[Client] Require InventoryStore for unequipping actors in editContainers

0.6.3
David Cernat 7 years ago
parent d8b48f6cf4
commit afe8c97cb9

@ -151,7 +151,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
takeAllSound = itemPtr.getClass().getUpSoundId(itemPtr);
// Is this an actor's container? If so, unequip this item if it was equipped
if (ptrFound.getClass().isActor())
if (ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound))
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);

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