forked from teamnwah/openmw-tes3coop
bug #348: cleanup
moved files to appropriate component, moved function to namespace, added docsactorid
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/**
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* Open Morrowind - an opensource Elder Scrolls III: Morrowind
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* engine implementation.
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*
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* Copyright (C) 2011 Open Morrowind Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file components/files/ogreplugin.hpp */
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#ifndef COMPONENTS_FILES_OGREPLUGIN_H
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#define COMPONENTS_FILES_OGREPLUGIN_H
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#include <string>
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namespace Ogre {
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class Root;
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}
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/**
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* \namespace Files
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*/
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namespace Files {
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/**
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* \brief Loads Ogre plugin with given name.
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*
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* \param pluginDir absolute path to plugins
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* \param pluginName plugin name, for example "RenderSystem_GL"
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* \param ogreRoot Ogre::Root instance
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*
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* \return whether plugin was located or not
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*/
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bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::Root &ogreRoot);
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}
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#endif /* COMPONENTS_FILES_OGREPLUGIN_H */
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@ -1,12 +0,0 @@
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#ifndef OGREPLUGIN_H
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#define OGREPLUGIN_H
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#include <string>
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namespace Ogre {
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class Root;
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}
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extern bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::Root &ogreRoot);
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#endif
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