forked from teamnwah/openmw-tes3coop
[General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes. This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.new-script-api
parent
ef79a98544
commit
b0965f094a
Loading…
Reference in New Issue