From b103e285323a5925ef6b2420fb77516abcec9d49 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Tue, 5 Apr 2016 09:33:25 +0200 Subject: [PATCH] updated changelog --- CHANGELOG.md | 84 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index de4a6fc24..d541e39b9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,87 @@ +0.39.0 +------ + + Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects + Bug #1544: "Drop" drops equipped item in a separate stack + Bug #1587: Collision detection glitches + Bug #1629: Container UI locks up in Vivec at Jeanne's + Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates + Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif + Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading + Bug #2295: Internal texture not showing, nipixeldata + Bug #2363: Corpses don't disappear + Bug #2369: Respawns should be timed individually + Bug #2393: Сharacter is stuck in the tree + Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations + Bug #2467: Creatures do not respawn + Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls + Bug #2610: FixMe script still needs to be implemented + Bug #2689: Riekling raider pig constantly screams while running + Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0 + Bug #2737: Camera shaking when side stepping around object + Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking + Bug #2806: Stack overflow in LocalScripts::getNext + Bug #2807: Collision detection allows player to become stuck inside objects + Bug #2814: Stairs to Marandus have improper collision + Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines + Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops + Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley + Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log + Bug #3101: Regression: White guar does not move + Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb + Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf + Bug #3125: Improper dialogue window behavior when talking to creatures + Bug #3130: Some wandering NPCs disappearing, cannot finish quests + Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch + Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled. + Bug #3135: Journal entry for The Pigrim's Path missing name + Bug #3136: Dropped bow is displaced + Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file. + Bug #3142: Duplicate Resist Magic message + Bug #3143: Azura missing her head + Bug #3146: Potion effect showing when ingredient effects are not known + Bug #3155: When executing chop attack with a spear, hands turn partly invisible + Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards + Bug #3173: Game Crashes After Casting Recall Spell + Bug #3174: Constant effect enchantments play spell animation on dead bodies + Bug #3175: Spell effects do not wear down when caster dies + Bug #3176: NPCs appearing randomly far away from towns + Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest) + Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked + Bug #3207: Editor: New objects do not render + Bug #3212: Arrow of Ranged Silence + Bug #3213: Looking at Floor After Magical Transport + Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion + Bug #3222: Falling through the water in Vivec + Bug #3223: Crash at the beginning with MOD (The Symphony) + Bug #3228: Purple screen when leveling up. + Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch + Bug #3234: Armor mesh stuck on body in inventory menu + Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player. + Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm + Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified" + Bug #3258: Woman biped skeleton + Bug #3259: No alternating punches + Bug #3262: Crash in class selection menu + Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top + Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class + Bug #3327: Stuck in table after loading when character was sneaking when quicksave + Feature #652: Editor: GMST verifier + Feature #929: Editor: Info record verifier + Feature #1279: Editor: Render cell border markers + Feature #2482: Background cell loading and caching of loaded cells + Feature #2484: Editor: point lighting + Feature #2801: Support NIF bump map textures in osg + Feature #2926: Editor: Optional line wrap in script editor wrap lines + Feature #3000: Editor: Reimplement 3D scene camera system + Feature #3035: Editor: Make scenes a drop target for referenceables + Feature #3043: Editor: Render cell markers v2 + Feature #3164: Editor: Instance Selection Menu + Feature #3165: Editor: Instance editing mode - move sub mode + Feature #3244: Allow changing water Level of Interiors behaving like exteriors + Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar + Support #3179: Fatal error on startup + 0.38.0 ------