moved skyManager into RenderingManager

This commit is contained in:
Sebastian Wick 2011-08-08 21:11:30 +02:00
parent 54724d7e7f
commit b7dbfb849a
4 changed files with 78 additions and 18 deletions

View file

@ -1 +1,52 @@
#include "rendering_manager.hpp" #include "rendering_manager.hpp"
namespace MWRender {
RenderingManager::RenderingManager (SkyManager *skyManager) :
mSkyManager(skyManager)
{
}
RenderingManager::~RenderingManager ()
{
delete mSkyManager;
}
void RenderingManager::skyEnable ()
{
mSkyManager->enable();
}
void RenderingManager::skyDisable ()
{
mSkyManager->disable();
}
void RenderingManager::skySetHour (double hour)
{
mSkyManager->setHour(hour);
}
void RenderingManager::skySetDate (int day, int month)
{
mSkyManager->setDate(day, month);
}
int RenderingManager::skyGetMasserPhase() const
{
return mSkyManager->getMasserPhase();
}
int RenderingManager::skyGetSecundaPhase() const
{
return mSkyManager->getSecundaPhase();
}
void RenderingManager::skySetMoonColour (bool red)
{
mSkyManager->setMoonColour(red);
}
}

View file

@ -1,6 +1,9 @@
#ifndef _GAME_RENDERING_MANAGER_H #ifndef _GAME_RENDERING_MANAGER_H
#define _GAME_RENDERING_MANAGER_H #define _GAME_RENDERING_MANAGER_H
#include "sky.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include <openengine/ogre/renderer.hpp> #include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp> #include <openengine/bullet/physic.hpp>
@ -10,6 +13,8 @@ namespace MWRender
class RenderingManager { class RenderingManager {
public: public:
RenderingManager(SkyManager *skyManager);
~RenderingManager();
void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this? void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
@ -25,6 +30,7 @@ class RenderingManager {
bool getPhysicsDebugRendering() const; bool getPhysicsDebugRendering() const;
void update (float duration); void update (float duration);
void skyEnable (); void skyEnable ();
void skyDisable (); void skyDisable ();
void skySetHour (double hour); void skySetHour (double hour);
@ -35,6 +41,8 @@ class RenderingManager {
private: private:
SkyManager* mSkyManager;
}; };

View file

@ -279,7 +279,7 @@ namespace MWWorld
const Files::Collections& fileCollections, const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding) bool newGame, Environment& environment, const std::string& encoding)
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0), : mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0),
mSky (false), mEnvironment (environment), mNextDynamicRecord (0) mSky (false), mEnvironment (environment), mNextDynamicRecord (0)
{ {
mPhysEngine = physEng; mPhysEngine = physEng;
@ -307,20 +307,20 @@ namespace MWWorld
mGlobalVariables->setInt ("chargenstate", 1); mGlobalVariables->setInt ("chargenstate", 1);
} }
mSkyManager =
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
mPhysEngine = physEng; mPhysEngine = physEng;
mWorldScene = new Scene(environment, this, mScene, mPhysics); mWorldScene = new Scene(environment, this, mScene, mPhysics);
mRenderingManager = new MWRender::RenderingManager(
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir)
);
} }
World::~World() World::~World()
{ {
delete mPlayer; delete mPlayer;
delete mSkyManager; delete mRenderingManager;
delete mGlobalVariables; delete mGlobalVariables;
//delete mWorldScene; //delete mWorldScene; // FIXME sagfault in malloc.h when not commented out
delete mPhysics; delete mPhysics;
} }
@ -499,7 +499,7 @@ namespace MWWorld
mGlobalVariables->setFloat ("gamehour", hour); mGlobalVariables->setFloat ("gamehour", hour);
mSkyManager->setHour (hour); mRenderingManager->skySetHour (hour);
if (days>0) if (days>0)
setDay (days + mGlobalVariables->getInt ("day")); setDay (days + mGlobalVariables->getInt ("day"));
@ -534,7 +534,7 @@ namespace MWWorld
mGlobalVariables->setInt ("day", day); mGlobalVariables->setInt ("day", day);
mGlobalVariables->setInt ("month", month); mGlobalVariables->setInt ("month", month);
mSkyManager->setDate (day, month); mRenderingManager->skySetDate (day, month);
} }
void World::setMonth (int month) void World::setMonth (int month)
@ -555,7 +555,7 @@ namespace MWWorld
if (years>0) if (years>0)
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year")); mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
mSkyManager->setDate (mGlobalVariables->getInt ("day"), month); mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"), month);
} }
bool World::toggleSky() bool World::toggleSky()
@ -563,34 +563,34 @@ namespace MWWorld
if (mSky) if (mSky)
{ {
mSky = false; mSky = false;
mSkyManager->disable(); mRenderingManager->skyDisable();
return false; return false;
} }
else else
{ {
mSky = true; mSky = true;
// TODO check for extorior or interior with sky. // TODO check for extorior or interior with sky.
mSkyManager->setHour (mGlobalVariables->getFloat ("gamehour")); mRenderingManager->skySetHour (mGlobalVariables->getFloat ("gamehour"));
mSkyManager->setDate (mGlobalVariables->getInt ("day"), mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month")); mGlobalVariables->getInt ("month"));
mSkyManager->enable(); mRenderingManager->skyEnable();
return true; return true;
} }
} }
int World::getMasserPhase() const int World::getMasserPhase() const
{ {
return mSkyManager->getMasserPhase(); return mRenderingManager->skyGetMasserPhase();
} }
int World::getSecundaPhase() const int World::getSecundaPhase() const
{ {
return mSkyManager->getSecundaPhase(); return mRenderingManager->skyGetSecundaPhase();
} }
void World::setMoonColour (bool red) void World::setMoonColour (bool red)
{ {
mSkyManager->setMoonColour (red); mRenderingManager->skySetMoonColour (red);
} }
float World::getTimeScaleFactor() const float World::getTimeScaleFactor() const

View file

@ -9,6 +9,7 @@
#include <components/esm_store/cell_store.hpp> #include <components/esm_store/cell_store.hpp>
#include "../mwrender/mwscene.hpp" #include "../mwrender/mwscene.hpp"
#include "../mwrender/rendering_manager.hpp"
#include "refdata.hpp" #include "refdata.hpp"
#include "ptr.hpp" #include "ptr.hpp"
@ -66,7 +67,6 @@ namespace MWWorld
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection; typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
MWRender::SkyManager* mSkyManager;
MWRender::MWScene mScene; MWRender::MWScene mScene;
MWWorld::Scene *mWorldScene; MWWorld::Scene *mWorldScene;
MWWorld::Player *mPlayer; MWWorld::Player *mPlayer;
@ -77,6 +77,7 @@ namespace MWWorld
MWWorld::PhysicsSystem *mPhysics; MWWorld::PhysicsSystem *mPhysics;
bool mSky; bool mSky;
Environment& mEnvironment; Environment& mEnvironment;
MWRender::RenderingManager *mRenderingManager;
int mNextDynamicRecord; int mNextDynamicRecord;
std::map<std::string, Ptr::CellStore> mInteriors; std::map<std::string, Ptr::CellStore> mInteriors;