forked from teamnwah/openmw-tes3coop
Merge pull request #448 from TES3MP/0.6.3
Add 0.6.3 commits up to 8 Jun 2018
This commit is contained in:
commit
b3c398605f
13 changed files with 116 additions and 50 deletions
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@ -1,6 +1,8 @@
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0.45.0
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------
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Bug #4293: Faction members are not aware of faction ownerships in barter
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Bug #4426: RotateWorld behavior is incorrect
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Bug #4433: Guard behaviour is incorrect with Alarm = 0
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0.44.0
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------
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@ -1,5 +1,22 @@
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#!/bin/bash
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MISSINGTOOLS=0
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command -v 7z >/dev/null 2>&1 || { echo "Error: 7z (7zip) is not on the path."; MISSINGTOOLS=1; }
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command -v cmake >/dev/null 2>&1 || { echo "Error: cmake (CMake) is not on the path."; MISSINGTOOLS=1; }
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if [ $MISSINGTOOLS -ne 0 ]; then
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exit 1
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fi
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WORKINGDIR="$(pwd)"
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case "$WORKINGDIR" in
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*[[:space:]]*)
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echo "Error: Working directory contains spaces."
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exit 1
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;;
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esac
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set -euo pipefail
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APPVEYOR=${APPVEYOR:-}
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@ -249,7 +249,7 @@ namespace MWBase
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virtual std::vector<std::pair<std::string, int> > getStolenItemOwners(const std::string& itemid) = 0;
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/// Has the player stolen this item from the given owner?
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virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid) = 0;
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virtual bool isItemStolenFrom(const std::string& itemid, const MWWorld::Ptr& ptr) = 0;
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virtual bool isBoundItem(const MWWorld::Ptr& item) = 0;
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virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
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@ -650,6 +650,8 @@ namespace MWBase
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virtual bool isPlayerInJail() const = 0;
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virtual void rotateWorldObject (const MWWorld::Ptr& ptr, osg::Quat rotate) = 0;
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/// Return terrain height at \a worldPos position.
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virtual float getTerrainHeightAt(const osg::Vec3f& worldPos) const = 0;
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@ -339,8 +339,7 @@ namespace MWGui
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for (int i=0; i<2; ++i)
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{
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MWWorld::Ptr item = (i == 0) ? mEnchanting.getOldItem() : mEnchanting.getGem();
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if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(item.getCellRef().getRefId(),
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mPtr.getCellRef().getRefId()))
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if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(item.getCellRef().getRefId(), mPtr))
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{
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std::string msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage49")->getString();
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if (msg.find("%s") != std::string::npos)
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@ -322,8 +322,7 @@ namespace MWGui
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// check if the player is attempting to sell back an item stolen from this actor
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for (std::vector<ItemStack>::iterator it = merchantBought.begin(); it != merchantBought.end(); ++it)
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{
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if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(it->mBase.getCellRef().getRefId(),
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mPtr.getCellRef().getRefId()))
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if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(it->mBase.getCellRef().getRefId(), mPtr))
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{
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std::string msg = gmst.find("sNotifyMessage49")->getString();
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if (msg.find("%s") != std::string::npos)
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@ -1027,14 +1027,26 @@ namespace MWMechanics
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}
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}
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bool MechanicsManager::isItemStolenFrom(const std::string &itemid, const std::string &ownerid)
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bool MechanicsManager::isItemStolenFrom(const std::string &itemid, const MWWorld::Ptr& ptr)
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{
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StolenItemsMap::const_iterator it = mStolenItems.find(Misc::StringUtils::lowerCase(itemid));
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if (it == mStolenItems.end())
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return false;
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const OwnerMap& owners = it->second;
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const std::string ownerid = ptr.getCellRef().getRefId();
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OwnerMap::const_iterator ownerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false));
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return ownerFound != owners.end();
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if (ownerFound != owners.end())
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return true;
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const std::string factionid = ptr.getClass().getPrimaryFaction(ptr);
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if (!factionid.empty())
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{
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OwnerMap::const_iterator factionOwnerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(factionid), true));
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return factionOwnerFound != owners.end();
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}
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return false;
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}
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void MechanicsManager::confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count)
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@ -1052,6 +1064,13 @@ namespace MWMechanics
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owner.first = victim.getCellRef().getRefId();
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owner.second = false;
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const std::string victimFaction = victim.getClass().getPrimaryFaction(victim);
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if (!victimFaction.empty() && Misc::StringUtils::ciEqual(item.getCellRef().getFaction(), victimFaction)) // Is the item faction-owned?
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{
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owner.first = victimFaction;
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owner.second = true;
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}
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Misc::StringUtils::lowerCaseInPlace(owner.first);
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// decrease count of stolen items
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@ -1240,16 +1259,41 @@ namespace MWMechanics
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reportCrime(player, victim, type, arg);
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else if (type == OT_Assault && !victim.isEmpty())
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{
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bool reported = false;
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if (victim.getClass().isClass(victim, "guard")
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&& !victim.getClass().getCreatureStats(victim).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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reportCrime(player, victim, type, arg);
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else
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reported = reportCrime(player, victim, type, arg);
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if (!reported)
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startCombat(victim, player); // TODO: combat should be started with an "unaware" flag, which makes the victim flee?
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}
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return crimeSeen;
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}
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void MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
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bool MechanicsManager::canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set<MWWorld::Ptr> &playerFollowers)
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{
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if (actor == getPlayer()
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|| !actor.getClass().isNpc() || actor.getClass().getCreatureStats(actor).isDead())
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return false;
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if (actor.getClass().getCreatureStats(actor).getAiSequence().isInCombat(victim))
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return false;
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// Unconsious actor can not report about crime and should not become hostile
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if (actor.getClass().getCreatureStats(actor).getKnockedDown())
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return false;
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// Player's followers should not attack player, or try to arrest him
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if (actor.getClass().getCreatureStats(actor).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
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{
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if (playerFollowers.find(actor) != playerFollowers.end())
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return false;
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}
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return true;
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}
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bool MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
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{
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const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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@ -1324,29 +1368,15 @@ namespace MWMechanics
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bool reported = false;
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std::set<MWWorld::Ptr> playerFollowers;
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getActorsSidingWith(player, playerFollowers);
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// Tell everyone (including the original reporter) in alarm range
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (*it == player
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|| !it->getClass().isNpc() || it->getClass().getCreatureStats(*it).isDead()) continue;
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if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
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if (!canReportCrime(*it, victim, playerFollowers))
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continue;
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// Unconsious actor can not report about crime and should not become hostile
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if (it->getClass().getCreatureStats(*it).getKnockedDown())
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continue;
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// Player's followers should not attack player, or try to arrest him
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if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
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{
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std::set<MWWorld::Ptr> playerFollowers;
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getActorsSidingWith(player, playerFollowers);
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if (playerFollowers.find(*it) != playerFollowers.end())
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continue;
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}
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// Will the witness report the crime?
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if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
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{
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if (type == OT_Trespassing)
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MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
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}
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}
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if (it->getClass().isClass(*it, "guard"))
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (!canReportCrime(*it, victim, playerFollowers))
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continue;
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if (it->getClass().isClass(*it, "guard") && reported)
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{
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// Mark as Alarmed for dialogue
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it->getClass().getCreatureStats(*it).setAlarmed(true);
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@ -1454,6 +1490,8 @@ namespace MWMechanics
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victim.getClass().getNpcStats(victim).setCrimeId(id);
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}
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}
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return reported;
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}
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bool MechanicsManager::actorAttacked(const MWWorld::Ptr &target, const MWWorld::Ptr &attacker)
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@ -215,7 +215,7 @@ namespace MWMechanics
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virtual std::vector<std::pair<std::string, int> > getStolenItemOwners(const std::string& itemid);
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/// Has the player stolen this item from the given owner?
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virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid);
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virtual bool isItemStolenFrom(const std::string& itemid, const MWWorld::Ptr& ptr);
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virtual bool isBoundItem(const MWWorld::Ptr& item);
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@ -234,7 +234,9 @@ namespace MWMechanics
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virtual bool isSneaking(const MWWorld::Ptr& ptr);
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private:
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void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
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bool canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set<MWWorld::Ptr> &playerFollowers);
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bool reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
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OffenseType type, int arg=0);
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@ -656,26 +656,25 @@ namespace MWScript
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Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
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runtime.pop();
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const float *objRot = ptr.getRefData().getPosition().rot;
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if (!ptr.getRefData().getBaseNode())
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return;
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float ax = objRot[0];
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float ay = objRot[1];
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float az = objRot[2];
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// We can rotate actors only around Z axis
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if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
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return;
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osg::Quat rot;
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if (axis == "x")
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{
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
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}
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rot = osg::Quat(rotation, -osg::X_AXIS);
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else if (axis == "y")
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{
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
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}
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rot = osg::Quat(rotation, -osg::Y_AXIS);
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else if (axis == "z")
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{
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
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}
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rot = osg::Quat(rotation, -osg::Z_AXIS);
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else
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throw std::runtime_error ("invalid rotation axis: " + axis);
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osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
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MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
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}
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};
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@ -1469,6 +1469,15 @@ namespace MWWorld
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rotateObjectImp(ptr, osg::Vec3f(x, y, z), adjust);
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}
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void World::rotateWorldObject (const Ptr& ptr, osg::Quat rotate)
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{
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if(ptr.getRefData().getBaseNode() != 0)
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{
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mRendering->rotateObject(ptr, rotate);
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mPhysics->updateRotation(ptr);
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}
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}
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MWWorld::Ptr World::placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, ESM::Position pos)
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{
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return copyObjectToCell(ptr,cell,pos,ptr.getRefData().getCount(),false);
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@ -224,6 +224,8 @@ namespace MWWorld
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void setWaterHeight(const float height) override;
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void rotateWorldObject (const MWWorld::Ptr& ptr, osg::Quat rotate) override;
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bool toggleWater() override;
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bool toggleWorld() override;
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@ -22,7 +22,7 @@ General introduction to normal map conversion
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This page has general information and tutorials on how normal mapping works in OpenMW and how you can make mods using the old fake normal mapping technique (such as `Netch Bump mapped`_ and `Hlaalu Bump mapped`_, and maybe the most (in)famous one to give shiny rocks in OpenMW, the mod `On the Rocks`_!, featured in MGSO and Morrowind Rebirth) work in OpenMW.
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*Note:* The conversion made in the `Converting Apel's Various Things - Sacks`_-part of this tutorial require the use of the application NifSkope. There are binaries available for Windows, but not for Mac or Linux. Reports say that NifSkope versions 1.X will compile on Linux as long as you have Qt packages installed, while the later 2.X versions will not compile.
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*Note:* The conversion made in the `Converting Apel's Various Things - Sacks`_-part of this tutorial require the use of the application NifSkope_.
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*Another note:* I will use the terms bump mapping and normal mapping simultaneously. Normal mapping is one form of bump mapping. In other words, normal mapping is bump mapping, but bump mapping isn't necessarily normal mapping. There are several techniques for bump mapping, and normal mapping is the most common one today.
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@ -160,8 +160,6 @@ Converting Apel's Various Things - Sacks
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In part one of this tutorial, we converted a mod that only included modified Morrowind model (``.nif``) files so that the normal maps could be loaded in Morrowind with MCP. We ignored those model files since they are not needed with OpenMW. In this tutorial however, we will convert a mod that includes new, custom made models. In other words, we cannot just ignore those files this time.
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Before we begin, you need to know that unless you want to build the NifSkope application from source yourself, you will be needing a Windows OS to do this part, since the application only has binaries available for Windows.
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Tutorial - MCP, Part 2
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**********************
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@ -196,7 +194,7 @@ Since these models have one or two textures applied to them, the fix was not tha
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.. _`Multiple data folders`: https://wiki.openmw.org/index.php?title=Mod_installation
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.. _`Various Things - Sacks`: https://www.nexusmods.com/morrowind/mods/42558/?
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.. _Lead: https://imgur.com/bwpcYlc
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.. _NifSkope: http://niftools.sourceforge.net/wiki/NifSkope
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.. _NifSkope: https://wiki.openmw.org/index.php?title=Tools#NifSkope
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.. _Blocks: https://imgur.com/VmQC0WG
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.. _`no longer have shiny models`: https://imgur.com/vu1k7n1
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.. _`we are done`: https://imgur.com/yyZxlTw
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@ -58,7 +58,6 @@ Special thanks (in alphabetical order)
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Jeremiah
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Lewis Sadlier
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Luc Keating
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Malseph
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Michael Zagar (Zoops)
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Olaxan
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||||
psi29a
|
||||
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Reference in a new issue