forked from teamnwah/openmw-tes3coop
added a few comments
This commit is contained in:
parent
c165894869
commit
b5f99522c7
2 changed files with 8 additions and 0 deletions
|
@ -63,8 +63,12 @@ namespace MWBase
|
|||
/// \note \a slot must belong to \a character.
|
||||
|
||||
virtual MWState::Character *getCurrentCharacter() = 0;
|
||||
///< \attention Do not call this function to check if there is a current character. Use
|
||||
/// characterBegin()!=characterEnd() instead.
|
||||
|
||||
virtual CharacterIterator characterBegin() = 0;
|
||||
///< Any call to SaveGame and getCurrentCharacter can invalidate the returned
|
||||
/// iterator.
|
||||
|
||||
virtual CharacterIterator characterEnd() = 0;
|
||||
};
|
||||
|
|
|
@ -43,8 +43,12 @@ namespace MWState
|
|||
/// \note \a slot must belong to \a character.
|
||||
|
||||
virtual Character *getCurrentCharacter();
|
||||
///< \attention Do not call this function to check if there is a current character. Use
|
||||
/// characterBegin()!=characterEnd() instead.
|
||||
|
||||
virtual CharacterIterator characterBegin();
|
||||
///< Any call to SaveGame and getCurrentCharacter can invalidate the returned
|
||||
/// iterator.
|
||||
|
||||
virtual CharacterIterator characterEnd();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue