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@ -1,6 +1,8 @@
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#include "npcanimation.hpp"
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#include "../mwworld/world.hpp"
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#include "renderconst.hpp"
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#include "../mwbase/environment.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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@ -10,9 +12,49 @@ NpcAnimation::~NpcAnimation(){
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_rend), mStateID(-1), inv(_inv), timeToChange(0),
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robe(inv.end()), helmet(inv.end()), shirt(inv.end()),
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cuirass(inv.end()), greaves(inv.end()),
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leftpauldron(inv.end()), rightpauldron(inv.end()),
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boots(inv.end()),
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leftglove(inv.end()), rightglove(inv.end()), skirtiter(inv.end()),
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pants(inv.end()),
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lclavicle(0),
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rclavicle(0),
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rupperArm(0),
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lupperArm(0),
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rUpperLeg(0),
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lUpperLeg(0),
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lForearm(0),
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rForearm(0),
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lWrist(0),
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rWrist(0),
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rKnee(0),
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lKnee(0),
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neck(0),
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rAnkle(0),
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lAnkle(0),
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groin(0),
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lfoot(0),
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rfoot(0)
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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Ogre::Entity* blank = 0;
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std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
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zero = std::make_pair(blank, blankshape);
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chest = std::make_pair(blank, blankshape);
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tail = std::make_pair(blank, blankshape);
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lFreeFoot = std::make_pair(blank, blankshape);
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rFreeFoot = std::make_pair(blank, blankshape);
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rhand = std::make_pair(blank, blankshape);
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lhand = std::make_pair(blank, blankshape);
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skirt = std::make_pair(blank, blankshape);
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for (int init = 0; init < 27; init++){
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partslots[init] = -1; //each slot is empty
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partpriorities[init] = 0;
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}
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//Part selection on last character of the file string
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// " Tri Chest
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@ -34,16 +76,22 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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headModel = "meshes\\" +
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MWBase::Environment::get().getWorld()->getStore().bodyParts.find(headID)->model;
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hairModel = "meshes\\" +
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MWBase::Environment::get().getWorld()->getStore().bodyParts.find(hairID)->model;
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npcName = ref->base->name;
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//ESMStore::Races r =
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const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().races.find(ref->base->race);
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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isFemale = tolower(secondtolast) == 'f';
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std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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/*std::cout << "Race: " << ref->base->race ;
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if(female){
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@ -56,7 +104,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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std::string smodel = "meshes\\base_anim.nif";
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if(beast)
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if(isBeast)
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smodel = "meshes\\base_animkna.nif";
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insert = ptr.getRefData().getBaseNode();
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@ -65,6 +113,29 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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NifOgre::NIFLoader::load(smodel);
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base = mRend.getScene()->createEntity(smodel);
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base->setVisibilityFlags(RV_Actors);
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bool transparent = false;
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for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
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{
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Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
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//stay in the same place when we skipanim, or open a gui window
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@ -83,168 +154,412 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
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insert->attachObject(base);
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if(female)
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if(isFemale)
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insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
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else
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insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *chest = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(bodyRaceID == "b_n_argonian_f_")
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forearml = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm"); //We need two
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;
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if(upperleg){
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insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
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insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
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updateParts();
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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{
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feet = foot;
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}
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else
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{
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insertBoundedPart("meshes\\" + foot->model, "Right Foot");
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insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
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}
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}
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if(groin){
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insertBoundedPart("meshes\\" + groin->model, "Groin");
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}
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if(knee)
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{
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insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
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insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
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}
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}
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if(ankle){
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void NpcAnimation::updateParts(){
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insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
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insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
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}
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if (armr){
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insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
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bool apparelChanged = false;
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
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robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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apparelChanged = true;
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}
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if(arml){
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insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
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if(skirtiter != inv.getSlot(MWWorld::InventoryStore::Slot_Skirt)){
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
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skirtiter = inv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
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apparelChanged = true;
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}
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if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
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apparelChanged = true;
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helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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if (forearmr)
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{
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insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
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}
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if(forearml)
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insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
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}
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if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){
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cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
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removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
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apparelChanged = true;
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if (wristr)
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{
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insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
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}
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}
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if(greaves != inv.getSlot(MWWorld::InventoryStore::Slot_Greaves)){
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greaves = inv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
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removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
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apparelChanged = true;
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}
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if(leftpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron)){
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leftpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
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apparelChanged = true;
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}
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if(rightpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron)){
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rightpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
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apparelChanged = true;
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}
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if(!isBeast && boots != inv.getSlot(MWWorld::InventoryStore::Slot_Boots)){
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boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
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removePartGroup(MWWorld::InventoryStore::Slot_Boots);
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apparelChanged = true;
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if(wristl)
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insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
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}
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if(leftglove != inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet)){
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leftglove = inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
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removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
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apparelChanged = true;
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}
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if(rightglove != inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet)){
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rightglove = inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
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removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
|
|
|
|
|
apparelChanged = true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){
|
|
|
|
|
shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
|
|
|
|
|
removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
|
|
|
|
|
apparelChanged = true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(pants != inv.getSlot(MWWorld::InventoryStore::Slot_Pants)){
|
|
|
|
|
pants = inv.getSlot(MWWorld::InventoryStore::Slot_Pants);
|
|
|
|
|
removePartGroup(MWWorld::InventoryStore::Slot_Pants);
|
|
|
|
|
apparelChanged = true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(apparelChanged){
|
|
|
|
|
|
|
|
|
|
if(robe != inv.end())
|
|
|
|
|
{
|
|
|
|
|
MWWorld::Ptr ptr = *robe;
|
|
|
|
|
|
|
|
|
|
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
|
|
|
|
}
|
|
|
|
|
if(skirtiter != inv.end())
|
|
|
|
|
{
|
|
|
|
|
MWWorld::Ptr ptr = *skirtiter;
|
|
|
|
|
|
|
|
|
|
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
|
|
|
|
|
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(helmet != inv.end()){
|
|
|
|
|
removeIndividualPart(ESM::PRT_Hair);
|
|
|
|
|
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(cuirass != inv.end()){
|
|
|
|
|
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(greaves != inv.end()){
|
|
|
|
|
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(leftpauldron != inv.end()){
|
|
|
|
|
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(rightpauldron != inv.end()){
|
|
|
|
|
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(!isBeast && boots != inv.end()){
|
|
|
|
|
if(boots->getTypeName() == typeid(ESM::Clothing).name()){
|
|
|
|
|
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
else if(boots->getTypeName() == typeid(ESM::Armor).name())
|
|
|
|
|
{
|
|
|
|
|
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(leftglove != inv.end()){
|
|
|
|
|
if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
|
|
|
|
|
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(rightglove != inv.end()){
|
|
|
|
|
if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
|
|
|
|
|
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(shirt != inv.end()){
|
|
|
|
|
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
if(pants != inv.end()){
|
|
|
|
|
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->parts.parts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(partpriorities[ESM::PRT_Head] < 1){
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_Neck] < 1){
|
|
|
|
|
const ESM::BodyPart *neckPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "neck");
|
|
|
|
|
if(neckPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_Cuirass] < 1){
|
|
|
|
|
const ESM::BodyPart *chestPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "chest");
|
|
|
|
|
if(chestPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(partpriorities[ESM::PRT_Groin] < 1){
|
|
|
|
|
const ESM::BodyPart *groinPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "groin");
|
|
|
|
|
if(groinPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RHand] < 1){
|
|
|
|
|
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
|
|
|
|
|
if(!handPart)
|
|
|
|
|
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
|
|
|
|
|
if(handPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LHand] < 1){
|
|
|
|
|
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
|
|
|
|
|
if(!handPart)
|
|
|
|
|
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
|
|
|
|
|
if(handPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(partpriorities[ESM::PRT_RWrist] < 1){
|
|
|
|
|
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
|
|
|
|
|
if(wristPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LWrist] < 1){
|
|
|
|
|
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
|
|
|
|
|
if(wristPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RForearm] < 1){
|
|
|
|
|
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
|
|
|
|
|
if(bodyRaceID == "b_n_argonian_f_")
|
|
|
|
|
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
|
|
|
|
if(forearmPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LForearm] < 1){
|
|
|
|
|
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
|
|
|
|
|
if(bodyRaceID == "b_n_argonian_f_")
|
|
|
|
|
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
|
|
|
|
if(forearmPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RUpperarm] < 1){
|
|
|
|
|
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
|
|
|
|
if(armPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LUpperarm] < 1){
|
|
|
|
|
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
|
|
|
|
if(armPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RFoot] < 1){
|
|
|
|
|
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
|
|
|
|
|
if(isBeast && !footPart)
|
|
|
|
|
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
|
|
|
|
|
if(footPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LFoot] < 1){
|
|
|
|
|
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
|
|
|
|
|
if(isBeast && !footPart)
|
|
|
|
|
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
|
|
|
|
|
if(footPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RAnkle] < 1){
|
|
|
|
|
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
|
|
|
|
|
if(anklePart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LAnkle] < 1){
|
|
|
|
|
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
|
|
|
|
|
if(anklePart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RKnee] < 1){
|
|
|
|
|
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
|
|
|
|
|
if(kneePart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LKnee] < 1){
|
|
|
|
|
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
|
|
|
|
|
if(kneePart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_RLeg] < 1){
|
|
|
|
|
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
|
|
|
|
if(legPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_LLeg] < 1){
|
|
|
|
|
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
|
|
|
|
if(legPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
|
|
|
|
|
}
|
|
|
|
|
if(partpriorities[ESM::PRT_Tail] < 1){
|
|
|
|
|
const ESM::BodyPart *tailPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "tail");
|
|
|
|
|
if(tailPart)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*if(claviclel)
|
|
|
|
|
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
|
|
|
|
|
if(clavicler)
|
|
|
|
|
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
|
|
|
|
|
|
|
|
|
|
if(neck)
|
|
|
|
|
{
|
|
|
|
|
insertBoundedPart("meshes\\" + neck->model, "Neck");
|
|
|
|
|
}
|
|
|
|
|
if(head)
|
|
|
|
|
insertBoundedPart("meshes\\" + head->model, "Head");
|
|
|
|
|
if(hair)
|
|
|
|
|
insertBoundedPart("meshes\\" + hair->model, "Head");
|
|
|
|
|
|
|
|
|
|
if (chest){
|
|
|
|
|
insertFreePart("meshes\\" + chest->model, ">\"", insert);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if (handr){
|
|
|
|
|
insertFreePart("meshes\\" + handr->model , ">?", insert);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if (handl){
|
|
|
|
|
insertFreePart("meshes\\" + handl->model, ">>", insert);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if(tail){
|
|
|
|
|
insertFreePart("meshes\\" + tail->model, ">*", insert);
|
|
|
|
|
}
|
|
|
|
|
if(feet){
|
|
|
|
|
std::string num = getUniqueID(feet->model);
|
|
|
|
|
insertFreePart("meshes\\" + feet->model,"><", insert);
|
|
|
|
|
insertFreePart("meshes\\" + feet->model,">:", insert);
|
|
|
|
|
}
|
|
|
|
|
//originalpos = insert->_getWorldAABB().getCenter();
|
|
|
|
|
//originalscenenode = insert->getPosition();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NIFLoader::load(mesh);
|
|
|
|
|
Entity* ent = mRend.getScene()->createEntity(mesh);
|
|
|
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
|
|
|
|
|
part->setVisibilityFlags(RV_Actors);
|
|
|
|
|
|
|
|
|
|
base->attachObjectToBone(bonename, part);
|
|
|
|
|
return part;
|
|
|
|
|
}
|
|
|
|
|
void NpcAnimation::insertFootPart(int type, const std::string &mesh){
|
|
|
|
|
std::string meshAndSuffix = mesh;
|
|
|
|
|
if(type == ESM::PRT_LFoot)
|
|
|
|
|
meshAndSuffix += "*|";
|
|
|
|
|
NIFLoader::load(meshAndSuffix);
|
|
|
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
|
|
|
|
|
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
|
|
|
|
|
if(shape == 0){
|
|
|
|
|
if(type == ESM::PRT_LFoot){
|
|
|
|
|
base->attachObjectToBone("Left Foot", part);
|
|
|
|
|
lfoot = part;
|
|
|
|
|
}
|
|
|
|
|
else if (type == ESM::PRT_RFoot){
|
|
|
|
|
base->attachObjectToBone("Right Foot", part);
|
|
|
|
|
rfoot = part;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(type == ESM::PRT_LFoot)
|
|
|
|
|
lFreeFoot = insertFreePart(mesh, "::");
|
|
|
|
|
else if (type == ESM::PRT_RFoot)
|
|
|
|
|
rFreeFoot = insertFreePart(mesh, ":<");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
base->attachObjectToBone(bonename, ent);
|
|
|
|
|
return ent;
|
|
|
|
|
}
|
|
|
|
|
void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert){
|
|
|
|
|
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
|
|
|
|
|
|
|
|
|
|
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
|
|
|
|
|
NIFLoader::load(meshNumbered);
|
|
|
|
|
|
|
|
|
|
Ogre::Entity* ent = mRend.getScene()->createEntity(meshNumbered);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
|
|
|
|
|
part->setVisibilityFlags(RV_Actors);
|
|
|
|
|
|
|
|
|
|
insert->attachObject(part);
|
|
|
|
|
|
|
|
|
|
insert->attachObject(ent);
|
|
|
|
|
entityparts.push_back(ent);
|
|
|
|
|
shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
|
|
|
|
|
if(shapes){
|
|
|
|
|
shapeparts.push_back(shapes);
|
|
|
|
|
handleShapes(shapes, ent, base->getSkeleton());
|
|
|
|
|
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
|
|
|
|
|
if(shape){
|
|
|
|
|
handleShapes(shape, part, base->getSkeleton());
|
|
|
|
|
}
|
|
|
|
|
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
|
|
|
|
|
return pair;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::runAnimation(float timepassed){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(timeToChange > .2){
|
|
|
|
|
|
|
|
|
|
timeToChange = 0;
|
|
|
|
|
|
|
|
|
|
updateParts();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
timeToChange += timepassed;
|
|
|
|
|
|
|
|
|
|
//1. Add the amount of time passed to time
|
|
|
|
|
|
|
|
|
|
//2. Handle the animation transforms dependent on time
|
|
|
|
@ -262,23 +577,285 @@ void NpcAnimation::runAnimation(float timepassed){
|
|
|
|
|
time = startTime + (time - stopTime);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
handleAnimationTransforms();
|
|
|
|
|
handleAnimationTransforms();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
|
|
|
|
|
std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
|
|
|
|
|
while(shapepartsiter != shapeparts.end())
|
|
|
|
|
{
|
|
|
|
|
vecRotPos.clear();
|
|
|
|
|
std::vector<Nif::NiTriShapeCopy>* shapes = *shapepartsiter;
|
|
|
|
|
Ogre::Entity* theentity = *entitypartsiter;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
handleShapes(shapes, theentity, base->getSkeleton());
|
|
|
|
|
shapepartsiter++;
|
|
|
|
|
entitypartsiter++;
|
|
|
|
|
if(lFreeFoot.first)
|
|
|
|
|
handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
|
|
|
|
|
if(rFreeFoot.first)
|
|
|
|
|
handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
|
|
|
|
|
|
|
|
|
|
if(chest.first)
|
|
|
|
|
handleShapes(chest.second, chest.first, base->getSkeleton());
|
|
|
|
|
if(tail.first)
|
|
|
|
|
handleShapes(tail.second, tail.first, base->getSkeleton());
|
|
|
|
|
if(skirt.first){
|
|
|
|
|
handleShapes(skirt.second, skirt.first, base->getSkeleton());
|
|
|
|
|
}
|
|
|
|
|
if(lhand.first)
|
|
|
|
|
handleShapes(lhand.second, lhand.first, base->getSkeleton());
|
|
|
|
|
if(rhand.first)
|
|
|
|
|
handleShapes(rhand.second, rhand.first, base->getSkeleton());
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::removeIndividualPart(int type){
|
|
|
|
|
partpriorities[type] = 0;
|
|
|
|
|
partslots[type] = -1;
|
|
|
|
|
|
|
|
|
|
if(type == ESM::PRT_Head && head){ //0
|
|
|
|
|
base->detachObjectFromBone(head);
|
|
|
|
|
head = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Hair && hair){//1
|
|
|
|
|
base->detachObjectFromBone(hair);
|
|
|
|
|
hair = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Neck && neck){//2
|
|
|
|
|
base->detachObjectFromBone(neck);
|
|
|
|
|
neck = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Cuirass && chest.first){//3
|
|
|
|
|
insert->detachObject(chest.first);
|
|
|
|
|
chest = zero;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Groin && groin){//4
|
|
|
|
|
base->detachObjectFromBone(groin);
|
|
|
|
|
groin = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Skirt && skirt.first){//5
|
|
|
|
|
insert->detachObject(skirt.first);
|
|
|
|
|
skirt = zero;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RHand && rhand.first){//6
|
|
|
|
|
insert->detachObject(rhand.first);
|
|
|
|
|
rhand = zero;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LHand && lhand.first){//7
|
|
|
|
|
insert->detachObject(lhand.first);
|
|
|
|
|
lhand = zero;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RWrist && rWrist){//8
|
|
|
|
|
base->detachObjectFromBone(rWrist);
|
|
|
|
|
rWrist = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LWrist && lWrist){//9
|
|
|
|
|
base->detachObjectFromBone(lWrist);
|
|
|
|
|
lWrist = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Shield){//10
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RForearm && rForearm){//11
|
|
|
|
|
base->detachObjectFromBone(rForearm);
|
|
|
|
|
rForearm = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LForearm && lForearm){//12
|
|
|
|
|
base->detachObjectFromBone(lForearm);
|
|
|
|
|
lForearm = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RUpperarm && rupperArm){//13
|
|
|
|
|
base->detachObjectFromBone(rupperArm);
|
|
|
|
|
rupperArm = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LUpperarm && lupperArm){//14
|
|
|
|
|
base->detachObjectFromBone(lupperArm);
|
|
|
|
|
lupperArm = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RFoot){ //15
|
|
|
|
|
if(rfoot){
|
|
|
|
|
base->detachObjectFromBone(rfoot);
|
|
|
|
|
rfoot = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(rFreeFoot.first){
|
|
|
|
|
insert->detachObject(rFreeFoot.first);
|
|
|
|
|
rFreeFoot = zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LFoot){ //16
|
|
|
|
|
if(lfoot){
|
|
|
|
|
base->detachObjectFromBone(lfoot);
|
|
|
|
|
lfoot = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(lFreeFoot.first){
|
|
|
|
|
insert->detachObject(lFreeFoot.first);
|
|
|
|
|
lFreeFoot = zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else if(type == ESM::PRT_RAnkle && rAnkle){ //17
|
|
|
|
|
base->detachObjectFromBone(rAnkle);
|
|
|
|
|
rAnkle = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LAnkle && lAnkle){ //18
|
|
|
|
|
base->detachObjectFromBone(lAnkle);
|
|
|
|
|
lAnkle = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RKnee && rKnee){ //19
|
|
|
|
|
base->detachObjectFromBone(rKnee);
|
|
|
|
|
rKnee = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LKnee && lKnee){ //20
|
|
|
|
|
base->detachObjectFromBone(lKnee);
|
|
|
|
|
lKnee = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RLeg && rUpperLeg){ //21
|
|
|
|
|
base->detachObjectFromBone(rUpperLeg);
|
|
|
|
|
rUpperLeg = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LLeg && lUpperLeg){ //22
|
|
|
|
|
base->detachObjectFromBone(lUpperLeg);
|
|
|
|
|
lUpperLeg = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RPauldron && rclavicle){ //23
|
|
|
|
|
base->detachObjectFromBone(rclavicle);
|
|
|
|
|
rclavicle = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_LPauldron && lclavicle){ //24
|
|
|
|
|
base->detachObjectFromBone(lclavicle);
|
|
|
|
|
lclavicle = 0;
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Weapon){ //25
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Tail && tail.first){ //26
|
|
|
|
|
insert->detachObject(tail.first);
|
|
|
|
|
tail = zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
void NpcAnimation::reserveIndividualPart(int type, int group, int priority){
|
|
|
|
|
if(priority > partpriorities[type]){
|
|
|
|
|
removeIndividualPart(type);
|
|
|
|
|
partpriorities[type] = priority;
|
|
|
|
|
partslots[type] = group;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::removePartGroup(int group){
|
|
|
|
|
for(int i = 0; i < 27; i++){
|
|
|
|
|
if(partslots[i] == group){
|
|
|
|
|
removeIndividualPart(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){
|
|
|
|
|
if(priority > partpriorities[type]){
|
|
|
|
|
removeIndividualPart(type);
|
|
|
|
|
partslots[type] = group;
|
|
|
|
|
partpriorities[type] = priority;
|
|
|
|
|
switch(type){
|
|
|
|
|
case ESM::PRT_Head: //0
|
|
|
|
|
head = insertBoundedPart(mesh, "Head");
|
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|
|
|
break;
|
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|
|
|
case ESM::PRT_Hair: //1
|
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|
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|
hair = insertBoundedPart(mesh, "Head");
|
|
|
|
|
break;
|
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|
|
|
case ESM::PRT_Neck: //2
|
|
|
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|
neck = insertBoundedPart(mesh, "Neck");
|
|
|
|
|
break;
|
|
|
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|
case ESM::PRT_Cuirass: //3
|
|
|
|
|
chest = insertFreePart(mesh, ":\"");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Groin: //4
|
|
|
|
|
groin = insertBoundedPart(mesh, "Groin");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Skirt: //5
|
|
|
|
|
skirt = insertFreePart(mesh, ":|");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RHand: //6
|
|
|
|
|
rhand = insertFreePart(mesh, ":?");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LHand: //7
|
|
|
|
|
lhand = insertFreePart(mesh, ":>");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RWrist: //8
|
|
|
|
|
rWrist = insertBoundedPart(mesh, "Right Wrist");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LWrist: //9
|
|
|
|
|
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Shield: //10
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RForearm: //11
|
|
|
|
|
rForearm = insertBoundedPart(mesh, "Right Forearm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LForearm: //12
|
|
|
|
|
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RUpperarm: //13
|
|
|
|
|
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LUpperarm: //14
|
|
|
|
|
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RFoot: //15
|
|
|
|
|
insertFootPart(type, mesh);
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LFoot: //16
|
|
|
|
|
insertFootPart(type, mesh);
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RAnkle: //17
|
|
|
|
|
rAnkle = insertBoundedPart(mesh , "Right Ankle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LAnkle: //18
|
|
|
|
|
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RKnee: //19
|
|
|
|
|
rKnee = insertBoundedPart(mesh , "Right Knee");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LKnee: //20
|
|
|
|
|
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RLeg: //21
|
|
|
|
|
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LLeg: //22
|
|
|
|
|
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RPauldron: //23
|
|
|
|
|
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LPauldron: //24
|
|
|
|
|
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Weapon: //25
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Tail: //26
|
|
|
|
|
tail = insertFreePart(mesh, ":*");
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts){
|
|
|
|
|
for(std::size_t i = 0; i < parts.size(); i++)
|
|
|
|
|
{
|
|
|
|
|
ESM::PartReference part = parts[i];
|
|
|
|
|
|
|
|
|
|
const ESM::BodyPart *bodypart = 0;
|
|
|
|
|
|
|
|
|
|
if(isFemale)
|
|
|
|
|
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.female);
|
|
|
|
|
if(!bodypart)
|
|
|
|
|
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.male);
|
|
|
|
|
if(bodypart){
|
|
|
|
|
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
reserveIndividualPart(part.part, group, priority);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|