added NPC stances

This commit is contained in:
Marc Zinnschlag 2011-01-18 10:45:29 +01:00
parent a724de2429
commit b48a5084be
5 changed files with 150 additions and 19 deletions

View file

@ -311,7 +311,6 @@ namespace MWClass
{
if (!ptr.getRefData().getNpcStats().get())
{
// xxx
boost::shared_ptr<MWMechanics::NpcStats> stats (
new MWMechanics::NpcStats);
@ -363,6 +362,80 @@ namespace MWClass
return ref->base->script;
}
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
{
MWMechanics::NpcStats& stats = getNpcStats (ptr);
switch (stance)
{
case Run:
stats.mForceRun = force;
break;
case Sneak:
stats.mForceSneak = force;
break;
case Combat:
throw std::runtime_error ("combat stance not enforcable for NPCs");
}
}
void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
{
MWMechanics::NpcStats& stats = getNpcStats (ptr);
switch (stance)
{
case Run:
throw std::runtime_error ("run stance not manually setable for NPCs");
case Sneak:
stats.mSneak = set;
break;
case Combat:
stats.mCombat = set;
break;
}
}
bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
{
MWMechanics::NpcStats& stats = getNpcStats (ptr);
switch (stance)
{
case Run:
return ignoreForce ? false : stats.mForceRun;
case Sneak:
if (!ignoreForce && stats.mForceSneak)
return true;
return stats.mSneak;
case Combat:
return stats.mCombat;
}
return false;
}
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
{
return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
}
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);

View file

@ -43,6 +43,19 @@ namespace MWClass
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
///< Force or unforce a stance.
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
///< Set or unset a stance.
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
const;
////< Check if a stance is active or not.
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
///< Return movement speed.
static void registerSelf();
};
}

View file

@ -18,6 +18,13 @@ namespace MWMechanics
std::map<std::string, int> mFactionRank;
Stat<float> mSkill[27];
bool mForceRun;
bool mForceSneak;
bool mSneak;
bool mCombat;
NpcStats() : mForceRun (false), mForceSneak (false), mSneak (false), mCombat (false) {}
};
}

View file

@ -92,6 +92,26 @@ namespace MWWorld
return "";
}
void Class::setForceStance (const Ptr& ptr, Stance stance, bool force) const
{
throw std::runtime_error ("stance not supported by class");
}
void Class::setStance (const Ptr& ptr, Stance stance, bool set) const
{
throw std::runtime_error ("stance not supported by class");
}
bool Class::getStance (const Ptr& ptr, Stance stance, bool ignoreForce) const
{
return false;
}
float Class::getSpeed (const Ptr& ptr) const
{
return 0;
}
const Class& Class::get (const std::string& key)
{
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);

View file

@ -41,6 +41,12 @@ namespace MWWorld
public:
/// NPC-stances.
enum Stance
{
Run, Sneak, Combat
};
virtual ~Class();
virtual std::string getId (const Ptr& ptr) const;
@ -108,6 +114,18 @@ namespace MWWorld
///< Return name of the script attached to ptr (default implementation: return an empty
/// string).
virtual void setForceStance (const Ptr& ptr, Stance stance, bool force) const;
///< Force or unforce a stance.
virtual void setStance (const Ptr& ptr, Stance stance, bool set) const;
///< Set or unset a stance.
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
////< Check if a stance is active or not.
virtual float getSpeed (const Ptr& ptr) const;
///< Return movement speed.
static const Class& get (const std::string& key);
///< If there is no class for this \a key, an exception is thrown.