From b8ca067730907cb31e69cee23c7546dcac84ed64 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 9 Mar 2014 03:21:34 +0100 Subject: [PATCH] Small fix for terrain --- components/terrain/quadtreenode.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/components/terrain/quadtreenode.cpp b/components/terrain/quadtreenode.cpp index 40a8baaf0..4461e2b02 100644 --- a/components/terrain/quadtreenode.cpp +++ b/components/terrain/quadtreenode.cpp @@ -357,6 +357,7 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos) if (!childrenLoaded) { + mChunk->setVisible(true); // Make sure child scene nodes are detached until all children are loaded mSceneNode->removeAllChildren(); }