@ -5,6 +5,7 @@
#include <components/esm/loadspel.hpp>
#include <components/esm/spellstate.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include <iostream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/globalscript.hpp>
#include "../mwworld/esmstore.hpp"
@ -6,6 +6,8 @@
#include <components/esm/cellid.hpp>
#include <components/esm/loadcell.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
@ -4,6 +4,7 @@
#include <components/esm/defs.hpp>
#include <components/esm/cellstate.hpp>
@ -8,6 +8,7 @@
#include <components/esm/esmreader.hpp>
namespace MWWorld
{
@ -1,6 +1,7 @@
#ifndef OPENMW_MWWORLD_ESMSTORE_H
#define OPENMW_MWWORLD_ESMSTORE_H
#include <sstream>
#include <stdexcept>
#include <components/esm/records.hpp>
@ -6,6 +6,7 @@
#include <components/esm/loadench.hpp>
#include <components/esm/inventorystate.hpp>
@ -3,6 +3,7 @@
#include <limits>
#include <components/nif/niffile.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/esm/weatherstate.hpp>
@ -52,6 +52,11 @@ namespace MWRender
class Camera;
}
namespace ToUTF8
class Utf8Encoder;
struct ContentLoader;