forked from teamnwah/openmw-tes3coop
Merge pull request #428 from TES3MP/0.6.3 while resolving conflicts
# Conflicts: # apps/openmw-mp/Networking.cpp # apps/openmw-mp/Script/Functions/Objects.cpp # apps/openmw-mp/Script/Functions/Objects.hpp # apps/openmw-mp/processors/ObjectProcessor.cpp # apps/openmw-mp/processors/object/ProcessorContainer.hpp # apps/openmw-mp/processors/object/ProcessorDoorState.hpp # apps/openmw-mp/processors/object/ProcessorMusicPlay.hpp # apps/openmw-mp/processors/object/ProcessorObjectAnimPlay.hpp # apps/openmw-mp/processors/object/ProcessorObjectDelete.hpp # apps/openmw-mp/processors/object/ProcessorObjectLock.hpp # apps/openmw-mp/processors/object/ProcessorObjectMove.hpp # apps/openmw-mp/processors/object/ProcessorObjectPlace.hpp # apps/openmw-mp/processors/object/ProcessorObjectRotate.hpp # apps/openmw-mp/processors/object/ProcessorObjectScale.hpp # apps/openmw-mp/processors/object/ProcessorObjectSpawn.hpp # apps/openmw-mp/processors/object/ProcessorObjectState.hpp # apps/openmw-mp/processors/object/ProcessorObjectTrap.hpp # apps/openmw-mp/processors/object/ProcessorScriptGlobalFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptGlobalShort.hpp # apps/openmw-mp/processors/object/ProcessorScriptLocalFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptLocalShort.hpp # apps/openmw-mp/processors/object/ProcessorScriptMemberFloat.hpp # apps/openmw-mp/processors/object/ProcessorScriptMemberShort.hpp # apps/openmw-mp/processors/object/ProcessorVideoPlay.hpp # apps/openmw/mwmp/Networking.cpp # apps/openmw/mwmp/processors/object/BaseObjectProcessor.hpp # apps/openmw/mwmp/processors/object/ProcessorMusicPlay.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptGlobalFloat.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptGlobalShort.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptMemberFloat.hpp # apps/openmw/mwmp/processors/object/ProcessorScriptMemberShort.hpp # apps/openmw/mwmp/processors/object/ProcessorVideoPlay.hppsol2-server-rewrite
commit
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#ifndef OPENMW_PROCESSORDOORSTATE_HPP
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#define OPENMW_PROCESSORDOORSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorDoorState final: public WorldProcessor
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class ProcessorDoorState final: public ObjectProcessor
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{
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public:
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ProcessorDoorState()
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#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
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#define OPENMW_PROCESSORMUSICPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorMusicPlay final: public WorldProcessor
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class ProcessorMusicPlay final: public ObjectProcessor
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{
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public:
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ProcessorMusicPlay()
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#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectAnimPlay final: public WorldProcessor
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class ProcessorObjectAnimPlay final: public ObjectProcessor
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{
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public:
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ProcessorObjectAnimPlay()
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#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP
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#define OPENMW_PROCESSOROBJECTDELETE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectDelete final: public WorldProcessor
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class ProcessorObjectDelete final: public ObjectProcessor
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{
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public:
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ProcessorObjectDelete()
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#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
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#define OPENMW_PROCESSOROBJECTLOCK_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectLock final: public WorldProcessor
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class ProcessorObjectLock final: public ObjectProcessor
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{
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public:
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ProcessorObjectLock()
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#ifndef OPENMW_PROCESSOROBJECTMOVE_HPP
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#define OPENMW_PROCESSOROBJECTMOVE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectMove final: public WorldProcessor
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class ProcessorObjectMove final: public ObjectProcessor
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{
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public:
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ProcessorObjectMove()
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#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
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#define OPENMW_PROCESSOROBJECTPLACE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectPlace final: public WorldProcessor
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class ProcessorObjectPlace final: public ObjectProcessor
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{
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public:
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ProcessorObjectPlace()
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#ifndef OPENMW_PROCESSOROBJECTROTATE_HPP
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#define OPENMW_PROCESSOROBJECTROTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectRotate final: public WorldProcessor
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class ProcessorObjectRotate final: public ObjectProcessor
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{
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public:
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ProcessorObjectRotate()
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#ifndef OPENMW_PROCESSOROBJECTSCALE_HPP
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#define OPENMW_PROCESSOROBJECTSCALE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectScale final: public WorldProcessor
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class ProcessorObjectScale final: public ObjectProcessor
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{
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public:
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ProcessorObjectScale()
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#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectSpawn final: public WorldProcessor
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class ProcessorObjectSpawn final: public ObjectProcessor
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{
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public:
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ProcessorObjectSpawn()
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#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectState final: public WorldProcessor
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class ProcessorObjectState final: public ObjectProcessor
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{
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public:
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ProcessorObjectState()
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#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP
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#define OPENMW_PROCESSOROBJECTTRAP_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectTrap final: public WorldProcessor
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class ProcessorObjectTrap final: public ObjectProcessor
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{
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public:
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ProcessorObjectTrap()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalFloat final : public WorldProcessor
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class ProcessorScriptGlobalFloat final : public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalFloat()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalShort final: public WorldProcessor
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class ProcessorScriptGlobalShort final: public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalShort()
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#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptLocalFloat final: public WorldProcessor
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class ProcessorScriptLocalFloat final: public ObjectProcessor
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{
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public:
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ProcessorScriptLocalFloat()
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#ifndef OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptLocalShort final: public WorldProcessor
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class ProcessorScriptLocalShort final: public ObjectProcessor
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{
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public:
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ProcessorScriptLocalShort()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberFloat final : public WorldProcessor
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class ProcessorScriptMemberFloat final : public ObjectProcessor
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{
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public:
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ProcessorScriptMemberFloat()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberShort final: public WorldProcessor
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class ProcessorScriptMemberShort final: public ObjectProcessor
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{
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public:
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ProcessorScriptMemberShort()
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#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
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#define OPENMW_PROCESSORVIDEOPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorVideoPlay final: public WorldProcessor
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class ProcessorVideoPlay final: public ObjectProcessor
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{
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public:
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ProcessorVideoPlay()
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#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
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#define OPENMW_PROCESSORMUSICPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorMusicPlay final: public WorldProcessor
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class ProcessorMusicPlay final: public ObjectProcessor
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{
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public:
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ProcessorMusicPlay()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalFloat final: public WorldProcessor
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class ProcessorScriptGlobalFloat final: public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalFloat()
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalShort final: public WorldProcessor
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class ProcessorScriptGlobalShort final: public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalShort()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberFloat final: public WorldProcessor
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class ProcessorScriptMemberFloat final: public ObjectProcessor
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{
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public:
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ProcessorScriptMemberFloat()
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberShort final: public WorldProcessor
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class ProcessorScriptMemberShort final: public ObjectProcessor
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{
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public:
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ProcessorScriptMemberShort()
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#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
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#define OPENMW_PROCESSORVIDEOPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorVideoPlay final: public WorldProcessor
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class ProcessorVideoPlay final: public ObjectProcessor
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{
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public:
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ProcessorVideoPlay()
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