removed some debug stuff

This commit is contained in:
scrawl 2012-09-15 17:20:47 +02:00
parent 76b494100e
commit b34b894d6a
4 changed files with 2 additions and 12 deletions

View file

@ -43,7 +43,6 @@ namespace MWGui
getWidget(t, "AttribMultiplier" + boost::lexical_cast<std::string>(i)); getWidget(t, "AttribMultiplier" + boost::lexical_cast<std::string>(i));
t->setCaption("x2");
mAttributeMultipliers.push_back(t); mAttributeMultipliers.push_back(t);
} }

View file

@ -95,7 +95,6 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
getWidget(pt, name); getWidget(pt, name);
pt->setProgressRange(max); pt->setProgressRange(max);
pt->setProgressPosition(val); pt->setProgressPosition(val);
std::cout << "set bar " << name << val << " " << max << std::endl;
std::stringstream out; std::stringstream out;
out << val << "/" << max; out << val << "/" << max;

View file

@ -404,7 +404,6 @@ void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& valu
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value) void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
{ {
std::cout << " set value " << id << value.getModified () << std::endl;
mStatsWindow->setValue (id, value); mStatsWindow->setValue (id, value);
mHud->setValue (id, value); mHud->setValue (id, value);
mCharGen->setValue(id, value); mCharGen->setValue(id, value);

View file

@ -128,10 +128,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
throw std::runtime_error ("invalid skill specialisation factor"); throw std::runtime_error ("invalid skill specialisation factor");
} }
//return 1.0 / (level +1) * (1.0 / (skillFactor)) * typeFactor * specialisationFactor; return 1.0 / (level +1) * (1.0 / (skillFactor)) * typeFactor * specialisationFactor;
///FIXME: TEST FOR FASTER LEVELLING
return 1.0 / (level +1) * (1.0 / (skillFactor/100)) * typeFactor * specialisationFactor;
} }
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType) void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
@ -148,8 +145,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
base = level+1; base = level+1;
// if this is a major or minor skill of the class, increase level progress // if this is a major or minor skill of the class, increase level progress
//bool levelProgress = false; bool levelProgress = false;
bool levelProgress = true;
for (int i=0; i<2; ++i) for (int i=0; i<2; ++i)
for (int j=0; j<5; ++j) for (int j=0; j<5; ++j)
{ {
@ -158,9 +154,6 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
levelProgress = true; levelProgress = true;
} }
if (!levelProgress)
std::cout <<"This is not a level skilL" << std::endl;
mLevelProgress += levelProgress; mLevelProgress += levelProgress;
// check the attribute this skill belongs to // check the attribute this skill belongs to