diff --git a/apps/openmw/mwmechanics/aiwander.cpp b/apps/openmw/mwmechanics/aiwander.cpp index 4aef8f8ba..3da02306b 100644 --- a/apps/openmw/mwmechanics/aiwander.cpp +++ b/apps/openmw/mwmechanics/aiwander.cpp @@ -117,7 +117,7 @@ namespace MWMechanics mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp(); - mStoredAvailableNodes = false; + mPopulateAvailableNodes = true; } @@ -191,7 +191,7 @@ namespace MWMechanics if(!currentCell || cellChange) { currentCell = actor.getCell(); - mStoredAvailableNodes = false; // prob. not needed since mDistance = 0 + mPopulateAvailableNodes = true; } cStats.setDrawState(DrawState_Nothing); @@ -390,7 +390,7 @@ namespace MWMechanics } // Initialization to discover & store allowed node points for this actor. - if(!mStoredAvailableNodes) + if (mPopulateAvailableNodes) { getAllowedNodes(actor, currentCell->getCell()); } @@ -640,7 +640,7 @@ namespace MWMechanics if (mDistance == 0) return; - if (!mStoredAvailableNodes) + if (mPopulateAvailableNodes) getAllowedNodes(actor, actor.getCell()->getCell()); if (mAllowedNodes.empty()) @@ -660,7 +660,7 @@ namespace MWMechanics actor.getClass().adjustPosition(actor, false); // may have changed cell - mStoredAvailableNodes = false; + mPopulateAvailableNodes = true; } int AiWander::OffsetToPreventOvercrowding() @@ -722,8 +722,9 @@ namespace MWMechanics { SetCurrentNodeToClosestAllowedNode(npcPos); } - mStoredAvailableNodes = true; // set only if successful in finding allowed nodes } + + mPopulateAvailableNodes = false; } // When only one path grid point in wander distance, diff --git a/apps/openmw/mwmechanics/aiwander.hpp b/apps/openmw/mwmechanics/aiwander.hpp index 926017b46..fb1ed0b7e 100644 --- a/apps/openmw/mwmechanics/aiwander.hpp +++ b/apps/openmw/mwmechanics/aiwander.hpp @@ -88,8 +88,8 @@ namespace MWMechanics - // if false triggers calculating allowed nodes based on mDistance - bool mStoredAvailableNodes; + // do we need to calculate allowed nodes based on mDistance + bool mPopulateAvailableNodes;