- Partially reimplement deleting objects defined in a parent esX file.

- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
actorid
Mark Siewert 12 years ago
parent 896ab44d1e
commit b103426cf0

@ -83,6 +83,8 @@ namespace MWWorld
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
if (mCell->mContextList.size() > 1)
std::cout << "number of lists " << mCell->mContextList.size() << std::endl;
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);

@ -84,6 +84,15 @@ void ESMStore::load(ESM::ESMReader &esm)
} else {
// Load it
std::string id = esm.getHNOString("NAME");
// ... unless it got deleted! This means that the following record
// has been deleted, and trying to load it using standard assumptions
// on the structure will (probably) fail.
if (esm.isNextSub("DELE")) {
esm.skipRecord();
all.erase(id);
it->second->remove(id);
continue;
}
it->second->load(esm, id);
if (n.val==ESM::REC_DIAL) {
@ -113,7 +122,7 @@ void ESMStore::load(ESM::ESMReader &esm)
cout << *it << " ";
cout << endl;
*/
setUp();
//setUp();
}
void ESMStore::setUp()

@ -168,7 +168,8 @@ namespace MWWorld
return ptr;
}
private:
// This method must be called once, after loading all master/plugin files. This can only be done
// from the outside, so it must be public.
void setUp();
};

@ -473,14 +473,48 @@ namespace MWWorld
}
void load(ESM::ESMReader &esm, const std::string &id) {
ESM::Cell cell;
cell.mName = id;
cell.load(esm);
if (cell.isExterior()) {
mExt.push_back(cell);
} else {
mInt.push_back(cell);
// Don't automatically assume that a new cell must be spawned. Multiple plugins write to the same cell,
// and we merge all this data into one Cell object. However, we can't simply search for the cell id,
// as many exterior cells do not have a name. Instead, we need to search by (x,y) coordinates - and they
// are not available until both cells have been loaded! So first, proceed as usual.
// All cells have a name record, even nameless exterior cells.
ESM::Cell *cell = new ESM::Cell;
cell->mName = id;
// The cell itself takes care of all the hairy details
cell->load(esm);
if(cell->mData.mFlags & ESM::Cell::Interior)
{
// Store interior cell by name, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(search(id));
if (oldcell) {
// push the new references on the list of references to manage
oldcell->mContextList.push_back(cell->mContextList.at(0));
// copy list into new cell
cell->mContextList = oldcell->mContextList;
// have new cell replace old cell
*oldcell = *cell;
} else
mInt.push_back(*cell);
delete cell;
}
else
{
// Store exterior cells by grid position, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(search(cell->getGridX(), cell->getGridY()));
std::cout << "setup - " << oldcell << " " << cell->getGridX() << " " << cell->getGridY() << std::endl;
if (oldcell) {
// push the new references on the list of references to manage
oldcell->mContextList.push_back(cell->mContextList.at(0));
// copy list into new cell
cell->mContextList = oldcell->mContextList;
// have new cell replace old cell
*oldcell = *cell;
} else
mExt.push_back(*cell);
delete cell;
}
}

@ -215,6 +215,8 @@ namespace MWWorld
mEsm[idx] = lEsm;
mStore.load (mEsm[idx]);
}
mStore.setUp();
mPlayer = new MWWorld::Player (mStore.get<ESM::NPC>().find ("player"), *this);
mRendering->attachCameraTo(mPlayer->getPlayer());

@ -201,6 +201,7 @@ bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
ref.mRefnum &= 0x00ffffff; // delete old plugin ID
const ESM::ESMReader::MasterList &masters = esm.getMasters();
global = masters[local-1].index + 1;
std::cout << "moved ref: " << local << " " << global << std::endl;
ref.mRefnum |= global << 24; // insert global plugin ID
}
else

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