[Server] Fix getCaseInsensitiveFilename, simplify Players.size()

new-script-api
David Cernat 7 years ago
parent 378d30834b
commit b7e5e77166

@ -19,9 +19,7 @@ void Players::Init(LuaState &lua)
func(player);
});
playersTable.set_function("size", [](){
return store.size();
});
playersTable.set_function("size", &Players::size);
}

@ -145,13 +145,15 @@ LuaState::LuaState()
lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) {
if (!boost::filesystem::exists(folderPath)) return "invalid";
static std::string foundFilename;
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(folderPath); itr != end_itr; ++itr)
{
if (Misc::StringUtils::ciEqual(itr->path().filename().string(), filename))
{
return itr->path().filename().string().c_str();
foundFilename = itr->path().filename().string();
return foundFilename.c_str();
}
}
return "invalid";

Loading…
Cancel
Save