction.hpp"
|
||||
#include "../Packets/Player/PacketPlayerInventory.hpp"
|
||||
#include "../Packets/Player/PacketPlayerJournal.hpp"
|
||||
#include "../Packets/Player/PacketPlayerLevel.hpp"
|
||||
#include "../Packets/Player/PacketPlayerPosition.hpp"
|
||||
#include "../Packets/Player/PacketPlayerResurrect.hpp"
|
||||
#include "../Packets/Player/PacketPlayerSkill.hpp"
|
||||
#include "../Packets/Player/PacketPlayerSpellbook.hpp"
|
||||
#include "../Packets/Player/PacketPlayerStatsDynamic.hpp"
|
||||
|
||||
#include "PlayerPacketController.hpp"
|
||||
|
||||
|
@ -43,41 +44,36 @@ inline void AddPacket(mwmp::PlayerPacketController::packets_t *packets, RakNet::
|
|||
|
||||
mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *peer)
|
||||
{
|
||||
AddPacket<PacketPlayerPosition>(&packets, peer);
|
||||
AddPacket<PacketPlayerCellChange>(&packets, peer);
|
||||
AddPacket<PacketPlayerCellState>(&packets, peer);
|
||||
|
||||
AddPacket<PacketPlayerBaseInfo>(&packets, peer);
|
||||
AddPacket<PacketPlayerEquipment>(&packets, peer);
|
||||
|
||||
AddPacket<PacketPlayerAttack>(&packets, peer);
|
||||
AddPacket<PacketPlayerStatsDynamic>(&packets, peer);
|
||||
AddPacket<PacketPlayerResurrect>(&packets, peer);
|
||||
|
||||
AddPacket<PacketPlayerDeath>(&packets, peer);
|
||||
AddPacket<PacketPlayerAnimFlags>(&packets, peer);
|
||||
AddPacket<PacketSendMyID>(&packets, peer);
|
||||
AddPacket<PacketDisconnect>(&packets, peer);
|
||||
|
||||
AddPacket<PacketChatMessage>(&packets, peer);
|
||||
AddPacket<PacketPlayerCharGen>(&packets, peer);
|
||||
AddPacket<PacketPlayerAttribute>(&packets, peer);
|
||||
AddPacket<PacketPlayerSkill>(&packets, peer);
|
||||
AddPacket<PacketPlayerLevel>(&packets, peer);
|
||||
AddPacket<PacketPlayerBounty>(&packets, peer);
|
||||
|
||||
AddPacket<PacketHandshake>(&packets, peer);
|
||||
AddPacket<PacketGUIBoxes>(&packets, peer);
|
||||
AddPacket<PacketPlayerClass>(&packets, peer);
|
||||
AddPacket<PacketTime>(&packets, peer);
|
||||
AddPacket<PacketLoaded>(&packets, peer);
|
||||
AddPacket<PacketPlayerInventory>(&packets, peer);
|
||||
AddPacket<PacketPlayerSpellbook>(&packets, peer);
|
||||
AddPacket<PacketPlayerJournal>(&packets, peer);
|
||||
|
||||
AddPacket<PacketConsole>(&packets, peer);
|
||||
AddPacket<PacketPlayerActiveSkills>(&packets, peer);
|
||||
|
||||
AddPacket<PacketConsole>(&packets, peer);
|
||||
AddPacket<PacketPlayerBaseInfo>(&packets, peer);
|
||||
AddPacket<PacketPlayerCharGen>(&packets, peer);
|
||||
AddPacket<PacketPlayerAnimFlags>(&packets, peer);
|
||||
AddPacket<PacketPlayerAttack>(&packets, peer);
|
||||
AddPacket<PacketPlayerAttribute>(&packets, peer);
|
||||
AddPacket<PacketPlayerBounty>(&packets, peer);
|
||||
AddPacket<PacketPlayerCellChange>(&packets, peer);
|
||||
AddPacket<PacketPlayerCellState>(&packets, peer);
|
||||
AddPacket<PacketPlayerClass>(&packets, peer);
|
||||
AddPacket<PacketPlayerDeath>(&packets, peer);
|
||||
AddPacket<PacketPlayerEquipment>(&packets, peer);
|
||||
AddPacket<PacketPlayerFaction>(&packets, peer);
|
||||
AddPacket<PacketPlayerInventory>(&packets, peer);
|
||||
AddPacket<PacketPlayerJournal>(&packets, peer);
|
||||
AddPacket<PacketPlayerLevel>(&packets, peer);
|
||||
AddPacket<PacketPlayerPosition>(&packets, peer);
|
||||
AddPacket<PacketPlayerResurrect>(&packets, peer);
|
||||
AddPacket<PacketPlayerSkill>(&packets, peer);
|
||||
AddPacket<PacketPlayerSpellbook>(&packets, peer);
|
||||
AddPacket<PacketPlayerStatsDynamic>(&packets, peer);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -10,46 +10,48 @@
|
|||
enum GameMessages
|
||||
{
|
||||
_ID_UNUSED = ID_USER_PACKET_ENUM+1,
|
||||
ID_PLAYER_BASEINFO,
|
||||
ID_PLAYER_CHARGEN,
|
||||
ID_PLAYER_POSITION,
|
||||
ID_PLAYER_STATS_DYNAMIC,
|
||||
ID_PLAYER_ATTACK,
|
||||
ID_USER_MYID,
|
||||
ID_PLAYER_EQUIPMENT,
|
||||
ID_USER_DISCONNECTED,
|
||||
ID_PLAYER_DEATH,
|
||||
ID_PLAYER_RESURRECT,
|
||||
ID_CHAT_MESSAGE,
|
||||
ID_PLAYER_ANIM_FLAGS,
|
||||
|
||||
ID_PLAYER_ATTRIBUTE,
|
||||
ID_PLAYER_SKILL,
|
||||
ID_PLAYER_LEVEL,
|
||||
ID_PLAYER_BOUNTY,
|
||||
ID_PLAYER_CHARCLASS,
|
||||
ID_HANDSHAKE,
|
||||
ID_LOADED,
|
||||
ID_GUI_MESSAGEBOX,
|
||||
ID_GAME_TIME,
|
||||
ID_PLAYER_INVENTORY,
|
||||
ID_PLAYER_SPELLBOOK,
|
||||
ID_PLAYER_JOURNAL,
|
||||
|
||||
ID_PLAYER_BASEINFO,
|
||||
ID_PLAYER_CHARGEN,
|
||||
ID_PLAYER_ACTIVESKILLS,
|
||||
|
||||
ID_PLAYER_ANIM_FLAGS,
|
||||
ID_PLAYER_ATTACK,
|
||||
ID_PLAYER_ATTRIBUTE,
|
||||
ID_PLAYER_BOUNTY,
|
||||
ID_PLAYER_CELL_CHANGE,
|
||||
ID_PLAYER_CELL_STATE,
|
||||
ID_PLAYER_CHARCLASS,
|
||||
ID_PLAYER_DEATH,
|
||||
ID_PLAYER_EQUIPMENT,
|
||||
ID_PLAYER_FACTION,
|
||||
ID_PLAYER_INVENTORY,
|
||||
ID_PLAYER_JOURNAL,
|
||||
ID_PLAYER_LEVEL,
|
||||
ID_PLAYER_POSITION,
|
||||
ID_PLAYER_RESURRECT,
|
||||
ID_PLAYER_SKILL,
|
||||
ID_PLAYER_SPELLBOOK,
|
||||
ID_PLAYER_STATS_DYNAMIC,
|
||||
|
||||
ID_ACTOR_LIST,
|
||||
ID_ACTOR_AUTHORITY,
|
||||
ID_ACTOR_TEST,
|
||||
ID_ACTOR_ANIM_FLAGS,
|
||||
ID_ACTOR_ANIM_PLAY,
|
||||
ID_ACTOR_ATTACK,
|
||||
ID_ACTOR_CELL_CHANGE,
|
||||
ID_ACTOR_ANIM_FLAGS,
|
||||
ID_ACTOR_STATS_DYNAMIC,
|
||||
ID_ACTOR_EQUIPMENT,
|
||||
ID_ACTOR_POSITION,
|
||||
ID_ACTOR_SPEECH,
|
||||
ID_ACTOR_STATS_DYNAMIC,
|
||||
|
||||
ID_OBJECT_PLACE,
|
||||
ID_OBJECT_DELETE,
|
||||
|
|
46
components/openmw-mp/Packets/Actor/PacketActorEquipment.cpp
Normal file
46
components/openmw-mp/Packets/Actor/PacketActorEquipment.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
#include <components/openmw-mp/NetworkMessages.hpp>
|
||||
#include <components/openmw-mp/Log.hpp>
|
||||
#include "PacketActorEquipment.hpp"
|
||||
|
||||
using namespace mwmp;
|
||||
|
||||
PacketActorEquipment::PacketActorEquipment(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
|
||||
{
|
||||
packetID = ID_ACTOR_EQUIPMENT;
|
||||
}
|
||||
|
||||
void PacketActorEquipment::Packet(RakNet::BitStream *bs, bool send)
|
||||
{
|
||||
ActorPacket::Packet(bs, send);
|
||||
|
||||
if (!send)
|
||||
actorList->baseActors.clear();
|
||||
else
|
||||
actorList->count = (unsigned int)(actorList->baseActors.size());
|
||||
|
||||
RW(actorList->count, send);
|
||||
|
||||
RW(actorList->cell.mData.mFlags, send);
|
||||
RW(actorList->cell.mData.mX, send);
|
||||
RW(actorList->cell.mData.mY, send);
|
||||
RW(actorList->cell.mName, send);
|
||||
|
||||
BaseActor actor;
|
||||
|
||||
for (unsigned int i = 0; i < actorList->count; i++)
|
||||
{
|
||||
if (send)
|
||||
{
|
||||
actor = actorList->baseActors.at(i);
|
||||
}
|
||||
|
||||
RW(actor.refId, send);
|
||||
RW(actor.refNumIndex, send);
|
||||
RW(actor.mpNum, send);
|
||||
|
||||
if (!send)
|
||||
{
|
||||
actorList->baseActors.push_back(actor);
|
||||
}
|
||||
}
|
||||
}
|
17
components/openmw-mp/Packets/Actor/PacketActorEquipment.hpp
Normal file
17
components/openmw-mp/Packets/Actor/PacketActorEquipment.hpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef OPENMW_PACKETACTOREQUIPMENT_HPP
|
||||
#define OPENMW_PACKETACTOREQUIPMENT_HPP
|
||||
|
||||
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
|
||||
|
||||
namespace mwmp
|
||||
{
|
||||
class PacketActorEquipment : public ActorPacket
|
||||
{
|
||||
public:
|
||||
PacketActorEquipment(RakNet::RakPeerInterface *peer);
|
||||
|
||||
virtual void Packet(RakNet::BitStream *bs, bool send);
|
||||
};
|
||||
}
|
||||
|
||||
#endif //OPENMW_PACKETACTOREQUIPMENT_HPP
|
15
components/openmw-mp/Packets/Player/PacketPlayerFaction.cpp
Normal file
15
components/openmw-mp/Packets/Player/PacketPlayerFaction.cpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#include <components/openmw-mp/NetworkMessages.hpp>
|
||||
#include "PacketPlayerFaction.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace mwmp;
|
||||
|
||||
PacketPlayerFaction::PacketPlayerFaction(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
|
||||
{
|
||||
packetID = ID_PLAYER_FACTION;
|
||||
}
|
||||
|
||||
void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
|
||||
{
|
||||
PlayerPacket::Packet(bs, send);
|
||||
}
|
18
components/openmw-mp/Packets/Player/PacketPlayerFaction.hpp
Normal file
18
components/openmw-mp/Packets/Player/PacketPlayerFaction.hpp
Normal file
|
@ -0,0 +1,18 @@
|
|||
#ifndef OPENMW_PACKETPLAYERFACTION_HPP
|
||||
#define OPENMW_PACKETPLAYERFACTION_HPP
|
||||
|
||||
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
|
||||
|
||||
namespace mwmp
|
||||
{
|
||||
class PacketPlayerFaction : public PlayerPacket
|
||||
{
|
||||
public:
|
||||
PacketPlayerFaction(RakNet::RakPeerInterface *peer);
|
||||
|
||||
virtual void Packet(RakNet::BitStream *bs, bool send);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //OPENMW_PACKETPLAYERFACTION_HPP
|
Loading…
Reference in a new issue