Fix bug in PcRank / PcNextRank

It was using the first faction instead of the actor's faction.
actorid
scrawl 11 years ago
parent 7e4a0c2478
commit b2119441b9

@ -302,15 +302,18 @@ namespace MWScript
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.begin();
std::map<std::string, int>::const_iterator it = ranks.find(factionId);
int rank = -1;
if (it != ranks.end())
rank = it->second;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(it->second < 0 || it->second > 9) // there are only 10 ranks
if(rank < 0 || rank > 9) // there are only 10 ranks
return "";
return faction->mRanks[it->second];
return faction->mRanks[rank];
}
std::string InterpreterContext::getPCNextRank() const
@ -320,25 +323,25 @@ namespace MWScript
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.find(factionId);
int rank = -1;
if (it != ranks.end())
rank = it->second;
if (!ranks.empty())
{
std::map<std::string, int>::const_iterator it = ranks.begin();
++rank; // Next rank
if(it->second < -1 || it->second > 9)
return "";
// if we are already at max rank, there is no next rank
if (rank > 9)
rank = 9;
if(it->second <= 8) // If player is at max rank, there is no next rank
return faction->mRanks[it->second + 1];
else
return faction->mRanks[it->second];
}
else
return faction->mRanks[0];
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(rank < 0 || rank > 9)
return "";
return faction->mRanks[rank];
}
int InterpreterContext::getPCBounty() const

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