Do not make target reference unavailable on cell change (bug #3898)

experimental
Andrei Kortunov 7 years ago
parent af9db74010
commit b3b7d6aa9f

@ -20,9 +20,8 @@ namespace MWGui
{
MWWorld::CellStore* playerCell = MWMechanics::getPlayer().getCell();
// check if player has changed cell, or count of the reference has become 0
if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL)
|| (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0))
// check if count of the reference has become 0
if (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0)
{
if (!mPtr.isEmpty())
{

Loading…
Cancel
Save