forked from teamnwah/openmw-tes3coop
Issue #107: MechanicsManager is accessed only through the interface class from now on
This commit is contained in:
parent
f3edea77b2
commit
b68f9d6a28
16 changed files with 120 additions and 52 deletions
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@ -60,12 +60,12 @@ add_openmw_dir (mwclass
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)
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add_openmw_dir (mwmechanics
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mechanicsmanager stat creaturestats magiceffects movement actors drawstate spells
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mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
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activespells npcstats
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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)
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# Main executable
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@ -32,7 +32,7 @@
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwmechanics/mechanicsmanager.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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void OMW::Engine::executeLocalScripts()
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@ -5,13 +5,12 @@
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#include "../mwinput/inputmanager.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "world.hpp"
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#include "scriptmanager.hpp"
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#include "dialoguemanager.hpp"
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#include "journal.hpp"
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#include "soundmanager.hpp"
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#include "mechanicsmanager.hpp"
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MWBase::Environment *MWBase::Environment::sThis = 0;
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@ -49,7 +48,7 @@ void MWBase::Environment::setWindowManager (MWGui::WindowManager *windowManager)
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mWindowManager = windowManager;
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}
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void MWBase::Environment::setMechanicsManager (MWMechanics::MechanicsManager *mechanicsManager)
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void MWBase::Environment::setMechanicsManager (MechanicsManager *mechanicsManager)
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{
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mMechanicsManager = mechanicsManager;
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}
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@ -98,7 +97,7 @@ MWGui::WindowManager *MWBase::Environment::getWindowManager() const
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return mWindowManager;
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}
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MWMechanics::MechanicsManager *MWBase::Environment::getMechanicsManager() const
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MWBase::MechanicsManager *MWBase::Environment::getMechanicsManager() const
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{
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assert (mMechanicsManager);
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return mMechanicsManager;
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@ -6,11 +6,6 @@ namespace MWGui
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class WindowManager;
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}
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namespace MWMechanics
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{
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class MechanicsManager;
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}
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namespace MWInput
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{
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struct MWInputManager;
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@ -23,6 +18,7 @@ namespace MWBase
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class DialogueManager;
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class Journal;
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class SoundManager;
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class MechanicsManager;
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/// \brief Central hub for mw-subsystems
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///
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@ -38,7 +34,7 @@ namespace MWBase
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SoundManager *mSoundManager;
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ScriptManager *mScriptManager;
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MWGui::WindowManager *mWindowManager;
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MWMechanics::MechanicsManager *mMechanicsManager;
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MechanicsManager *mMechanicsManager;
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DialogueManager *mDialogueManager;
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Journal *mJournal;
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MWInput::MWInputManager *mInputManager;
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@ -64,7 +60,7 @@ namespace MWBase
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void setWindowManager (MWGui::WindowManager *windowManager);
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void setMechanicsManager (MWMechanics::MechanicsManager *mechanicsManager);
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void setMechanicsManager (MechanicsManager *mechanicsManager);
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void setDialogueManager (DialogueManager *dialogueManager);
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@ -79,11 +75,11 @@ namespace MWBase
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SoundManager *getSoundManager() const;
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MWBase::ScriptManager *getScriptManager() const;
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ScriptManager *getScriptManager() const;
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MWGui::WindowManager *getWindowManager() const;
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MWMechanics::MechanicsManager *getMechanicsManager() const;
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MechanicsManager *getMechanicsManager() const;
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DialogueManager *getDialogueManager() const;
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77
apps/openmw/mwbase/mechanicsmanager.hpp
Normal file
77
apps/openmw/mwbase/mechanicsmanager.hpp
Normal file
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@ -0,0 +1,77 @@
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#ifndef GAME_MWBASE_MECHANICSMANAGER_H
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#define GAME_MWBASE_MECHANICSMANAGER_H
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#include <string>
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#include <vector>
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namespace Ogre
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{
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class Vector3;
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}
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namespace ESM
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{
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struct Class;
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}
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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}
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namespace MWBase
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{
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/// \brief Interface for game mechanics manager (implemented in MWMechanics)
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class MechanicsManager
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{
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MechanicsManager (const MechanicsManager&);
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///< not implemented
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MechanicsManager& operator= (const MechanicsManager&);
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///< not implemented
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public:
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MechanicsManager() {}
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virtual ~MechanicsManager() {}
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virtual void addActor (const MWWorld::Ptr& ptr) = 0;
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///< Register an actor for stats management
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virtual void removeActor (const MWWorld::Ptr& ptr) = 0;
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///< Deregister an actor for stats management
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virtual void dropActors (const MWWorld::CellStore *cellStore) = 0;
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///< Deregister all actors in the given cell.
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virtual void watchActor (const MWWorld::Ptr& ptr) = 0;
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///< On each update look for changes in a previously registered actor and update the
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/// GUI accordingly.
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virtual void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
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float duration, bool paused) = 0;
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///< Update actor stats and store desired velocity vectors in \a movement
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///
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/// \param paused In game type does not currently advance (this usually means some GUI
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/// component is up).
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virtual void setPlayerName (const std::string& name) = 0;
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///< Set player name.
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virtual void setPlayerRace (const std::string& id, bool male) = 0;
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///< Set player race.
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virtual void setPlayerBirthsign (const std::string& id) = 0;
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///< Set player birthsign.
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virtual void setPlayerClass (const std::string& id) = 0;
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///< Set player class to stock class.
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virtual void setPlayerClass (const ESM::Class& class_) = 0;
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///< Set player class to custom class.
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};
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}
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#endif
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@ -4,10 +4,10 @@
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#include <components/esm/loadcrea.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwmechanics/magiceffects.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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@ -104,7 +104,7 @@ namespace MWClass
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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return "";
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}
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std::string Creature::getName (const MWWorld::Ptr& ptr) const
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@ -11,11 +11,11 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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@ -1,6 +1,8 @@
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#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#include "../mwbase/dialoguemanager.hpp"
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#include <components/esm/loadinfo.hpp>
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#include <components/compiler/streamerrorhandler.hpp>
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@ -8,8 +10,6 @@
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/output.hpp>
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include <map>
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@ -10,6 +10,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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namespace
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{
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@ -7,7 +7,6 @@
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwmechanics/stat.hpp"
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namespace MWGui
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@ -8,11 +8,12 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "window_manager.hpp"
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#include "tooltips.hpp"
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@ -21,10 +21,10 @@
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#include "alchemywindow.hpp"
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#include "spellwindow.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwinput/inputmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/cellstore.hpp"
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@ -1,5 +1,5 @@
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#include "mechanicsmanager.hpp"
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#include "mechanicsmanagerimp.hpp"
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#include <components/esm_store/store.hpp>
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@ -1,8 +1,7 @@
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#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
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#define GAME_MWMECHANICS_MECHANICSMANAGER_H
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#ifndef GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
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#define GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
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#include <vector>
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#include <string>
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -22,7 +21,7 @@ namespace MWWorld
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namespace MWMechanics
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{
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class MechanicsManager
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class MechanicsManager : public MWBase::MechanicsManager
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{
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MWWorld::Ptr mWatched;
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CreatureStats mWatchedCreature;
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@ -38,43 +37,41 @@ namespace MWMechanics
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public:
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MechanicsManager ();
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MechanicsManager();
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void configureGUI();
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void addActor (const MWWorld::Ptr& ptr);
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virtual void addActor (const MWWorld::Ptr& ptr);
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///< Register an actor for stats management
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void removeActor (const MWWorld::Ptr& ptr);
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virtual void removeActor (const MWWorld::Ptr& ptr);
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///< Deregister an actor for stats management
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void dropActors (const MWWorld::CellStore *cellStore);
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virtual void dropActors (const MWWorld::CellStore *cellStore);
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///< Deregister all actors in the given cell.
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void watchActor (const MWWorld::Ptr& ptr);
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virtual void watchActor (const MWWorld::Ptr& ptr);
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///< On each update look for changes in a previously registered actor and update the
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/// GUI accordingly.
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void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
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bool paused);
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virtual void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
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float duration, bool paused);
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///< Update actor stats and store desired velocity vectors in \a movement
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///
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/// \param paused In game type does not currently advance (this usually means some GUI
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/// component is up).
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void setPlayerName (const std::string& name);
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virtual void setPlayerName (const std::string& name);
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///< Set player name.
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void setPlayerRace (const std::string& id, bool male);
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virtual void setPlayerRace (const std::string& id, bool male);
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///< Set player race.
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void setPlayerBirthsign (const std::string& id);
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virtual void setPlayerBirthsign (const std::string& id);
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///< Set player birthsign.
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void setPlayerClass (const std::string& id);
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virtual void setPlayerClass (const std::string& id);
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///< Set player class to stock class.
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void setPlayerClass (const ESM::Class& class_);
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virtual void setPlayerClass (const ESM::Class& class_);
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///< Set player class to custom class.
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};
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}
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@ -3,8 +3,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp" /// FIXME
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#include "../mwbase/soundmanager.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwgui/window_manager.hpp"
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@ -154,7 +153,7 @@ namespace MWWorld
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}
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world->getPlayer().setCell(cell);
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MWMechanics::MechanicsManager *mechMgr =
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MWBase::MechanicsManager *mechMgr =
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MWBase::Environment::get().getMechanicsManager();
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mechMgr->addActor(player);
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwrender/sky.hpp"
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#include "../mwrender/player.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "player.hpp"
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@ -575,7 +574,7 @@ namespace MWWorld
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mRendering->moveObjectToCell(copy, vec, currCell);
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if (MWWorld::Class::get(ptr).isActor()) {
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MWMechanics::MechanicsManager *mechMgr =
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MWBase::MechanicsManager *mechMgr =
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MWBase::Environment::get().getMechanicsManager();
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mechMgr->removeActor(ptr);
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if (cell->isExterior()) {
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int cellX, cellY;
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positionToIndex(x, y, cellX, cellY);
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cell = getExterior(cellX, cellY);
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}
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moveObject(ptr, *cell, x, y, z);
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return cell != ptr.getCell();
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}
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