forked from teamnwah/openmw-tes3coop
Workaround to prevent the map drawing on top of the world button
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2 changed files with 22 additions and 0 deletions
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@ -6,6 +6,8 @@
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#include <OgreTextureManager.h>
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#include <OgreTextureManager.h>
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#include <OgreSceneNode.h>
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#include <OgreSceneNode.h>
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#include <MyGUI_Gui.h>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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@ -13,6 +15,8 @@
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#include "../mwrender/globalmap.hpp"
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#include "../mwrender/globalmap.hpp"
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#include "widgets.hpp"
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using namespace MWGui;
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using namespace MWGui;
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LocalMapBase::LocalMapBase()
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LocalMapBase::LocalMapBase()
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@ -96,6 +100,7 @@ void LocalMapBase::applyFogOfWar()
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: "");
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: "");
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}
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}
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}
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}
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notifyMapChanged ();
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}
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}
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void LocalMapBase::onMarkerFocused (MyGUI::Widget* w1, MyGUI::Widget* w2)
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void LocalMapBase::onMarkerFocused (MyGUI::Widget* w1, MyGUI::Widget* w2)
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@ -425,3 +430,17 @@ void MapWindow::notifyPlayerUpdate ()
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{
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{
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globalMapUpdatePlayer ();
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globalMapUpdatePlayer ();
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}
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}
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void MapWindow::notifyMapChanged ()
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{
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// workaround to prevent the map from drawing on top of the button
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MyGUI::IntCoord oldCoord = mButton->getCoord ();
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MyGUI::Gui::getInstance().destroyWidget (mButton);
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mButton = mMainWidget->createWidget<MWGui::Widgets::AutoSizedButton>("MW_Button",
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oldCoord, MyGUI::Align::Bottom | MyGUI::Align::Right);
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mButton->setProperty ("ExpandDirection", "Left");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
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"#{sWorld}");
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}
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@ -50,6 +50,7 @@ namespace MWGui
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void onMarkerUnfocused(MyGUI::Widget* w1, MyGUI::Widget* w2);
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void onMarkerUnfocused(MyGUI::Widget* w1, MyGUI::Widget* w2);
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virtual void notifyPlayerUpdate() {}
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virtual void notifyPlayerUpdate() {}
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virtual void notifyMapChanged() {}
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OEngine::GUI::Layout* mLayout;
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OEngine::GUI::Layout* mLayout;
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@ -99,6 +100,8 @@ namespace MWGui
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virtual void onPinToggled();
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virtual void onPinToggled();
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virtual void notifyPlayerUpdate();
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virtual void notifyPlayerUpdate();
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virtual void notifyMapChanged();
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};
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};
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}
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}
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#endif
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#endif
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