forked from teamnwah/openmw-tes3coop
Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try
Conflicts: apps/openmw-mp/Networking.cpp apps/openmw-mp/Script/Functions/Miscellaneous.cpp apps/openmw-mp/Script/Functions/Miscellaneous.hpp apps/openmw/mwmp/GUI/GUIChat.cpp
This commit is contained in:
commit
b6a7377692
13 changed files with 91 additions and 50 deletions
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@ -34,6 +34,7 @@ using namespace std;
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Networking *Networking::sThis = nullptr;
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static int currentMpNum = 0;
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static bool pluginEnforcementState = true;
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Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
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{
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@ -226,14 +227,16 @@ bool Networking::update(RakNet::Packet *packet)
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packetPreInit.SetSendStream(&bs);
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// If the loop above was broken, then the client's plugins do not match the server's
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if (plugin != plugins.end())
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if (pluginEnforcementState && plugin != plugins.end())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was not allowed to connect due to incompatible plugins", packet->systemAddress.ToString());
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packetPreInit.setChecksums(&samples);
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packetPreInit.Send(packet->systemAddress);
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peer->CloseConnection(packet->systemAddress, true);
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}
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was allowed to connect", packet->systemAddress.ToString());
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PacketPreInit::PluginContainer tmp;
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packetPreInit.setChecksums(&tmp);
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packetPreInit.Send(packet->systemAddress);
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@ -371,12 +374,21 @@ int Networking::incrementMpNum()
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return currentMpNum;
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}
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bool Networking::getPluginEnforcementState()
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{
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return pluginEnforcementState;
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}
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void Networking::setPluginEnforcementState(bool state)
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{
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pluginEnforcementState = state;
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}
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Networking &Networking::get()
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{
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return *sThis;
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}
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Networking *Networking::getPtr()
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{
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return sThis;
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@ -62,6 +62,9 @@ namespace mwmp
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void setCurrentMpNum(int value);
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int incrementMpNum();
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bool getPluginEnforcementState();
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void setPluginEnforcementState(bool state);
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MasterClient *getMasterClient();
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void InitQuery(const std::string &queryAddr, unsigned short queryPort);
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void setServerPassword(std::string passw) noexcept;
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@ -170,6 +170,14 @@ LuaState::LuaState()
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mwmp::Networking::getPtr()->setCurrentMpNum(num);
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});
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lua->set_function("getPluginEnforcementState", []() {
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return mwmp::Networking::getPtr()->getPluginEnforcementState();
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});
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lua->set_function("setPluginEnforcementState", [](bool state) {
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mwmp::Networking::getPtr()->setPluginEnforcementState(state);
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});
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lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) {
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if (!boost::filesystem::exists(folderPath)) return "invalid";
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@ -390,21 +390,29 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
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}
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}
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if(mJumpState == JumpState_InAir)
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{
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mAnimation->disable(mCurrentJump);
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mCurrentJump = jumpAnimName;
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if (mAnimation->hasAnimation("jump"))
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mAnimation->play(mCurrentJump, Priority_Jump, jumpmask, false,
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1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
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}
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else
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if (!mCurrentJump.empty())
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{
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mAnimation->disable(mCurrentJump);
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mCurrentJump.clear();
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if (mAnimation->hasAnimation("jump"))
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}
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if(mJumpState == JumpState_InAir)
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{
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if (mAnimation->hasAnimation(jumpAnimName))
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{
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mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, false,
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1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
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mCurrentJump = jumpAnimName;
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}
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}
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else if (mJumpState == JumpState_Landing)
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{
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if (mAnimation->hasAnimation(jumpAnimName))
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{
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mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true,
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1.0f, "loop stop", "stop", 0.0f, 0);
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mCurrentJump = jumpAnimName;
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}
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}
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}
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}
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@ -1825,7 +1833,6 @@ void CharacterController::update(float duration)
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mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f;
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isrunning = isrunning && mHasMovedInXY;
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// advance athletics
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if(mHasMovedInXY && mPtr == getPlayer())
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{
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@ -1908,7 +1915,7 @@ void CharacterController::update(float duration)
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vec.y() *= factor;
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vec.z() = 0.0f;
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}
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else if(vec.z() > 0.0f && mJumpState == JumpState_None)
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else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
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{
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// Started a jump.
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float z = cls.getJump(mPtr);
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@ -1980,7 +1987,8 @@ void CharacterController::update(float duration)
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}
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else
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{
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jumpstate = JumpState_None;
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jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
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vec.z() = 0.0f;
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inJump = false;
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@ -2010,9 +2018,15 @@ void CharacterController::update(float duration)
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else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
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{
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if(rot.z() > 0.0f)
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{
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movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
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mAnimation->disable(mCurrentJump);
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}
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else if(rot.z() < 0.0f)
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{
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movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
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mAnimation->disable(mCurrentJump);
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}
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}
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}
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@ -75,7 +75,7 @@ namespace mwmp
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{
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// Give keyboard focus to the combo box whenever the console is
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// turned on
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SetEditState(0);
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setEditState(0);
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windowState = CHAT_ENABLED;
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}
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@ -84,7 +84,7 @@ namespace mwmp
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// Apparently, hidden widgets can retain key focus
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// Remove for MyGUI 3.2.2
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windowState = CHAT_DISABLED;
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SetEditState(0);
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setEditState(0);
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}
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bool GUIChat::exit()
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@ -102,7 +102,7 @@ namespace mwmp
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if (cm.empty())
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{
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mCommandLine->setCaption("");
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SetEditState(false);
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setEditState(false);
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return;
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}
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@ -140,8 +140,7 @@ namespace mwmp
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mEditString.clear();
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mCommandLine->setCaption("");
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SetEditState(false);
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setEditState(false);
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}
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void GUIChat::onResChange(int width, int height)
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@ -226,7 +225,7 @@ namespace mwmp
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{
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case CHAT_DISABLED:
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this->mMainWidget->setVisible(false);
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SetEditState(false);
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setEditState(false);
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break;
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case CHAT_ENABLED:
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this->mMainWidget->setVisible(true);
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@ -237,7 +236,7 @@ namespace mwmp
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}
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}
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void GUIChat::SetEditState(bool state)
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void GUIChat::setEditState(bool state)
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{
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editState = state;
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mCommandLine->setVisible(editState);
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@ -249,17 +248,17 @@ namespace mwmp
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{
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if (windowState == CHAT_DISABLED)
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return;
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else if (windowState == CHAT_HIDDENMODE)
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if (!mCommandLine->getVisible())
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
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if (windowState == CHAT_HIDDENMODE)
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{
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setVisible(true);
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curTime = 0;
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editState = true;
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}
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else // CHAT_ENABLED
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editState = true;
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
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SetEditState(editState);
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setEditState(true);
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}
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void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char)
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@ -294,14 +293,14 @@ namespace mwmp
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}
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}
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void GUIChat::Update(float dt)
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void GUIChat::update(float dt)
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{
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if (windowState == CHAT_HIDDENMODE && !editState && isVisible())
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{
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curTime += dt;
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if (curTime >= delay)
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{
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SetEditState(false);
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setEditState(false);
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this->mMainWidget->setVisible(false);
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}
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}
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@ -47,7 +47,7 @@ namespace mwmp
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void pressedSay(); // switch chat focus (if chat mode != CHAT_DISABLED)
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void setDelay(float delay);
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void Update(float dt);
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void update(float dt);
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void setCaption(const std::string &str);
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@ -93,7 +93,7 @@ namespace mwmp
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void acceptCommand(MyGUI::EditBox* _sender);
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void SetEditState(bool state);
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void setEditState(bool state);
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int windowState;
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bool editState;
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@ -247,7 +247,7 @@ bool mwmp::GUIController:: hasFocusedElement()
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void mwmp::GUIController::update(float dt)
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{
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if (mChat != nullptr)
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mChat->Update(dt);
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mChat->update(dt);
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// Make sure we read the pressed button without resetting it, because it may also get
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// checked somewhere else
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@ -462,13 +462,16 @@ void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
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windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr());
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windowManager->executeCommandInConsole(consoleCommand);
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}
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else if (player != 0)
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else
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{
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player = PlayerList::getPlayer(guid);
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player = PlayerList::getPlayer(worldObject.guid);
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LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
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windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
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windowManager->executeCommandInConsole(consoleCommand);
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if (player != 0)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
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windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
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windowManager->executeCommandInConsole(consoleCommand);
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}
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}
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}
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else
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@ -705,7 +705,7 @@ namespace MWPhysics
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if (physFramerate > 0)
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{
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mPhysicsDt = 1.f / physFramerate;
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std::cerr << "Warning: physics framerate was overriden (a new value is " << physFramerate << ")." << std::endl;
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std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
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}
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}
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}
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@ -153,12 +153,12 @@ void NiPixelData::read(NIFStream *nif)
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// Unknown
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nif->skip(12);
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mips = nif->getInt();
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numberOfMipmaps = nif->getInt();
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// Bytes per pixel, should be bpp * 8
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/* int bytes = */ nif->getInt();
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for(int i=0; i<mips; i++)
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for(int i=0; i<numberOfMipmaps; i++)
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{
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// Image size and offset in the following data field
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Mipmap m;
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@ -115,7 +115,7 @@ public:
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Format fmt;
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unsigned int rmask, gmask, bmask, amask;
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int bpp, mips;
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int bpp, numberOfMipmaps;
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struct Mipmap
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{
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@ -268,7 +268,7 @@ namespace NifOsg
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osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
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osg::Group* root = created->asGroup();
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if (root && root->getDataVariance() == osg::Object::STATIC)
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if (root && root->getDataVariance() == osg::Object::STATIC && !root->asTransform())
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{
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skel->setStateSet(root->getStateSet());
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skel->setName(root->getName());
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@ -440,7 +440,7 @@ namespace NifOsg
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// The Root node can be created as a Group if no transformation is required.
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// This takes advantage of the fact root nodes can't have additional controllers
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// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
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if (!nifNode->parent && nifNode->controller.empty())
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if (!nifNode->parent && nifNode->controller.empty() && nifNode->trafo.isIdentity())
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{
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node = new osg::Group;
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dataVariance = osg::Object::STATIC;
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
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<application>
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<id type="desktop">openmw.desktop</id>
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<!--
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Copyright 2015 Alexandre Moine <nobrakal@gmail.com>
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Copyright 2017 Bret Curtis <psi29a@gmail.com>
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-->
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<component>
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<id>org.openmw.desktop</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license> GPL-3.0 and MIT and zlib</project_license>
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<project_license> GPL-3.0 and MIT</project_license>
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<name>OpenMW</name>
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<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
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<description>
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@ -32,8 +35,7 @@
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<caption>Vivec seen from Ebonheart on OpenMW</caption>
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</screenshot>
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</screenshots>
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<updatecontact>nobrakal@gmail.com</updatecontact>
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<url type="homepage">https://openmw.org</url>
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<url type="bugtracker">https://bugs.openmw.org/</url>
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<url type="faq">https://openmw.org/faq/</url>
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</application>
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</component>
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