Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu.

This commit is contained in:
Rohit Nirmal 2013-06-10 19:42:38 -05:00
parent 4eede86ce6
commit b5caa25e5c
2 changed files with 6 additions and 9 deletions

View file

@ -184,11 +184,6 @@ namespace
{
MWBase::Environment::get().getWindowManager()->popGuiMode ();
}
else
{
// play opening sound only if the player has the journal
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
}
mModel->load ();
setBookMode ();
@ -218,7 +213,7 @@ namespace
void close()
{
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
mModel->unload ();
getPage (LeftBookPage)->showPage (Book (), 0);
@ -438,6 +433,7 @@ namespace
void notifyClose(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
MWBase::Environment::get().getWindowManager ()->popGuiMode ();
}

View file

@ -656,13 +656,14 @@ namespace MWInput
// Toggle between game mode and journal mode
bool gameMode = !mWindows.isGuiMode();
if(gameMode)
if(gameMode && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
{
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
mWindows.pushGuiMode(MWGui::GM_Journal);
}
else if(mWindows.getMode() == MWGui::GM_Journal)
{
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
mWindows.popGuiMode();
}
// .. but don't touch any other mode.