forked from teamnwah/openmw-tes3coop
Fix feet and entity part detachment
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bd74ab027a
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b505d4ace0
1 changed files with 3 additions and 3 deletions
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@ -391,7 +391,7 @@ void NpcAnimation::removeEntities(NifOgre::EntityList &entities)
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < entities.mEntities.size();i++)
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{
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mEntityList.mSkelBase->detachObjectFromBone(entities.mEntities[i]);
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entities.mEntities[i]->detachFromParent();
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sceneMgr->destroyEntity(entities.mEntities[i]);
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}
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entities.mEntities.clear();
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@ -533,10 +533,10 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
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lupperArm = insertBoundedPart(mesh, "Left Upper Arm");
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break;
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case ESM::PRT_RFoot: //15
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lupperArm = insertBoundedPart(mesh, "Right Foot");
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rfoot = insertBoundedPart(mesh, "Right Foot");
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break;
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case ESM::PRT_LFoot: //16
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lupperArm = insertBoundedPart(mesh, "Left Foot");
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lfoot = insertBoundedPart(mesh, "Left Foot");
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break;
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case ESM::PRT_RAnkle: //17
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rAnkle = insertBoundedPart(mesh, "Right Ankle");
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