forked from teamnwah/openmw-tes3coop
Merge branch 'terrain_next' into terraincollision
Conflicts: CMakeLists.txt
This commit is contained in:
commit
b43281a66b
3 changed files with 68 additions and 55 deletions
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@ -255,6 +255,20 @@ if (APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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# prepare plugins
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if (${CMAKE_BUILD_TYPE} MATCHES "Release")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${OPENMW_RELEASE_BUILD})
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
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else()
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
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endif()
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foreach(plugin ${USED_OGRE_PLUGINS})
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configure_file("${OGRE_PLUGIN_DIR}/${plugin}.dylib"
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"${APP_BUNDLE_DIR}/Contents/Plugins/${plugin}.dylib"
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@ -25,6 +25,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mRendering.createScene("PlayerCam", 55, 5);
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mTerrainManager = new TerrainManager(mRendering.getScene());
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//The fog type must be set before any terrain objects are created as if the
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//fog type is set to FOG_NONE then the initially created terrain won't have any fog
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configureFog(1, ColourValue(1,1,1));
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// Set default mipmap level (NB some APIs ignore this)
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TextureManager::getSingleton().setDefaultNumMipmaps(5);
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@ -15,29 +15,26 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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TerrainManager::TerrainManager(Ogre::SceneManager* mgr)
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TerrainManager::TerrainManager(SceneManager* mgr)
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{
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mTerrainGlobals = OGRE_NEW Ogre::TerrainGlobalOptions();
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mTerrainGlobals = OGRE_NEW TerrainGlobalOptions();
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Ogre::TerrainMaterialGeneratorPtr matGen;
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TerrainMaterialGeneratorPtr matGen;
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TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();
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matGen.bind(matGenP);
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mTerrainGlobals->setDefaultMaterialGenerator(matGen);
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Ogre::TerrainMaterialGenerator::Profile* const activeProfile =
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TerrainMaterialGenerator::Profile* const activeProfile =
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mTerrainGlobals->getDefaultMaterialGenerator()
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->getActiveProfile();
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mActiveProfile =
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static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
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mActiveProfile = static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
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//The pixel error should be as high as possible without it being noticed
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//as it governs how fast mesh quality decreases.
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mTerrainGlobals->setMaxPixelError(8);
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mTerrainGlobals->setLayerBlendMapSize(32);
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mTerrainGlobals->setLightMapSize(256);
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mTerrainGlobals->setCompositeMapSize(256);
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mTerrainGlobals->setDefaultGlobalColourMapSize(256);
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mTerrainGlobals->setDefaultGlobalColourMapSize(65);
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//10 (default) didn't seem to be quite enough
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mTerrainGlobals->setSkirtSize(128);
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@ -52,17 +49,20 @@ namespace MWRender
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mActiveProfile->setLayerParallaxMappingEnabled(false);
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mActiveProfile->setReceiveDynamicShadowsEnabled(false);
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mTerrainGroup = OGRE_NEW Ogre::TerrainGroup(mgr,
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Ogre::Terrain::ALIGN_X_Z,
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mLandSize,
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mWorldSize);
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//composite maps lead to a drastic reduction in loading time so are
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//disabled
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mActiveProfile->setCompositeMapEnabled(false);
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mTerrainGroup->setOrigin(Ogre::Vector3(mWorldSize/2,
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0,
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-mWorldSize/2));
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mTerrainGroup = OGRE_NEW TerrainGroup(mgr,
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Terrain::ALIGN_X_Z,
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mLandSize,
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mWorldSize);
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Ogre::Terrain::ImportData& importSettings =
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mTerrainGroup->getDefaultImportSettings();
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mTerrainGroup->setOrigin(Vector3(mWorldSize/2,
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0,
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-mWorldSize/2));
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Terrain::ImportData& importSettings = mTerrainGroup->getDefaultImportSettings();
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importSettings.inputBias = 0;
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importSettings.terrainSize = mLandSize;
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@ -83,14 +83,14 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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void TerrainManager::setDiffuse(const Ogre::ColourValue& diffuse)
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void TerrainManager::setDiffuse(const ColourValue& diffuse)
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{
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mTerrainGlobals->setCompositeMapDiffuse(diffuse);
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}
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//----------------------------------------------------------------------------------------------
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void TerrainManager::setAmbient(const Ogre::ColourValue& ambient)
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void TerrainManager::setAmbient(const ColourValue& ambient)
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{
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mTerrainGlobals->setCompositeMapAmbient(ambient);
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}
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@ -102,7 +102,6 @@ namespace MWRender
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const int cellX = store->cell->getGridX();
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const int cellY = store->cell->getGridY();
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//split the cell terrain into four segments
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const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
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@ -110,7 +109,7 @@ namespace MWRender
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{
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for ( int y = 0; y < 2; y++ )
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{
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Ogre::Terrain::ImportData terrainData =
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Terrain::ImportData terrainData =
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mTerrainGroup->getDefaultImportSettings();
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const int terrainX = cellX * 2 + x;
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@ -118,10 +117,10 @@ namespace MWRender
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//it makes far more sense to reallocate the memory here,
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//and let Ogre deal with it due to the issues with deleting
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//it at the wrong time if using threads (Which Ogre::Terrain does)
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//it at the wrong time if using threads (Which Terrain does)
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terrainData.inputFloat = OGRE_ALLOC_T(float,
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mLandSize*mLandSize,
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Ogre::MEMCATEGORY_GEOMETRY);
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MEMCATEGORY_GEOMETRY);
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//copy the height data row by row
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for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
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@ -148,35 +147,31 @@ namespace MWRender
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mTerrainGroup->loadTerrain(terrainX, terrainY, true);
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Ogre::Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
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Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
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initTerrainBlendMaps(terrain, store,
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x * numTextures, y * numTextures,
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numTextures,
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indexes);
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// disable or enable global colour map (depends on available vertex colours)
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if ( store->land[1][1]->landData->usingColours )
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{
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// disable or enable global colour map (depends on available vertex colours)
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mActiveProfile->setGlobalColourMapEnabled(true);
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else
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mActiveProfile->setGlobalColourMapEnabled(false);
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/// \todo are we possibly generating the materials twice?
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mActiveProfile->generate(terrain);
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mActiveProfile->generateForCompositeMap(terrain);
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if ( store->land[1][1]->landData->usingColours )
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{
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Ogre::TexturePtr vertex = getVertexColours(store,
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x*(mLandSize-1),
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y*(mLandSize-1),
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mLandSize);
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TexturePtr vertex = getVertexColours(store,
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x*(mLandSize-1),
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y*(mLandSize-1),
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mLandSize);
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//this is a hack to get around the fact that Ogre seems to
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//corrupt the global colour map leading to rendering errors
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MaterialPtr mat = terrain->_getMaterial();
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
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mat = terrain->_getCompositeMapMaterial();
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MaterialPtr mat = terrain->getMaterial();
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
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//mat = terrain->_getCompositeMapMaterial();
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//mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
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}
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else
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{
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mActiveProfile->setGlobalColourMapEnabled(false);
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}
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}
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}
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@ -201,7 +196,7 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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void TerrainManager::initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
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void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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std::map<uint16_t, int>& indexes)
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@ -265,7 +260,7 @@ namespace MWRender
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}
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const size_t position = terrainData->layerList.size();
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terrainData->layerList.push_back(Ogre::Terrain::LayerInstance());
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terrainData->layerList.push_back(Terrain::LayerInstance());
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terrainData->layerList[position].worldSize = 256;
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terrainData->layerList[position].textureNames.push_back("textures\\" + texture);
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@ -284,7 +279,7 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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void TerrainManager::initTerrainBlendMaps(Ogre::Terrain* terrain,
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void TerrainManager::initTerrainBlendMaps(Terrain* terrain,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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const std::map<uint16_t, int>& indexes)
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@ -369,7 +364,7 @@ namespace MWRender
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for ( int i = 1; i < terrain->getLayerCount(); i++ )
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{
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Ogre::TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
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TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
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blend->dirty();
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blend->update();
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}
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@ -426,10 +421,10 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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Ogre::TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
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TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size)
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{
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Ogre::TextureManager* const texMgr = Ogre::TextureManager::getSingletonPtr();
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TextureManager* const texMgr = TextureManager::getSingletonPtr();
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const std::string colourTextureName = "VtexColours_" +
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boost::lexical_cast<std::string>(store->cell->getGridX()) +
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@ -440,22 +435,22 @@ namespace MWRender
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"_" +
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boost::lexical_cast<std::string>(fromY);
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Ogre::TexturePtr tex = texMgr->getByName(colourTextureName);
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TexturePtr tex = texMgr->getByName(colourTextureName);
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if ( !tex.isNull() )
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{
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return tex;
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}
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tex = texMgr->createManual(colourTextureName,
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, size, size, 0, Ogre::PF_BYTE_BGR);
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
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HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
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const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
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uint8* pDest = static_cast<uint8*>(pixelBox.data);
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const char* const colours = store->land[1][1]->landData->colours;
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for ( int y = 0; y < size; y++ )
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