forked from teamnwah/openmw-tes3coop
Position set back to zero
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63a40e9ba3
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2 changed files with 2 additions and 2 deletions
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@ -301,7 +301,7 @@ bool PM_SlideMove( bool gravity )
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if(planes[i].x >= .70)
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{
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pm->ps.velocity = Ogre::Vector3(0,0,0);
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pm->ps.velocity.z = 0;
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return true;
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}
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// see how hard we are hitting things
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@ -92,7 +92,7 @@ struct playerMove
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{
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playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
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{
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origin = Ogre::Vector3(733.164f,900.0f, 839.432f);
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origin = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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viewangles = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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