render system was not written on launcher exit

actorid
scrawl 13 years ago
parent 447158e9d6
commit b831c3313d

@ -200,6 +200,7 @@ void GraphicsPage::writeConfig()
Settings::Manager::setBool("vsync", "Video", mVSyncCheckBox->checkState());
Settings::Manager::setBool("fullscreen", "Video", mFullScreenCheckBox->checkState());
Settings::Manager::setString("antialiasing", "Video", mAntiAliasingComboBox->currentText().toStdString());
Settings::Manager::setString("render system", "Video", mRendererComboBox->currentText().toStdString());
std::string resolution = mResolutionComboBox->currentText().toStdString();
// parse resolution x and y from a string like "800 x 600"

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