forked from teamnwah/openmw-tes3coop
new interface in manualref, fix various typos
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e74b2c060d
commit
b3ad872845
10 changed files with 41 additions and 51 deletions
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@ -90,7 +90,8 @@ namespace
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if (scriptName.empty())
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return false; // no script
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const ESM::Script *script = store.scripts.find (scriptName);
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const ESM::Script *script =
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store.get<ESM::Script>().find (scriptName);
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int i = 0;
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@ -751,7 +752,7 @@ namespace MWDialogue
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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MWWordl::Store<ESM::Dialogue>::iterator it = dialogs.begin();
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MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin();
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for (; it != dialogs.end(); ++it)
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{
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if(it->mType == ESM::Dialogue::Topic)
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@ -18,7 +18,8 @@ namespace MWDialogue
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std::string JournalEntry::getText (const MWWorld::ESMStore& store) const
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{
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const ESM::Dialogue *dialogue = store.dialogs.find (mTopic);
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const ESM::Dialogue *dialogue =
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store.get<ESM::Dialogue>().find (mTopic);
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for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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@ -128,7 +128,7 @@ void ContainerBase::onSelectedItem(MyGUI::Widget* _sender)
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if (isInventory())
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{
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWWorld::Environment::get().getWorld()->getStore()->get<ESM::GameSetting>();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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// the player is trying to sell an item, check if the merchant accepts it
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// also, don't allow selling gold (let's be better than Morrowind at this, can we?)
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@ -73,10 +73,13 @@ namespace MWGui
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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for (int i=0; i<3; ++i)
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{
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/// \todo mercantile skill
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int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
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int price = pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt ();
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std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
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@ -63,7 +63,7 @@ namespace MWMechanics
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inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor)
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{
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const ESM::Spell* spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell.().find(spellId);
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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return getSpellSchool(spell, actor);
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}
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@ -51,7 +51,7 @@ namespace MWScript
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store.get<ESM::Apparatus>().search (name) ||
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store.get<ESM::Armor>().search (name) ||
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store.get<ESM::Book>().search (name) ||
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store.get<ESM::Cloth>().search (name) ||
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store.get<ESM::Clothing>().search (name) ||
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store.get<ESM::Container>().search (name) ||
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store.get<ESM::Creature>().search (name) ||
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store.get<ESM::Door>().search (name) ||
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@ -17,10 +17,12 @@ namespace MWScript
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{
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addScript ("Main");
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for (MWWorld::RecListT<ESM::StartScript>::MapType::const_iterator iter
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(store.startScripts.list.begin());
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iter != store.startScripts.list.end(); ++iter)
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addScript (iter->second.mScript);
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MWWorld::Store<ESM::StartScript>::iterator iter =
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store.get<ESM::StartScript>().begin();
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for (; iter != store.get<ESM::StartScript>().end(); ++iter) {
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addScript (iter->mScript);
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}
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}
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void GlobalScripts::addScript (const std::string& name)
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@ -131,7 +131,7 @@ namespace MWScript
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const MWWorld::Store<ESM::Script>& scripts = mStore.get<ESM::Script>();
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MWWorld::Store<ESM::Script>::iterator it = scripts.begin();
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for (; it != scripts.end(); ++iter, ++count)
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for (; it != scripts.end(); ++it, ++count)
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if (compile (it->mId))
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++success;
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@ -19,24 +19,7 @@ namespace MWWorld
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ManualRef& operator= (const ManualRef&);
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template<typename T>
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bool create (const MWWorld::RecListT<T>& list, const std::string& name)
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{
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if (const T *instance = list.search (name))
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{
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LiveCellRef<T> ref;
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ref.mBase = instance;
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mRef = ref;
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mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
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return true;
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}
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return false;
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}
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template<typename T>
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bool create (const MWWorld::RecListWithIDT<T>& list, const std::string& name)
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bool create (const MWWorld::Store<T>& list, const std::string& name)
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{
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if (const T *instance = list.search (name))
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{
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@ -57,26 +40,26 @@ namespace MWWorld
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ManualRef (const MWWorld::ESMStore& store, const std::string& name)
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{
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// create
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if (!create (store.activators, name) &&
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!create (store.potions, name) &&
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!create (store.appas, name) &&
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!create (store.armors, name) &&
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!create (store.books, name) &&
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!create (store.clothes, name) &&
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!create (store.containers, name) &&
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!create (store.creatures, name) &&
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!create (store.doors, name) &&
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!create (store.ingreds, name) &&
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!create (store.creatureLists, name) &&
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!create (store.itemLists, name) &&
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!create (store.lights, name) &&
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!create (store.lockpicks, name) &&
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!create (store.miscItems, name) &&
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!create (store.npcs, name) &&
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!create (store.probes, name) &&
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!create (store.repairs, name) &&
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!create (store.statics, name) &&
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!create (store.weapons, name))
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if (!create (store.get<ESM::Activator>(), name) &&
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!create (store.get<ESM::Potion>(), name) &&
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!create (store.get<ESM::Apparatus>(), name) &&
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!create (store.get<ESM::Armor>(), name) &&
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!create (store.get<ESM::Book>(), name) &&
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!create (store.get<ESM::Clothing>(), name) &&
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!create (store.get<ESM::Container>(), name) &&
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!create (store.get<ESM::Creature>(), name) &&
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!create (store.get<ESM::Door>(), name) &&
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!create (store.get<ESM::Ingredient>(), name) &&
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!create (store.get<ESM::CreatureLevList>(), name) &&
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!create (store.get<ESM::ItemLevList>(), name) &&
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!create (store.get<ESM::Light>(), name) &&
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!create (store.get<ESM::Tool>(), name) &&
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!create (store.get<ESM::Miscellaneous>(), name) &&
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!create (store.get<ESM::NPC>(), name) &&
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!create (store.get<ESM::Probe>(), name) &&
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!create (store.get<ESM::Repair>(), name) &&
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!create (store.get<ESM::Static>(), name) &&
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!create (store.get<ESM::Weapon>(), name))
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throw std::logic_error ("failed to create manual cell ref for " + name);
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// initialise
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@ -844,7 +844,7 @@ namespace MWWorld
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}
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const T *find(int index) const {
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T *ptr = search(index);
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const T *ptr = search(index);
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if (ptr == 0) {
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std::ostringstream msg;
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msg << "Object with index " << index << " not found";
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