forked from teamnwah/openmw-tes3coop
Moved mStartupScript to World, so that it is executed for a New game
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9fe505c8fa
commit
b39b572c5a
3 changed files with 8 additions and 7 deletions
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@ -380,7 +380,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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// Create the world
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
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mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
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mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
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mActivationDistanceOverride, mCellName));
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mActivationDistanceOverride, mCellName, mStartupScript));
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MWBase::Environment::get().getWorld()->setupPlayer();
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MWBase::Environment::get().getWorld()->setupPlayer();
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input->setPlayer(&mEnvironment.getWorld()->getPlayer());
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input->setPlayer(&mEnvironment.getWorld()->getPlayer());
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@ -464,9 +464,6 @@ void OMW::Engine::go()
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else
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else
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{
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{
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MWBase::Environment::get().getStateManager()->newGame (true);
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MWBase::Environment::get().getStateManager()->newGame (true);
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if (!mStartupScript.empty())
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MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
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}
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}
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// Start the main rendering loop
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// Start the main rendering loop
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@ -126,14 +126,14 @@ namespace MWWorld
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const std::vector<std::string>& contentFiles,
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const std::vector<std::string>& contentFiles,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
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int activationDistanceOverride, const std::string& startCell)
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int activationDistanceOverride, const std::string& startCell, const std::string& startupScript)
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: mPlayer (0), mLocalScripts (mStore),
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: mPlayer (0), mLocalScripts (mStore),
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mSky (true), mCells (mStore, mEsm),
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mSky (true), mCells (mStore, mEsm),
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mActivationDistanceOverride (activationDistanceOverride),
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mActivationDistanceOverride (activationDistanceOverride),
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mFallback(fallbackMap), mTeleportEnabled(true), mLevitationEnabled(true),
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mFallback(fallbackMap), mTeleportEnabled(true), mLevitationEnabled(true),
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mFacedDistance(FLT_MAX), mGodMode(false), mContentFiles (contentFiles),
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mFacedDistance(FLT_MAX), mGodMode(false), mContentFiles (contentFiles),
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mGoToJail(false),
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mGoToJail(false),
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mStartCell (startCell)
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mStartCell (startCell), mStartupScript(startupScript)
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{
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{
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mPhysics = new PhysicsSystem(renderer);
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mPhysics = new PhysicsSystem(renderer);
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mPhysEngine = mPhysics->getEngine();
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mPhysEngine = mPhysics->getEngine();
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@ -241,6 +241,8 @@ namespace MWWorld
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delete mWeatherManager;
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delete mWeatherManager;
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mWeatherManager = 0;
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mWeatherManager = 0;
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mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback);
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mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback);
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MWBase::Environment::get().getWindowManager()->executeInConsole(mStartupScript);
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}
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}
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void World::clear()
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void World::clear()
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@ -94,6 +94,8 @@ namespace MWWorld
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std::string mFacedHandle;
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std::string mFacedHandle;
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float mFacedDistance;
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float mFacedDistance;
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std::string mStartupScript;
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std::map<MWWorld::Ptr, int> mDoorStates;
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std::map<MWWorld::Ptr, int> mDoorStates;
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///< only holds doors that are currently moving. 1 = opening, 2 = closing
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///< only holds doors that are currently moving. 1 = opening, 2 = closing
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@ -151,7 +153,7 @@ namespace MWWorld
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const std::vector<std::string>& contentFiles,
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const std::vector<std::string>& contentFiles,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
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int activationDistanceOverride, const std::string& startCell);
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int activationDistanceOverride, const std::string& startCell, const std::string& startupScript);
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virtual ~World();
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virtual ~World();
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